Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/SupplyCrate.hpp
A Man 550a6218f7 Re-arrange CfgVehicles config for buildings and buildables
- All buildables are grouped together now.
- Buildables can be used and found under "DayZ Epoch Buildables" in the editor now.
- Update scope of a few vehicles. Most base classes should be private or at least protected.
- Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
2020-05-18 13:46:59 +02:00

35 lines
735 B
C++

class Supply_Crate_DZE: MiningItems
{
scope = public;
destrType = "DestructBuilding";
cost = 100;
model="\z\addons\dayz_epoch\models\ammo_supply.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 40;
displayName = $STR_EPOCH_BULK_NAME;
vehicleClass = "DayZ Epoch Buildings";
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\ammo_supply_wreck.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class Land_ammo_supply_wreck: ruins {
scope = public;
model = "\z\addons\dayz_epoch\models\ammo_supply_wreck.p3d";
displayName = $STR_EPOCH_BULK_NAME;
vehicleClass = "DayZ Epoch Buildings";
};