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Re-arrange CfgVehicles config for buildings and buildables
- All buildables are grouped together now. - Buildables can be used and found under "DayZ Epoch Buildables" in the editor now. - Update scope of a few vehicles. Most base classes should be private or at least protected. - Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
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35
SQF/dayz_code/Configs/CfgVehicles/SupplyCrate.hpp
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35
SQF/dayz_code/Configs/CfgVehicles/SupplyCrate.hpp
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class Supply_Crate_DZE: MiningItems
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{
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scope = public;
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destrType = "DestructBuilding";
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cost = 100;
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model="\z\addons\dayz_epoch\models\ammo_supply.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 40;
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displayName = $STR_EPOCH_BULK_NAME;
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vehicleClass = "DayZ Epoch Buildings";
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class DestructionEffects : DestructionEffects
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{
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class Ruin1
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{
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\ammo_supply_wreck.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class Land_ammo_supply_wreck: ruins {
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scope = public;
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model = "\z\addons\dayz_epoch\models\ammo_supply_wreck.p3d";
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displayName = $STR_EPOCH_BULK_NAME;
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vehicleClass = "DayZ Epoch Buildings";
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};
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