Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Veins.hpp
A Man 550a6218f7 Re-arrange CfgVehicles config for buildings and buildables
- All buildables are grouped together now.
- Buildables can be used and found under "DayZ Epoch Buildables" in the editor now.
- Update scope of a few vehicles. Most base classes should be private or at least protected.
- Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
2020-05-18 13:46:59 +02:00

113 lines
2.7 KiB
C++

class MiningItems: NonStrategic{
class DestructionEffects {
class Sound {
simulation = "sound";
type = "DestrMine";
position = "destructionEffect1";
intensity = 1;
interval = 1;
lifeTime = 0.05;
};
class DestroyPhase1 {
simulation = "destroy";
type = "DelayedDestruction";
lifeTime = 2.5;
position = "";
intensity = 1;
interval = 1;
};
class DamageAround1 {
simulation = "damageAround";
type = "DamageAroundHouse";
position = "";
intensity = 0.1;
interval = 1;
lifeTime = 1;
};
};
};
class Gold_Vein_DZE: MiningItems {
scope = public;
destrType = "DestructBuilding";
cost = 100;
model="\z\addons\dayz_epoch\models\gold_vein.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 70;
displayName = "Rock with Gold";
vehicleClass = "DayZ Epoch Buildings";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class Silver_Vein_DZE: MiningItems {
scope = public;
destrType = "DestructBuilding";
cost = 100;
model="\z\addons\dayz_epoch\models\silver_vein.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 60;
displayName = "Rock with Silver";
vehicleClass = "DayZ Epoch Buildings";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class Iron_Vein_DZE: MiningItems {
scope = public;
destrType = "DestructBuilding";
cost = 100;
model="\z\addons\dayz_epoch\models\iron_vein.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 50;
displayName = "Rock with Iron";
vehicleClass = "DayZ Epoch Buildings";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class Land_iron_vein_wreck: ruins {
scope = public;
model = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d";
displayName = $STR_ORE_VEIN_WRECK_IRON;
vehicleClass = "DayZ Epoch Buildings";
};
class Land_silver_vein_wreck: ruins {
scope = public;
model = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d";
displayName = $STR_ORE_VEIN_WRECK_SILVER;
vehicleClass = "DayZ Epoch Buildings";
};
class Land_gold_vein_wreck: ruins {
scope = public;
model = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d";
displayName = $STR_ORE_VEIN_WRECK_GOLD;
vehicleClass = "DayZ Epoch Buildings";
};