Sauerland Trader Cities/Marker

Mission.sqf, mission.sqm Server_Traders.sqf
This commit is contained in:
Axles
2014-01-24 11:17:20 -08:00
parent 7634fd38b6
commit 4d40348f15
3 changed files with 3943 additions and 137 deletions

File diff suppressed because it is too large Load Diff

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@@ -1173,10 +1173,10 @@ class Mission
}; };
class Markers class Markers
{ {
items=23; items=21;
class Item0 class Item0
{ {
position[]={15052.172,259.60745,10748.865}; position[]={15177.789,286.18497,11335.177};
name="center"; name="center";
type="Empty"; type="Empty";
}; };
@@ -1188,7 +1188,7 @@ class Mission
}; };
class Item2 class Item2
{ {
position[]={12728.801,231.66705,6874.6953}; position[]={15448.31,216.05495,8465.623};
name="spawn0"; name="spawn0";
type="Empty"; type="Empty";
}; };
@@ -1200,13 +1200,13 @@ class Mission
}; };
class Item4 class Item4
{ {
position[]={19299.434,362.29172,7466.5}; position[]={19488.018,384.45441,7461.5806};
name="spawn2"; name="spawn2";
type="Empty"; type="Empty";
}; };
class Item5 class Item5
{ {
position[]={16324.075,208.85855,6865.335}; position[]={16453.672,226.4933,6895.9395};
name="spawn3"; name="spawn3";
type="Empty"; type="Empty";
}; };
@@ -1218,7 +1218,7 @@ class Mission
}; };
class Item7 class Item7
{ {
position[]={15069.24,284.62674,14617.38}; position[]={10668.591,229.97134,13320.411};
name="spawn5"; name="spawn5";
type="Empty"; type="Empty";
}; };
@@ -1230,19 +1230,19 @@ class Mission
}; };
class Item9 class Item9
{ {
position[]={11676.81,220.25786,8414.8496}; position[]={12104.425,272.61899,8935.666};
name="spawn7"; name="spawn7";
type="Empty"; type="Empty";
}; };
class Item10 class Item10
{ {
position[]={19564.07,283.10489,12743.37}; position[]={20209.986,182.53618,14501.083};
name="spawn8"; name="spawn8";
type="Empty"; type="Empty";
}; };
class Item11 class Item11
{ {
position[]={17469.141,171.13065,15216.565}; position[]={19478.064,234.17647,12439.542};
name="spawn9"; name="spawn9";
type="Empty"; type="Empty";
}; };
@@ -1254,22 +1254,22 @@ class Mission
}; };
class Item13 class Item13
{ {
position[]={5909.7173,115.08607,20361.992}; position[]={15487.767,87,17015.457};
name="NeutralTraderCity"; name="NeutralTraderCity";
text="Trader City Lenzburg"; text="Trader City Seedorf";
type="mil_circle"; type="mil_circle";
}; };
class Item14 class Item14
{ {
position[]={14734.365,238.29318,3099.3501}; position[]={24713.129,409.62686,21741.785};
name="FriendlyTraderCity"; name="FriendlyTraderCity";
text="Trader City Schratten"; text="Trader City Oberberg";
type="mil_circle"; type="mil_circle";
colorName="ColorGreen"; colorName="ColorGreen";
}; };
class Item15 class Item15
{ {
position[]={5150.6099,71.601753,4862.3594}; position[]={11046.387,179.40204,15669.861};
name="HeroVendor"; name="HeroVendor";
text="Hero Vendor"; text="Hero Vendor";
type="mil_dot"; type="mil_dot";
@@ -1277,23 +1277,23 @@ class Mission
}; };
class Item16 class Item16
{ {
position[]={14660.978,289.14929,22194.445}; position[]={15361.736,112.05698,18519.205};
name="UnarmedAirVehicles"; name="UnarmedAirVehicles";
text="AWOLs Airfield"; text="Axles Airfield";
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item17 class Item17
{ {
position[]={2125.5425,13.000834,7807.833}; position[]={2507.0181,271.86975,3870.2949};
name="West Wholesaler"; name="SouthWholesaler";
text="West Wholesaler"; text="South Wholesaler";
type="mil_dot"; type="mil_dot";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
class Item18 class Item18
{ {
position[]={3035.1362,113.69482,20963.352}; position[]={223.39224,139.88173,22703.682};
name="NorthWholesaler"; name="NorthWholesaler";
text="North Wholesaler"; text="North Wholesaler";
type="mil_dot"; type="mil_dot";
@@ -1301,92 +1301,78 @@ class Mission
}; };
class Item19 class Item19
{ {
position[]={4439.3135,41.720337,21827.297}; position[]={16989.15,300.05701,1778.1558};
name="NorthBoatVendor";
text="Nordic Boats";
type="mil_dot";
colorName="ColorBlack";
};
class Item20
{
position[]={1790.741,138.50838,13621.614};
name="BanditVendor"; name="BanditVendor";
text="Bandit Vendor"; text="Bandit Vendor";
type="mil_dot"; type="mil_dot";
colorName="ColorRed"; colorName="ColorRed";
}; };
class Item21 class Item20
{ {
position[]={19172.695,294.36261,3299.3843}; position[]={13176.351,176.72119,6614.1758};
name="SouthBoatVendor";
text="Pauls Boats";
type="mil_dot";
colorName="ColorBlack";
};
class Item22
{
position[]={23265.82,307.81122,20499.551};
name="NeutralTraderCIty2"; name="NeutralTraderCIty2";
text="Trader city Emmen"; text="Trader city Oberdorf";
type="mil_circle"; type="mil_circle";
colorName="ColorBlack"; colorName="ColorBlack";
}; };
}; };
class Sensors class Sensors
{ {
items=9; items=7;
class Item0 class Item0
{ {
position[]={5909.3081,116.11543,20357.516}; position[]={15502.063,87,17015.162};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Lenz";
expCond="(player distance Lenz) < 50;";
expActiv="TitleText[""Now Entering Trader City Lenzburg"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Trader City Lenzburg"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item1
{
position[]={23252.473,308.27832,20503.471};
a=100; a=100;
b=100; b=100;
activationBy="WEST"; activationBy="WEST";
repeating=1; repeating=1;
interruptable=1; interruptable=1;
age="UNKNOWN"; age="UNKNOWN";
name="Emmen"; name="Seedorf";
expCond="(player distance Emmen) < 100;"; expCond="(player distance Seedorf) < 100;";
expActiv="TitleText[""Now Entering Trader City Emmen"",""PLAIN DOWN""]; canbuild = false;"; expActiv="TitleText[""Now Entering Trader City Seedorf"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Trader City Emmen"",""PLAIN DOWN""]; canbuild = true;"; expDesactiv="TitleText[""Now Leaving Trader City Seedorf"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item1
{
position[]={13166.374,176.72119,6611.3574};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Oberdorf";
expCond="(player distance Oberdorf) < 100;";
expActiv="TitleText[""Now Entering Trader City Oberdorf"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Trader City Oberdorf"",""PLAIN DOWN""]; canbuild = true;";
class Effects class Effects
{ {
}; };
}; };
class Item2 class Item2
{ {
position[]={14736.759,238.29318,3105.8477}; position[]={24710.156,409.62686,21741.969};
a=75; a=100;
b=75; b=100;
activationBy="WEST"; activationBy="WEST";
repeating=1; repeating=1;
interruptable=1; interruptable=1;
age="UNKNOWN"; age="UNKNOWN";
name="Schratten"; name="Oberberg";
expCond="(player distance Schratten) < 75;"; expCond="(player distance Oberberg) < 100;";
expActiv="TitleText[""Now Entering Trader City Schratten"",""PLAIN DOWN""]; canbuild = false;"; expActiv="TitleText[""Now Entering Trader City Oberberg"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Trader City Schratten"",""PLAIN DOWN""]; canbuild = true;"; expDesactiv="TitleText[""Now Leaving Trader City Oberberg"",""PLAIN DOWN""]; canbuild = true;";
class Effects class Effects
{ {
}; };
}; };
class Item3 class Item3
{ {
position[]={1785.071,137.78891,13618.253}; position[]={16983.479,300.05701,1774.7944};
activationBy="WEST"; activationBy="WEST";
repeating=1; repeating=1;
interruptable=1; interruptable=1;
@@ -1401,7 +1387,7 @@ class Mission
}; };
class Item4 class Item4
{ {
position[]={5149.9814,71.601753,4864.1191}; position[]={11045.76,179.40204,15671.621};
activationBy="WEST"; activationBy="WEST";
repeating=1; repeating=1;
interruptable=1; interruptable=1;
@@ -1416,7 +1402,7 @@ class Mission
}; };
class Item5 class Item5
{ {
position[]={2122.7954,13.000834,7807.9878}; position[]={2504.271,271.54337,3870.4497};
activationBy="WEST"; activationBy="WEST";
repeating=1; repeating=1;
interruptable=1; interruptable=1;
@@ -1431,7 +1417,7 @@ class Mission
}; };
class Item6 class Item6
{ {
position[]={3042.0239,112.45332,20974.836}; position[]={230.57082,140.2729,22703.529};
activationBy="WEST"; activationBy="WEST";
repeating=1; repeating=1;
interruptable=1; interruptable=1;
@@ -1444,36 +1430,6 @@ class Mission
{ {
}; };
}; };
class Item7
{
position[]={4435.8774,39.641243,21854.918};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Boat1";
expCond="(player distance boat1) < 50;";
expActiv="TitleText[""Now Entering Boat Vendor"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Boat Vendor"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item8
{
position[]={19176.98,294.69891,3295.377};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Boat2";
expCond="(player distance boat2) < 50;";
expActiv="TitleText[""Now Entering Boat Vendor"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Boat Vendor"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
}; };
}; };
class Intro class Intro

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@@ -1,5 +1,5 @@
// DayZ Epoch TRADERS for 17 // DayZ Epoch TRADERS for 17
serverTraders = ["Tanny_PMC","Graves","US_Delta_Force_AR_EP1","GUE_Commander","Damsel3","Soldier_MG_PKM_PMC","GUE_Worker2","GUE_Woodlander2","RUS_Soldier2","Drake_Light","GUE_Woodlander3","Soldier_GL_PMC","GUE_Villager3","CIV_EuroWoman01_EP1","Dr_Annie_Baker_EP1","Soldier_MG_PKM_PMC","RUS_Commander","Damsel5","TK_Special_Forces_MG_EP1","TK_Special_Forces_EP1","Ins_Soldier_AR","Ins_Lopotev","Ins_Worker2","Ins_Woodlander3","Dr_Hladik_EP1","pook_Doc_Bell47","Ins_Woodlander2","TK_CIV_Woman02_EP1","Damsel3"]; serverTraders = ["Tanny_PMC","US_Delta_Force_AR_EP1","FR_Cooper","RU_Profiteer1","Damsel4","TK_Commander_EP1","Ins_Soldier_AR","RU_Villager1","MVD_Soldier_Marksman","RU_Soldier_Pilot","CIV_EuroMan01_EP1","Ins_Soldier_GL","Rocker2","Profiteer1","RU_Damsel5","Dr_Hladic_EP1","TK_Soldier_Crew_EP1","TK_Soldier_AMG_EP1","Soldier_MG_PMC","RU_Damsel2","GUE_Soldier_MG","TK_Special_Forces_EP1","Ins_Soldier_AR","Ins_Lopotev","Ins_Worker2","Citizen2_EP1","pook_Doc_Bell47","RU_Doctor"];
// Hero Vendor // Hero Vendor
menu_Tanny_PMC = [ menu_Tanny_PMC = [
[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]], [["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
@@ -7,103 +7,121 @@ menu_Tanny_PMC = [
"hero" "hero"
]; ];
// Ammunition Friendly // Ammunition Friendly
menu_Graves = [ menu_US_Delta_Force_AR_EP1 = [
[["Assault Rifle Ammo",480],["Light Machine Gun Ammo",481],["Pistol Ammo",484],["Shotguns and Single-shot Ammo",573],["Sniper Rifle Ammo",482],["Submachine Gun Ammo",483]], [["Assault Rifle Ammo",480],["Light Machine Gun Ammo",481],["Pistol Ammo",484],["Shotguns and Single-shot Ammo",573],["Sniper Rifle Ammo",482],["Submachine Gun Ammo",483]],
[], [],
"friendly" "friendly"
]; ];
// Weapons Friendly // Weapons Friendly
menu_US_Delta_Force_AR_EP1 = [ menu_FR_Cooper = [
[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]], [["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
[], [],
"friendly" "friendly"
]; ];
// Friendly Vehicles // Friendly Vehicles
menu_GUE_Commander = [ menu_RU_Profiteer1 = [
[["Bikes and ATV",608],["Buses and Vans",563],["Cargo Trucks",564],["Fuel Trucks",492],["Military Unarmed",491],["Trucks",495],["Used Cars",585],["Utility Vehicles",565]], [["Bikes and ATV",608],["Buses and Vans",563],["Cargo Trucks",564],["Fuel Trucks",492],["Military Unarmed",491],["Trucks",495],["Used Cars",585],["Utility Vehicles",565]],
[], [],
"friendly" "friendly"
]; ];
// General Store // Friendly General Store
menu_Damsel3 = [ menu_Damsel4 = [
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]], [["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]], [["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
"neutral" "friendly"
]; ];
// Weapons neutral // Weapons neutral
menu_Soldier_MG_PKM_PMC = [ menu_TK_Commander_EP1 = [
[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]], [["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
[], [],
"neutral" "neutral"
]; ];
// Ammunition Neutral // Ammunition Neutral
menu_GUE_Worker2 = [ menu_Ins_Soldier_AR = [
[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]], [["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],
[], [],
"neutral" "neutral"
]; ];
// Neutral Building/Parts // Neutral Building/Parts
menu_GUE_Woodlander2 = [ menu_RU_Villager1 = [
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]], [["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
[], [],
"neutral" "neutral"
]; ];
// Bandit Trader // Bandit Trader
menu_RUS_Soldier2 = [ menu_MVD_Soldier_Marksman = [
[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]], [["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
[], [],
"hostile" "hostile"
]; ];
// Aircraft Dealer // Aircraft Dealer
menu_Drake_Light = [ menu_RU_Soldier_Pilot = [
[["Airplanes",517],["Helicopter Unarmed",519]], [["Airplanes",517],["Helicopter Unarmed",519]],
[], [],
"neutral" "neutral"
]; ];
// Vehicles Neutral // Vehicles Neutral
menu_GUE_Woodlander3 = [ menu_CIV_EuroMan01_EP1 = [
[["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]], [["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],
[], [],
"neutral" "neutral"
]; ];
// Black Market Vendor // Black Market Vendor
menu_Soldier_GL_PMC = [ menu_Ins_Soldier_GL = [
[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]], [["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
[], [],
"neutral" "neutral"
]; ];
// Friendly Building/Parts // Friendly Building/Parts
menu_GUE_Villager3 = [ menu_Rocker2 = [
[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]], [["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
[], [],
"friendly" "friendly"
]; ];
// General Store 2 // Neutral Vehicles 2
menu_CIV_EuroWoman01_EP1 = [ menu_Profiteer1 = [
[["Bikes and ATV",536],["Buses and Vans",592],["Cargo Trucks",570],["Fuel Trucks",595],["Military Unarmed",599],["Trucks Unarmed",535],["Used Cars",600],["Utility Vehicles",568]],
[],
"neutral"
];
// Neutral General Store
menu_RU_Damsel5 = [
[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]], [["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]], [["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
"friendly" "neutral"
]; ];
// Medical Supplies // Medical Supplies
menu_Dr_Annie_Baker_EP1 = [ menu_Dr_Hladic_EP1 = [
[["Chem-lites/Flares",542],["Medical Supplies",541],["Smoke Grenades",543]], [["Chem-lites/Flares",542],["Medical Supplies",541],["Smoke Grenades",543]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]], [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"friendly" "friendly"
]; ];
// Neutral Weapons 2
menu_TK_Soldier_Crew_EP1 = [
[["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
[],
"neutral"
];
// Neutral Ammo 2
menu_TK_Soldier_AMG_EP1 = [
[["Assault Rifle Ammo",621],["Light Machine Gun Ammo",622],["Pistol Ammo",625],["Shotguns and Single-shot Ammo",623],["Sniper Rifle Ammo",624],["Submachine Gun Ammo",626]],
[],
"neutral"
];
// North Wholesaler // North Wholesaler
menu_RUS_Commander = [ menu_Soldier_MG_PMC = [
[["Wholesale",555]], [["Wholesale",555]],
[], [],
"neutral" "neutral"
]; ];
// General Store 3 // Neutral General Store
menu_Damsel5 = [ menu_RU_Damsel2 = [
[["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]], [["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]], [["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
"neutral" "neutral"
]; ];
// West Wholesaler // South Wholesaler
menu_TK_Special_Forces_MG_EP1 = [ menu_GUE_Soldier_MG = [
[["Wholesale",636]], [["Wholesale",636]],
[], [],
"neutral" "neutral"
@@ -114,7 +132,7 @@ menu_TK_Special_Forces_EP1 = [
[], [],
"neutral" "neutral"
]; ];
// Weapons neutral 2 // Weapons neutral 2 NONEED
menu_Ins_Soldier_AR = [ menu_Ins_Soldier_AR = [
[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]], [["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
[], [],
@@ -132,26 +150,20 @@ menu_Ins_Worker2 = [
[], [],
"neutral" "neutral"
]; ];
// Neutral Building/Parts // Neutral Building/Parts 2
menu_Ins_Woodlander3 = [ menu_Citizen2_EP1 = [
[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]], [["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
[], [],
"neutral" "neutral"
]; ];
// Medical Supplies 2 // Medical Supplies 2
menu_Dr_Hladik_EP1 = [ menu_pook_Doc_Bell47 = [
[["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]], [["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]], [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral" "neutral"
]; ];
// Boat Trader 2
menu_Ins_Woodlander2 = [
[["Boats Armed",673],["Boats Unarmed",672]],
[],
"neutral"
];
// Medical Supplies 3 // Medical Supplies 3
menu_pook_Doc_Bell47 = [ menu_RU_Doctor = [
[["Chem-lites/Flares",669],["Medical Supplies",670],["Smoke Grenades",671]], [["Chem-lites/Flares",669],["Medical Supplies",670],["Smoke Grenades",671]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]], [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral" "neutral"