Remove ghost fence previews due to missing textures and model problems

This commit is contained in:
A Man
2022-04-26 15:24:12 +02:00
parent ed5d78d7d4
commit 4a908ec32f
5 changed files with 4 additions and 40 deletions

View File

@@ -831,7 +831,6 @@ class SnapBuilding {
class WoodenFence_6_DZ: WoodenFence_4_DZ {};
class WoodenFence_7_DZ: WoodenFence_4_DZ {};
class WoodenFence_7_Preview_DZ: WoodenFence_4_DZ {};
class WoodenFence_ghost_DZ: WoodenFence_4_DZ {};
class WoodenFence_2_DZ {
points[] = {
@@ -848,15 +847,6 @@ class SnapBuilding {
class WoodenGate_2_DZ: WoodenFence_2_DZ {};
class WoodenGate_3_DZ: WoodenFence_2_DZ {};
class WoodenGate_ghost_DZ {
points[] = {
{ 0, 0, 0, $STR_EPOCH_ACTION_SNAP_PIVOT},
{ -2.535, 0, -0.95, $STR_EPOCH_ACTION_SNAP_LEFT},
{ 2.535, 0, -0.95, $STR_EPOCH_ACTION_SNAP_RIGHT},
{ 0, 0, 2.6, $STR_EPOCH_ACTION_SNAP_TOP}
};
};
class MetalFence_1_foundation_DZ {
points[] = {
{ 0, 0, 0, $STR_EPOCH_ACTION_SNAP_PIVOT},
@@ -893,7 +883,6 @@ class SnapBuilding {
class MetalFence_6_DZ: MetalFence_4_DZ {};
class MetalFence_7_DZ: MetalFence_4_DZ {};
class MetalFence_7_Preview_DZ: MetalFence_4_DZ {};
class MetalFence_ghost_DZ: MetalFence_4_DZ {};
///////////////////////////////////////////////////////////////////////////////////////////
//

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@@ -1,11 +1,3 @@
class WoodenGate_ghost_DZ: NonStrategic
{
scope = 2;
displayName = $STR_BLD_name_WoodenGate_1_ghost;
model = "z\addons\dayz_buildings\models\gates\gate_wood_ghost.p3d";
armor = 1000;
};
class WoodenGate_foundation_DZ: DZE_Housebase
{
scope = 2;
@@ -14,7 +6,6 @@ class WoodenGate_foundation_DZ: DZE_Housebase
armor = 1000;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 8;
GhostPreview = "WoodenGate_ghost_DZ";
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenGate_1_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",8},{"equip_nails",1},{"ItemComboLock",1}}};
};

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@@ -3,7 +3,6 @@ class MetalFence_1_foundation_DZ: ModularItems
scope = 2;
model = "z\addons\dayz_buildings\models\metal_fence1_foundation.p3d";
displayName = $STR_BLD_name_MetalFence_1_foundation;
GhostPreview = "MetalFence_ghost_DZ";
offset[] = {0,4,0};
upgradeBuilding[] = {"MetalFence_1_frame_DZ",{"ItemToolbox","ItemSledge"},{{"ItemPlank",4},{"ItemRSJ",1}}};
armor = 1000;
@@ -14,7 +13,6 @@ class MetalFence_1_frame_DZ: ModularItems
scope = 2;
model = "z\addons\dayz_buildings\models\metal_fence1_stage1.p3d";
displayName = $STR_BLD_name_MetalFence_1_frame;
GhostPreview = "MetalFence_ghost_DZ";
offset[] = {0,4,0};
upgradeBuilding[] = {"MetalFence_halfpanel_DZ",{"ItemToolbox","ItemSledge"},{{"ItemMetalSheet",3},{"ItemScrews",1}}};
armor = 1500;

View File

@@ -3,7 +3,6 @@ class WoodenFence_1_foundation_DZ: ModularItems
scope = 2;
model = "z\addons\dayz_buildings\models\fence1_ground.p3d";
displayName = $STR_BLD_name_WoodenFence_1_foundation;
GhostPreview = "WoodenFence_ghost_DZ";
armor = 1000;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_1_frame_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}};
@@ -13,7 +12,6 @@ class WoodenFence_1_frame_DZ: ModularItems
scope = 2;
model = "z\addons\dayz_buildings\models\fence1_frame.p3d";
displayName = $STR_BLD_name_WoodenFence_1_frame;
GhostPreview = "WoodenFence_ghost_DZ";
armor = 1200;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_quaterpanel_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"ItemPlank",4},{"equip_nails",1}}};

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@@ -251,18 +251,6 @@ class Water_Pump_Preview_DZ : DZE_Ghost_Previews {
displayName = "Water Pump Preview";
};
class MetalFence_ghost_DZ: DZE_Ghost_Previews {
scope = 2;
model = "z\addons\dayz_buildings\models\metal_fence_ghost.p3d";
displayName = $STR_BLD_name_MetalFence_ghost;
};
class WoodenFence_ghost_DZ: DZE_Ghost_Previews {
scope = 2;
model = "z\addons\dayz_buildings\models\fence_wood_ghost.p3d";
displayName = $STR_BLD_name_WoodenFence_ghost;
};
class MetalFence_7_Preview_DZ: DZE_Ghost_Previews {
scope = 2;
model = "z\addons\dayz_buildings\models\metal_fence7.p3d";