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Update CfgBuildingLoot.hpp
New class for Industrial-Military, (heavier weight on industrial parts).
This commit is contained in:
@@ -685,6 +685,91 @@ class CfgBuildingLoot {
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0.03
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};
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};
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class IndustrialMilitary: Default {
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zombieChance = 0.4;
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maxRoaming = 6;
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zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
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lootChance = 0.5;
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lootPos[] = {};
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itemType[] = {
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{ "pistols","cfglootweapon" },
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{ "assaultrifles","cfglootweapon" },
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{ "PartGeneric","magazine" },
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{ "sniperrifles","cfglootweapon" },
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{ "shotgunsingleshot","cfglootweapon" },
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{ "ItemGenerator","magazine" },
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{ "submachinegun","cfglootweapon" },
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{ "PartWheel","magazine" },
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{ "Binocular","weapon" },
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{ "ItemFlashlightRed","military" },
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{ "ItemKnife","military" },
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{ "ItemGPS","weapon" },
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{ "PartVRotor","magazine" },
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{ "PartFueltank","magazine" },
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{ "PartEngine","magazine" },
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{ "PartGlass","magazine" },
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{ "militarybackpacks","backpack" },
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{ "","medical" },
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{ "","generic" },
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{ "","military" },
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{ "ItemEtool","weapon" },
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{ "ItemSandbag","magazine" },
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{ "ItemFuelBarrelEmpty","magazine" },
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{ "ItemFuelPump","magazine" },
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{ "machineguns","cfglootweapon" }
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};
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itemChance[] = {
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0.02,
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0.05,
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0.03,
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0.01,
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0.05,
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0.01,
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0.05,
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0.02,
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0.01,
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0.03,
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0.04,
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0.01,
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0.01,
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0.03,
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0.04,
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0.05,
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0.03,
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0.05,
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0.25,
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0.07,
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0.03,
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0.02,
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0.03,
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0.01,
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0.01
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};
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itemTypeSmall[] = {
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{ "pistols","cfglootweapon" },
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{ "Binocular","weapon" },
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{ "ItemFlashlightRed","weapon" },
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{ "ItemKnife","weapon" },
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{ "ItemGPS","weapon" },
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{ "","medical" },
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{ "","generic" },
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{ "","military" },
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{ "submachinegun","cfglootweapon" },
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{ "ItemEtool","weapon" }
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};
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itemChanceSmall[] = {
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0.12,
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0.05,
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0.03,
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0.04,
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0.02,
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0.02,
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0.09,
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0.34,
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0.26,
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0.03
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};
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};
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class MilitarySpecial: Default {
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zombieChance = 0.4;
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minRoaming = 2;
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