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https://github.com/EpochModTeam/DayZ-Epoch.git
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Re-arrange CfgVehicles config for buildings and buildables
- All buildables are grouped together now. - Buildables can be used and found under "DayZ Epoch Buildables" in the editor now. - Update scope of a few vehicles. Most base classes should be private or at least protected. - Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
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87
SQF/dayz_code/Configs/CfgVehicles/Buildables/Storage.hpp
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87
SQF/dayz_code/Configs/CfgVehicles/Buildables/Storage.hpp
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@@ -0,0 +1,87 @@
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class Gunrack1;
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class GunRack_DZ: Gunrack1
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{
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armor = 200;
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scope = public;
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displayName = $STR_EPOCH_GUNRACK;
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vehicleClass = "DayZ Epoch Buildables";
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transportMaxWeapons = 20;
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transportMaxMagazines = 10;
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transportMaxBackpacks = 0;
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offset[] = {0,2.5,0.5};
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removeoutput[] = {{"ItemGunRackKit",1}};
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nounderground = 0;
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};
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class Fort_Crate_wood;
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class WoodCrate_DZ: Fort_Crate_wood
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{
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scope = public;
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destrType = "DestructBuilding";
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offset[] = {0,2.5,0.5};
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armor = 200;
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displayName = $STR_EPOCH_WOODCRATE;
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vehicleClass = "DayZ Epoch Buildables";
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transportMaxMagazines = 50;
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transportMaxWeapons = 5;
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transportMaxBackpacks = 1;
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removeoutput[] = {{"ItemWoodCrateKit",1}};
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nounderground = 0;
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};
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class Land_KBud;
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class OutHouse_DZ: Land_KBud
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{
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armor = 200;
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scope = public;
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offset[] = {0,2.5,1};
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displayName = $STR_EPOCH_OUTHOUSE;
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vehicleClass = "DayZ Epoch Buildables";
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transportMaxMagazines = 4;
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transportMaxWeapons = 4;
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transportMaxBackpacks = 4;
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constructioncount = 2;
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class transportmagazines {};
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};
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class Land_Shed_M01;
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class StorageShed_DZ: Land_Shed_M01
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{
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armor = 1600;
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scope = public;
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offset[] = {0,4,1};
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displayName = $STR_EPOCH_STORAGESHED;
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vehicleClass = "DayZ Epoch Buildables";
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transportMaxMagazines = 400;
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transportMaxWeapons = 40;
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transportMaxBackpacks = 20;
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constructioncount = 6;
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};
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class Land_kulna;
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class WoodShack_DZ: Land_kulna
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{
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scope = public;
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destrType = "DestructBuilding";
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offset[] = {0,4,1.3};
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armor = 800;
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displayName = $STR_EPOCH_WOODSHACK;
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vehicleClass = "DayZ Epoch Buildables";
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transportMaxMagazines = 100;
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transportMaxWeapons = 10;
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transportMaxBackpacks = 5;
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constructioncount = 5;
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nounderground = 0;
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};
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class Land_Shed_wooden;
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class Wooden_shed_DZ: Land_Shed_wooden
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{
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scope = public;
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destrType = "DestructBuilding";
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//cost = 100;
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offset[] = {0,5,1};
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armor = 800;
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displayName = $STR_EPOCH_NICEWOODSHED;
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vehicleClass = "DayZ Epoch Buildables";
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transportMaxMagazines = 200;
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transportMaxWeapons = 20;
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transportMaxBackpacks = 10;
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nounderground = 0;
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};
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