diff --git a/SQF/dayz_code/Configs/CfgBuildingLoot/CfgBuildingLoot.hpp b/SQF/dayz_code/Configs/CfgBuildingLoot/CfgBuildingLoot.hpp index abe6287e9..f97cd5d2b 100644 --- a/SQF/dayz_code/Configs/CfgBuildingLoot/CfgBuildingLoot.hpp +++ b/SQF/dayz_code/Configs/CfgBuildingLoot/CfgBuildingLoot.hpp @@ -685,6 +685,91 @@ class CfgBuildingLoot { 0.03 }; }; + class IndustrialMilitary: Default { + zombieChance = 0.4; + maxRoaming = 6; + zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"}; + lootChance = 0.5; + lootPos[] = {}; + itemType[] = { + { "pistols","cfglootweapon" }, + { "assaultrifles","cfglootweapon" }, + { "PartGeneric","magazine" }, + { "sniperrifles","cfglootweapon" }, + { "shotgunsingleshot","cfglootweapon" }, + { "ItemGenerator","magazine" }, + { "submachinegun","cfglootweapon" }, + { "PartWheel","magazine" }, + { "Binocular","weapon" }, + { "ItemFlashlightRed","military" }, + { "ItemKnife","military" }, + { "ItemGPS","weapon" }, + { "PartVRotor","magazine" }, + { "PartFueltank","magazine" }, + { "PartEngine","magazine" }, + { "PartGlass","magazine" }, + { "militarybackpacks","backpack" }, + { "","medical" }, + { "","generic" }, + { "","military" }, + { "ItemEtool","weapon" }, + { "ItemSandbag","magazine" }, + { "ItemFuelBarrelEmpty","magazine" }, + { "ItemFuelPump","magazine" }, + { "machineguns","cfglootweapon" } + }; + itemChance[] = { + 0.02, + 0.05, + 0.03, + 0.01, + 0.05, + 0.01, + 0.05, + 0.02, + 0.01, + 0.03, + 0.04, + 0.01, + 0.01, + 0.03, + 0.04, + 0.05, + 0.03, + 0.05, + 0.25, + 0.07, + 0.03, + 0.02, + 0.03, + 0.01, + 0.01 + }; + itemTypeSmall[] = { + { "pistols","cfglootweapon" }, + { "Binocular","weapon" }, + { "ItemFlashlightRed","weapon" }, + { "ItemKnife","weapon" }, + { "ItemGPS","weapon" }, + { "","medical" }, + { "","generic" }, + { "","military" }, + { "submachinegun","cfglootweapon" }, + { "ItemEtool","weapon" } + }; + itemChanceSmall[] = { + 0.12, + 0.05, + 0.03, + 0.04, + 0.02, + 0.02, + 0.09, + 0.34, + 0.26, + 0.03 + }; + }; class MilitarySpecial: Default { zombieChance = 0.4; minRoaming = 2;