mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
- All buildables are grouped together now. - Buildables can be used and found under "DayZ Epoch Buildables" in the editor now. - Update scope of a few vehicles. Most base classes should be private or at least protected. - Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
113 lines
2.7 KiB
C++
113 lines
2.7 KiB
C++
class MiningItems: NonStrategic{
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class DestructionEffects {
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class Sound {
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simulation = "sound";
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type = "DestrMine";
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position = "destructionEffect1";
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intensity = 1;
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interval = 1;
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lifeTime = 0.05;
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};
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class DestroyPhase1 {
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simulation = "destroy";
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type = "DelayedDestruction";
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lifeTime = 2.5;
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position = "";
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intensity = 1;
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interval = 1;
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};
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class DamageAround1 {
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simulation = "damageAround";
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type = "DamageAroundHouse";
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position = "";
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intensity = 0.1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class Gold_Vein_DZE: MiningItems {
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scope = public;
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destrType = "DestructBuilding";
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cost = 100;
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model="\z\addons\dayz_epoch\models\gold_vein.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 70;
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displayName = "Rock with Gold";
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vehicleClass = "DayZ Epoch Buildings";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class Silver_Vein_DZE: MiningItems {
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scope = public;
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destrType = "DestructBuilding";
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cost = 100;
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model="\z\addons\dayz_epoch\models\silver_vein.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 60;
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displayName = "Rock with Silver";
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vehicleClass = "DayZ Epoch Buildings";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class Iron_Vein_DZE: MiningItems {
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scope = public;
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destrType = "DestructBuilding";
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cost = 100;
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model="\z\addons\dayz_epoch\models\iron_vein.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 50;
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displayName = "Rock with Iron";
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vehicleClass = "DayZ Epoch Buildings";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class Land_iron_vein_wreck: ruins {
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scope = public;
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model = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d";
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displayName = $STR_ORE_VEIN_WRECK_IRON;
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vehicleClass = "DayZ Epoch Buildings";
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};
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class Land_silver_vein_wreck: ruins {
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scope = public;
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model = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d";
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displayName = $STR_ORE_VEIN_WRECK_SILVER;
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vehicleClass = "DayZ Epoch Buildings";
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};
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class Land_gold_vein_wreck: ruins {
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scope = public;
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model = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d";
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displayName = $STR_ORE_VEIN_WRECK_GOLD;
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vehicleClass = "DayZ Epoch Buildings";
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}; |