Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/LootContainer/CardboardBox.hpp
A Man 550a6218f7 Re-arrange CfgVehicles config for buildings and buildables
- All buildables are grouped together now.
- Buildables can be used and found under "DayZ Epoch Buildables" in the editor now.
- Update scope of a few vehicles. Most base classes should be private or at least protected.
- Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
2020-05-18 13:46:59 +02:00

146 lines
2.7 KiB
C++

class CardboardBox : ReammoBox {
accuracy = 1000; // accuracy needed to recognize type of this target
};
class FoodBox0 : CardboardBox {
scope = public;
displayName = $STR_DAYZ_OBJ_1;
model = "\dayz_equip\models\cardboard_box.p3d";
vehicleClass = "DayZ Epoch Crates";
class transportmagazines {
class _xx_FoodCanBakedBeans {
magazine = "FoodCanBakedBeans";
count = 6;
};
class _xx_FoodCanSardines {
magazine = "FoodCanSardines";
count = 6;
};
class _xx_ItemSodaCoke {
magazine = "ItemSodaLirik";
count = 6;
};
class _xx_ItemSodaGrapeDrink {
magazine = "ItemSodaGrapeDrink";
count = 6;
};
};
};
class FoodBox1 : FoodBox0 {};
class FoodBox2 : FoodBox0 {};
class MedBox0 : CardboardBox {
scope = public;
displayName = $STR_DAYZ_OBJ_2;
model = "z\addons\dayz_communityassets\models\medical_freezbox.p3d";
vehicleClass = "DayZ Epoch Crates";
class transportmagazines {
class _xx_ItemBandage {
magazine = "ItemBandage";
count = 6;
};
class _xx_ItemEpinephrine {
magazine = "ItemEpinephrine";
count = 2;
};
class _xx_ItemMorphine {
magazine = "ItemMorphine";
count = 3;
};
class _xx_ItemPainkiller {
magazine = "ItemPainkiller";
count = 1;
};
};
};
class MedBox1 : CardboardBox {
scope = public;
displayName = $STR_DAYZ_OBJ_2;
model = "z\addons\dayz_communityassets\models\medical_freezbox.p3d";
vehicleClass = "DayZ Epoch Crates";
class transportmagazines {
class _xx_ItemBandage {
magazine = "ItemBandage";
count = 3;
};
class _xx_ItemEpinephrine {
magazine = "ItemEpinephrine";
count = 2;
};
class _xx_ItemMorphine {
magazine = "ItemMorphine";
count = 5;
};
class _xx_ItemBloodbag {
magazine = "emptyBloodBag";
count = 2;
};
class _xx_ItemPainkiller {
magazine = "ItemPainkiller";
count = 2;
};
class _xx_ItemAntibiotic {
magazine = "ItemAntibiotic";
count = 1;
};
};
};
class MedBox2 : CardboardBox {
scope = public;
displayName = $STR_DAYZ_OBJ_2;
model = "z\addons\dayz_communityassets\models\medical_freezbox.p3d";
vehicleClass = "DayZ Epoch Crates";
class transportmagazines {
class _xx_ItemBandage {
magazine = "ItemBandage";
count = 3;
};
class _xx_transfusionKit {
magazine = "transfusionKit";
count = 4;
};
class _xx_ItemMorphine {
magazine = "ItemMorphine";
count = 3;
};
class _xx_bloodBagOPOS {
magazine = "bloodBagOPOS";
count = 1;
};
class _xx_bloodBagABPOS {
magazine = "bloodBagABPOS";
count = 1;
};
class _xx_bloodBagBPOS {
magazine = "bloodBagBPOS";
count = 1;
};
class _xx_bloodBagAPOS {
magazine = "bloodBagAPOS";
count = 1;
};
class _xx_bloodTester {
magazine = "bloodTester";
count = 2;
};
};
};