Re-arrange CfgVehicles config for buildings and buildables

- All buildables are grouped together now.
- Buildables can be used and found under "DayZ Epoch Buildables" in the editor now.
- Update scope of a few vehicles. Most base classes should be private or at least protected.
- Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
This commit is contained in:
A Man
2020-05-18 13:46:59 +02:00
parent fb47cc7453
commit 550a6218f7
39 changed files with 1157 additions and 1111 deletions

View File

@@ -0,0 +1,34 @@
class IC_Fireplace1: House {
scope = public;
displayname = $str_misc_campfire;
model = "\Ca\misc3\Campfire";
vehicleClass = "DayZ Epoch Buildings";
};
class IC_Tent: House {
armor = 10;
destrtype = "DestructTent";
displayname = $STR_VEH_NAME_TENT;
icon = "\Ca\misc3\data\Icons\icon_Atent_ca.paa";
mapsize = 3;
model = "\CA\Misc3\A_tent";
scope = public;
vehicleClass = "DayZ Epoch Buildings";
pack = "WeaponHolder_ItemTent";
transportMaxMagazines = 50;
transportMaxWeapons = 10;
transportMaxBackpacks = 5;
};
class IC_DomeTent : IC_Tent {
displayname = $STR_VEH_NAME_DOME_TENT;
icon = "\Ca\buildings\Icons\i_Astan_CA.paa";
model = "\ca\buildings\Tents\astan";
pack = "WeaponHolder_ItemDomeTent";
vehicleClass = "DayZ Epoch Buildings";
transportMaxMagazines = 35;
transportMaxWeapons = 15;
transportMaxBackpacks = 0;
};