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FPS diagnostic logging moved to scheduler.
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@@ -1,5 +1,4 @@
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private ["_date","_year","_month","_day","_hour","_minute","_date1","_key","_objectCount","_dir","_point","_i","_action","_dam","_selection","_wantExplosiveParts","_entity","_worldspace","_damage","_booleans","_rawData","_ObjectID","_class","_CharacterID","_inventory","_hitpoints","_fuel","_id","_objectArray","_script","_result","_outcome","_shutdown","_res"];
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private ["_date","_year","_month","_day","_hour","_minute","_date1","_key","_objectCount","_dir","_point","_i","_action","_dam","_selection","_wantExplosiveParts","_entity","_worldspace","_damage","_booleans","_rawData","_ObjectID","_class","_CharacterID","_inventory","_hitpoints","_fuel","_id","_objectArray","_script","_result","_outcome","_shutdown","_res"];
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[] execVM "\z\addons\dayz_server\system\s_fps.sqf"; //server monitor FPS (writes each ~181s diag_fps+181s diag_fpsmin*)
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#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
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#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
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waitUntil {!isNil "BIS_MPF_InitDone" && initialized};
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waitUntil {!isNil "BIS_MPF_InitDone" && initialized};
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@@ -510,4 +509,4 @@ if (_hiveLoaded) then {
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};
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};
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};
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};
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[] spawn server_spawnEvents;
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[] spawn server_spawnEvents;
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