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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
detect and count spawn markers to ensure markers exist
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@@ -1,4 +1,4 @@
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private ["_characterID","_playerObj","_playerID","_dummy","_worldspace","_state","_doLoop","_key","_primary","_medical","_stats","_humanity","_lastinstance","_friendlies","_randomSpot","_position","_debug","_distance","_hit","_fractures","_score","_findSpot","_pos","_isIsland","_w","_clientID","_spawnMC"];
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private ["_characterID","_playerObj","_playerID","_dummy","_worldspace","_state","_doLoop","_key","_primary","_medical","_stats","_humanity","_lastinstance","_friendlies","_randomSpot","_position","_debug","_distance","_hit","_fractures","_score","_findSpot","_pos","_isIsland","_w","_clientID","_spawnMC","_namespace"];
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//diag_log ("SETUP: attempted with " + str(_this));
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@@ -188,12 +188,9 @@ if (_randomSpot) then {
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if(isnil "spawnShoremode") then {
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spawnShoremode = 1;
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};
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if(isnil "spawnMarkerCount") then {
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spawnMarkerCount = 4;
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};
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// The wiki states floor has a uniform distribution but will not reach the last number so we add +1
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_spawnMC = spawnMarkerCount + 1;
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//
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_spawnMC = actualSpawnMarkerCount;
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//spawn into random
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_findSpot = true;
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