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Re-arrange CfgVehicles config for buildings and buildables
- All buildables are grouped together now. - Buildables can be used and found under "DayZ Epoch Buildables" in the editor now. - Update scope of a few vehicles. Most base classes should be private or at least protected. - Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
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34
SQF/dayz_code/Configs/CfgVehicles/InfectedCamps.hpp
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34
SQF/dayz_code/Configs/CfgVehicles/InfectedCamps.hpp
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class IC_Fireplace1: House {
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scope = public;
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displayname = $str_misc_campfire;
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model = "\Ca\misc3\Campfire";
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vehicleClass = "DayZ Epoch Buildings";
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};
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class IC_Tent: House {
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armor = 10;
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destrtype = "DestructTent";
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displayname = $STR_VEH_NAME_TENT;
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icon = "\Ca\misc3\data\Icons\icon_Atent_ca.paa";
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mapsize = 3;
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model = "\CA\Misc3\A_tent";
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scope = public;
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vehicleClass = "DayZ Epoch Buildings";
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pack = "WeaponHolder_ItemTent";
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transportMaxMagazines = 50;
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transportMaxWeapons = 10;
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transportMaxBackpacks = 5;
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};
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class IC_DomeTent : IC_Tent {
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displayname = $STR_VEH_NAME_DOME_TENT;
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icon = "\Ca\buildings\Icons\i_Astan_CA.paa";
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model = "\ca\buildings\Tents\astan";
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pack = "WeaponHolder_ItemDomeTent";
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vehicleClass = "DayZ Epoch Buildings";
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transportMaxMagazines = 35;
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transportMaxWeapons = 15;
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transportMaxBackpacks = 0;
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};
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