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Update server_spawnCrashSite.sqf
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@@ -37,7 +37,7 @@ while {true} do {
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_crashName = getText (configFile >> "CfgVehicles" >> _crashModel >> "displayName");
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_crashName = getText (configFile >> "CfgVehicles" >> _crashModel >> "displayName");
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diag_log(format["CRASHSPAWNER: %1%2 chance to spawn '%3' with loot table '%4' in %5 secounds", round(_spawnChance * 100), '%', _crashName, _lootTable, _timeToSpawn]);
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diag_log(format["CRASHSPAWNER: %1%2 chance to spawn '%3' with loot table '%4' in %5 seconds", round(_spawnChance * 100), '%', _crashName, _lootTable, _timeToSpawn]);
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// Apprehensive about using one giant long sleep here given server time variances over the life of the server daemon
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// Apprehensive about using one giant long sleep here given server time variances over the life of the server daemon
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while {time < _timeToSpawn} do {
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while {time < _timeToSpawn} do {
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