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Add new plant patches
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@@ -465,7 +465,7 @@ class CfgVehicles
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#include "Veins.hpp" //Veins and Wrecks
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#include "SupplyCrate.hpp" //Supply Crate and Wreck
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#include "InfectedCamps.hpp"
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#include "Rubbish.hpp"
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#include "Rubbish.hpp"
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//Buildables
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class DZ_storage_base : Land_A_tent {
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@@ -507,25 +507,9 @@ class CfgVehicles
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//WeaponHolder
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class WeaponHolder; // External class reference
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#include "WeaponHolder.hpp"
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class Plant_Base: WeaponHolder {
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scope = 2;
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icon = "";
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mapSize = 0;
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transportMaxWeapons = 0;
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accuracy = 1000;
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class DestructionEffects{};
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favouritezones = "(meadow) * (forest) * (1 - houses) * (1 - sea)";
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displayName = "$STR_ITEM_NAME_comfrey";
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class eventHandlers {
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init="(_this select 0)setVariable['permaLoot',true];";
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};
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supplyRadius = 1;
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};
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#include "gathered_plants.hpp"
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#include "WeaponHolder.hpp"
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#include "Plants.hpp"
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//Antihack
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#include "AntiHack\antihack_logic.hpp"
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#include "AntiHack\antihack_plants.hpp"
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