mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Fix disableuserinput in unconcious
This commit is contained in:
@@ -1,10 +1,14 @@
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// (c) facoptere@gmail.com, licensed to DayZMod for the community
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// (c) facoptere@gmail.com, licensed to DayZMod for the community
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private ["_count","_anim","_weapon","_sprint","_stance","_transmove","_start","_timeout","_short","_sandLevel","_disableHdlr","_speed"];
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private ["_count","_anim","_weapon","_sprint","_stance","_transmove","_start","_timeout","_short","_sandLevel","_disableHdlr","_speed"];
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_inVeh = player != vehicle player;
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if (r_player_unconsciousInProgress) exitWith {};
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if (r_player_unconsciousInProgress) exitWith {};
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r_player_unconsciousInProgress = true;
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r_player_unconsciousInProgress = true;
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r_player_unconsciousInputDisabled = true;
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disableUserInput true; //only works if disableUserInput command is issued twice for some reason...
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disableUserInput true;
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_inVeh = player != vehicle player;
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_start = diag_tickTime;
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_start = diag_tickTime;
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_timeout = abs r_player_timeout;
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_timeout = abs r_player_timeout;
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_short = _timeout < 4;
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_short = _timeout < 4;
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@@ -20,8 +24,6 @@ player setVariable ["NORRN_unconscious", r_player_unconscious, true];
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_sandLevel = ctrlPosition ((uiNamespace getVariable 'DAYZ_GUI_waiting') displayCtrl 1400);
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_sandLevel = ctrlPosition ((uiNamespace getVariable 'DAYZ_GUI_waiting') displayCtrl 1400);
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//diag_log [(diag_tickTime - _start) < _timeout , !r_player_unconscious , alive player ];
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//diag_log [(diag_tickTime - _start) < _timeout , !r_player_unconscious , alive player ];
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// delay so that the character does not stop before falling:
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_disableHdlr = [] spawn { uiSleep 2; disableUserInput true; r_player_unconsciousInputDisabled = true; };
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autoRunActive = false;
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autoRunActive = false;
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if (!_inVeh) then {
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if (!_inVeh) then {
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@@ -71,12 +73,8 @@ player setVariable ["USEC_isCardiac",r_player_cardiac, true];
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player setVariable["medForceUpdate",true, true];
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player setVariable["medForceUpdate",true, true];
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r_player_unconsciousInProgress = false;
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r_player_unconsciousInProgress = false;
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terminate _disableHdlr;
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waituntil {scriptDone _disableHdlr};
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disableUserInput false;
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r_player_unconsciousInputDisabled = false;
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4 cutRsc ["default", "PLAIN",1];
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4 cutRsc ["default", "PLAIN",1];
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if (!_inVeh) then {
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if (!_inVeh) then {
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[nil, player, rSWITCHMOVE, "AmovPpneMstpSnonWnonDnon_healed"] call RE;
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[nil, player, rSWITCHMOVE, "AmovPpneMstpSnonWnonDnon_healed"] call RE;
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@@ -90,4 +88,8 @@ if (!_inVeh) then {
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"dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5;
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"dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5;
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"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 5;
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"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 5;
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disableUserInput false;
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disableUserInput false;
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r_player_unconsciousInputDisabled = false;
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//diag_log [ __FILE__, diag_tickTime, "done" ];
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//diag_log [ __FILE__, diag_tickTime, "done" ];
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