mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Re-arrange CfgVehicles config for buildings and buildables
- All buildables are grouped together now. - Buildables can be used and found under "DayZ Epoch Buildables" in the editor now. - Update scope of a few vehicles. Most base classes should be private or at least protected. - Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
This commit is contained in:
113
SQF/dayz_code/Configs/CfgVehicles/Veins.hpp
Normal file
113
SQF/dayz_code/Configs/CfgVehicles/Veins.hpp
Normal file
@@ -0,0 +1,113 @@
|
||||
class MiningItems: NonStrategic{
|
||||
class DestructionEffects {
|
||||
class Sound {
|
||||
simulation = "sound";
|
||||
type = "DestrMine";
|
||||
position = "destructionEffect1";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 0.05;
|
||||
};
|
||||
|
||||
class DestroyPhase1 {
|
||||
simulation = "destroy";
|
||||
type = "DelayedDestruction";
|
||||
lifeTime = 2.5;
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
};
|
||||
|
||||
class DamageAround1 {
|
||||
simulation = "damageAround";
|
||||
type = "DamageAroundHouse";
|
||||
position = "";
|
||||
intensity = 0.1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Gold_Vein_DZE: MiningItems {
|
||||
scope = public;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
model="\z\addons\dayz_epoch\models\gold_vein.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 70;
|
||||
displayName = "Rock with Gold";
|
||||
vehicleClass = "DayZ Epoch Buildings";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class Silver_Vein_DZE: MiningItems {
|
||||
scope = public;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
model="\z\addons\dayz_epoch\models\silver_vein.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 60;
|
||||
displayName = "Rock with Silver";
|
||||
vehicleClass = "DayZ Epoch Buildings";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class Iron_Vein_DZE: MiningItems {
|
||||
scope = public;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
model="\z\addons\dayz_epoch\models\iron_vein.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 50;
|
||||
displayName = "Rock with Iron";
|
||||
vehicleClass = "DayZ Epoch Buildings";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Land_iron_vein_wreck: ruins {
|
||||
scope = public;
|
||||
model = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d";
|
||||
displayName = $STR_ORE_VEIN_WRECK_IRON;
|
||||
vehicleClass = "DayZ Epoch Buildings";
|
||||
};
|
||||
class Land_silver_vein_wreck: ruins {
|
||||
scope = public;
|
||||
model = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d";
|
||||
displayName = $STR_ORE_VEIN_WRECK_SILVER;
|
||||
vehicleClass = "DayZ Epoch Buildings";
|
||||
};
|
||||
class Land_gold_vein_wreck: ruins {
|
||||
scope = public;
|
||||
model = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d";
|
||||
displayName = $STR_ORE_VEIN_WRECK_GOLD;
|
||||
vehicleClass = "DayZ Epoch Buildings";
|
||||
};
|
||||
Reference in New Issue
Block a user