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Re-arrange CfgVehicles config for buildings and buildables
- All buildables are grouped together now. - Buildables can be used and found under "DayZ Epoch Buildables" in the editor now. - Update scope of a few vehicles. Most base classes should be private or at least protected. - Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
This commit is contained in:
146
SQF/dayz_code/Configs/CfgVehicles/LootContainer/CardboardBox.hpp
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146
SQF/dayz_code/Configs/CfgVehicles/LootContainer/CardboardBox.hpp
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class CardboardBox : ReammoBox {
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accuracy = 1000; // accuracy needed to recognize type of this target
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};
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class FoodBox0 : CardboardBox {
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scope = public;
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displayName = $STR_DAYZ_OBJ_1;
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model = "\dayz_equip\models\cardboard_box.p3d";
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vehicleClass = "DayZ Epoch Crates";
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class transportmagazines {
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class _xx_FoodCanBakedBeans {
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magazine = "FoodCanBakedBeans";
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count = 6;
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};
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class _xx_FoodCanSardines {
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magazine = "FoodCanSardines";
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count = 6;
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};
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class _xx_ItemSodaCoke {
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magazine = "ItemSodaLirik";
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count = 6;
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};
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class _xx_ItemSodaGrapeDrink {
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magazine = "ItemSodaGrapeDrink";
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count = 6;
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};
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};
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};
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class FoodBox1 : FoodBox0 {};
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class FoodBox2 : FoodBox0 {};
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class MedBox0 : CardboardBox {
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scope = public;
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displayName = $STR_DAYZ_OBJ_2;
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model = "z\addons\dayz_communityassets\models\medical_freezbox.p3d";
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vehicleClass = "DayZ Epoch Crates";
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class transportmagazines {
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class _xx_ItemBandage {
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magazine = "ItemBandage";
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count = 6;
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};
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class _xx_ItemEpinephrine {
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magazine = "ItemEpinephrine";
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count = 2;
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};
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class _xx_ItemMorphine {
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magazine = "ItemMorphine";
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count = 3;
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};
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class _xx_ItemPainkiller {
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magazine = "ItemPainkiller";
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count = 1;
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};
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};
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};
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class MedBox1 : CardboardBox {
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scope = public;
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displayName = $STR_DAYZ_OBJ_2;
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model = "z\addons\dayz_communityassets\models\medical_freezbox.p3d";
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vehicleClass = "DayZ Epoch Crates";
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class transportmagazines {
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class _xx_ItemBandage {
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magazine = "ItemBandage";
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count = 3;
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};
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class _xx_ItemEpinephrine {
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magazine = "ItemEpinephrine";
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count = 2;
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};
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class _xx_ItemMorphine {
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magazine = "ItemMorphine";
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count = 5;
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};
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class _xx_ItemBloodbag {
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magazine = "emptyBloodBag";
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count = 2;
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};
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class _xx_ItemPainkiller {
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magazine = "ItemPainkiller";
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count = 2;
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};
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class _xx_ItemAntibiotic {
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magazine = "ItemAntibiotic";
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count = 1;
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};
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};
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};
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class MedBox2 : CardboardBox {
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scope = public;
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displayName = $STR_DAYZ_OBJ_2;
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model = "z\addons\dayz_communityassets\models\medical_freezbox.p3d";
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vehicleClass = "DayZ Epoch Crates";
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class transportmagazines {
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class _xx_ItemBandage {
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magazine = "ItemBandage";
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count = 3;
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};
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class _xx_transfusionKit {
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magazine = "transfusionKit";
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count = 4;
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};
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class _xx_ItemMorphine {
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magazine = "ItemMorphine";
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count = 3;
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};
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class _xx_bloodBagOPOS {
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magazine = "bloodBagOPOS";
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count = 1;
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};
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class _xx_bloodBagABPOS {
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magazine = "bloodBagABPOS";
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count = 1;
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};
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class _xx_bloodBagBPOS {
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magazine = "bloodBagBPOS";
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count = 1;
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};
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class _xx_bloodBagAPOS {
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magazine = "bloodBagAPOS";
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count = 1;
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};
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class _xx_bloodTester {
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magazine = "bloodTester";
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count = 2;
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};
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};
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};
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