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https://github.com/EpochModTeam/DayZ-Epoch.git
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More progress on localization support
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@@ -912,13 +912,13 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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if (s_player_parts_crtl < 0) then {
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_humanity = player getVariable ["humanity",0];
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_traderMenu = call compile format["menu_%1;",_typeOfCursorTarget];
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_low_high = "low";
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_low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_LOW";
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_humanity_logic = false;
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if ((_traderMenu select 2) == "friendly") then {
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_humanity_logic = (_humanity < -5000);
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};
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if ((_traderMenu select 2) == "hostile") then {
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_low_high = "high";
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_low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_HIGH";
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_humanity_logic = (_humanity > -5000);
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};
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if ((_traderMenu select 2) == "hero") then {
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@@ -1076,10 +1076,10 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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s_player_lockUnlock_crtl = -1;
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player removeAction s_player_SurrenderedGear;
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s_player_SurrenderedGear = -1;
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player removeAction s_player_maintain_area;
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s_player_maintain_area = -1;
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player removeAction s_player_maintain_area_preview;
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s_player_maintain_area_preview = -1;
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player removeAction s_player_maintain_area;
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s_player_maintain_area = -1;
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player removeAction s_player_maintain_area_preview;
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s_player_maintain_area_preview = -1;
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player removeAction s_player_tamedog;
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s_player_tamedog = -1;
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player removeAction s_player_feeddog;
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