mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Fix #1150
This commit is contained in:
@@ -74,24 +74,22 @@ if (_spawnRoll <= _spawnChance) then {
|
||||
_crash setvariable ["fadeFire",_fadeFire,true];
|
||||
};
|
||||
|
||||
_config = configFile >> "CfgBuildingLoot" >> _lootTable;
|
||||
if (DZE_MissionLootTable) then {
|
||||
_config = missionConfigFile >> "CfgBuildingLoot" >> _lootTable;;
|
||||
_itemTypes = [] + getArray (missionConfigFile >> "CfgBuildingLoot" >> _lootTable >> "lootType");
|
||||
} else {
|
||||
_itemTypes = [] + getArray (configFile >> "CfgBuildingLoot" >> _lootTable >> "lootType");
|
||||
};
|
||||
_itemTypes = [] + getArray (_config >> "itemType");
|
||||
_index = dayz_CBLBase find toLower(_lootTable);
|
||||
_weights = dayz_CBLChances select _index;
|
||||
_CBLBase = dayz_CBLBase find _lootTable;
|
||||
_weights = dayz_CBLChances select _CBLBase;
|
||||
_cntWeights = count _weights;
|
||||
|
||||
for "_x" from 1 to _num do {
|
||||
//create loot
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_itemType = _itemTypes select _index;
|
||||
_index1 = floor(random _cntWeights);
|
||||
_index2 = _weights select _index1;
|
||||
_itemType = _itemTypes select _index2;
|
||||
[_itemType select 0, _itemType select 1, _position, 5] call spawn_loot;
|
||||
//diag_log(format["CRASHSPAWNER: Loot spawn at '%1' with loot table '%2'", _crashName, _lootTable]);
|
||||
};
|
||||
|
||||
// ReammoBox is preferred parent class here, as WeaponHolder wouldn't match MedBox0 and other such items.
|
||||
_nearby = _position nearObjects ["ReammoBox", sizeOf(_crashModel)];
|
||||
{
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
// Sample Hello World
|
||||
|
||||
[nil,nil,"per",rTITLETEXT,"Welcome to DayzEpoch","PLAIN DOWN"] call RE;
|
||||
@@ -40,20 +40,20 @@ if (_spawnRoll <= _spawnChance) then {
|
||||
|
||||
_num = (round(random _randomizedLoot)) + _guaranteedLoot;
|
||||
|
||||
_config = configFile >> "CfgBuildingLoot" >> _lootTable;
|
||||
if (DZE_MissionLootTable) then {
|
||||
_config = missionConfigFile >> "CfgBuildingLoot" >> _lootTable;;
|
||||
_itemTypes = [] + getArray (missionConfigFile >> "CfgBuildingLoot" >> _lootTable >> "lootType");
|
||||
} else {
|
||||
_itemTypes = [] + getArray (configFile >> "CfgBuildingLoot" >> _lootTable >> "lootType");
|
||||
};
|
||||
_itemTypes = [] + getArray (_config >> "itemType");
|
||||
_index = dayz_CBLBase find toLower(_lootTable);
|
||||
_weights = dayz_CBLChances select _index;
|
||||
_CBLBase = dayz_CBLBase find _lootTable;
|
||||
_weights = dayz_CBLChances select _CBLBase;
|
||||
_cntWeights = count _weights;
|
||||
|
||||
for "_x" from 1 to _num do {
|
||||
//create loot
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_itemType = _itemTypes select _index;
|
||||
_index1 = floor(random _cntWeights);
|
||||
_index2 = _weights select _index1;
|
||||
_itemType = _itemTypes select _index2;
|
||||
[_itemType select 0, _itemType select 1, _position, 5] call spawn_loot;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user