mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
- All buildables are grouped together now. - Buildables can be used and found under "DayZ Epoch Buildables" in the editor now. - Update scope of a few vehicles. Most base classes should be private or at least protected. - Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
34 lines
848 B
C++
34 lines
848 B
C++
class IC_Fireplace1: House {
|
|
scope = public;
|
|
displayname = $str_misc_campfire;
|
|
model = "\Ca\misc3\Campfire";
|
|
vehicleClass = "DayZ Epoch Buildings";
|
|
};
|
|
|
|
class IC_Tent: House {
|
|
armor = 10;
|
|
destrtype = "DestructTent";
|
|
displayname = $STR_VEH_NAME_TENT;
|
|
icon = "\Ca\misc3\data\Icons\icon_Atent_ca.paa";
|
|
mapsize = 3;
|
|
model = "\CA\Misc3\A_tent";
|
|
scope = public;
|
|
|
|
vehicleClass = "DayZ Epoch Buildings";
|
|
pack = "WeaponHolder_ItemTent";
|
|
transportMaxMagazines = 50;
|
|
transportMaxWeapons = 10;
|
|
transportMaxBackpacks = 5;
|
|
};
|
|
|
|
class IC_DomeTent : IC_Tent {
|
|
displayname = $STR_VEH_NAME_DOME_TENT;
|
|
icon = "\Ca\buildings\Icons\i_Astan_CA.paa";
|
|
model = "\ca\buildings\Tents\astan";
|
|
pack = "WeaponHolder_ItemDomeTent";
|
|
vehicleClass = "DayZ Epoch Buildings";
|
|
|
|
transportMaxMagazines = 35;
|
|
transportMaxWeapons = 15;
|
|
transportMaxBackpacks = 0;
|
|
}; |