mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Localization changes/additions. (#1787)
* Localization changes/additions. Fixes a few localizations, extends range for removing camo nets from toolbox by 10m, I have found that 5m is just not enough. * Toolbox change Update camonet removal to 10m instead of 5m * Safe zone no building near/blacklisted buildings no building near Adds a check in dze_buildChecks to disallow building within a certain distance of a safezone or a blacklisted object name. * typo fix typo * Safezone/blacklisted changes As per requests. * Rework Rework * Remove unused variables as per subject * Misc changes Fix unprivated var in calcfreespace Made single currency buy/sell reporting more englishery Localization cleanup of extra spaces * rework rework
This commit is contained in:
@@ -39,6 +39,10 @@ MaxAmmoBoxes = 3; // Max number of random Supply_Crate_DZE to spawn around the m
|
||||
MaxMineVeins = 50; // Max number of random mine veins to spawn around the map
|
||||
timezoneswitch = 0; // Changes murderMenu times with this offset in hours.
|
||||
DZE_SafeZonePosArray = []; //Prevent players in safeZones from being killed if their vehicle is destroyed. Format is [[[3D POS], RADIUS],[[3D POS], RADIUS]]; Ex. DZE_SafeZonePosArray = [[[6325.6772,7807.7412,0],150],[[4063.4226,11664.19,0],150]];
|
||||
DZE_SafeZoneNoBuildItems = []; // Array of object class names not allowed to build near the safe zones listed above. i.e ["VaultStorageLocked","LockboxStorageLocked","Plastic_Pole_EP1_DZ"] etc.
|
||||
DZE_SafeZoneNoBuildDistance = 150; // Distance from safe zones listed above to disallow building near.
|
||||
DZE_NoBuildNearDistance = 150; // Distance from blacklisted objects to disallow building near.
|
||||
DZE_NoBuildNear = []; //Array of object class names that are blacklisted to build near. i.e ["Land_Mil_ControlTower","Land_SS_hangar"] etc.
|
||||
DZE_GemOccurance = [["ItemTopaz",10], ["ItemObsidian",8], ["ItemSapphire",6], ["ItemAmethyst",4], ["ItemEmerald",3], ["ItemCitrine",2], ["ItemRuby",1]]; //Sets how rare each gem is in the order shown when mining (whole numbers only)
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_salvageLocked = true; //Enable or disable salvaging of locked vehicles, useful for stopping griefing on locked vehicles.
|
||||
|
||||
Reference in New Issue
Block a user