mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
@@ -1,5 +1,6 @@
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[NEW] Added a few loot positions for Namalsk and Takistan. @skigoggles
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[NEW] Added DZE_limitPlots so admins can limit plot poles to 1 per UID, disabled by default. @oiad
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[NEW] Pumpkin, sunflower, and hemp plants spawned with createVehicle can be harvested with a knife now. #1928 @F507DMT
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[UPDATED] Zombie pathing. Zeds should now run more direct to players.
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@@ -27,6 +28,8 @@
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[FIXED] The DayZ police car can no longer be upgraded to car_sedan_DZE1. #1929 @F507DMT
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[FIXED] Group tags sometimes printing WARNING: Function 'name' - x is dead to RPT.
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[FIXED] Group saving issue which could potentially join a player to a random group or not save group properly after death.
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[FIXED] Harvested pumpkin, sunflower, and hemp plants no longer respawn after relog (allowed infinite harvesting).
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[FIXED] Multiple players can no longer harvest the same plant at once. #1928 @F507DMT
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[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
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[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
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@@ -1,27 +1,20 @@
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private ["_addedTree","_objType","_item","_result","_dis","_sfx","_num","_breaking","_countOut","_findNearestTree","_objName","_counter","_isOk","_proceed","_animState","_started","_finished","_isMedic","_itemOut","_tree","_distance2d"];
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private ["_dis","_sfx","_breaking","_countOut","_counter","_isOk","_proceed","_animState","_started","_finished","_isMedic","_itemOut","_tree","_distance2d"];
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_item = _this;
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call gear_ui_init;
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closeDialog 1;
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_countOut = floor(random 3) + 2;
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_findNearestTree = [];
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_tree = objNull;
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{
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_objType = typeOf _x;
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_addedTree = _objType in dayz_treeTypes;
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if ((_objType == "" or _addedTree) && {alive _x}) then {
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_objName = _x call fn_getModelName;
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if (typeOf _x in dayz_treeTypes && {alive _x} && {(_x call fn_getModelName) in dayz_trees}) exitWith {
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// Exit since we found a tree
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//model name has "remote" on client when tree is spawned on server with createVehicle
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if (_objName in dayz_trees or _addedTree) exitWith { _findNearestTree set [count _findNearestTree,_x]; };
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_tree = _x;
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};
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} count nearestObjects [getPosATL player, [], 20];
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//if (["forest",dayz_surfaceType] call fnc_inString) then {// Need tree object for PVDZ_objgather_Knockdown
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if (count _findNearestTree > 0) then {
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_tree = _findNearestTree select 0;
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if (!isNull _tree) then {
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_distance2d = [player, _tree] call BIS_fnc_distance2D;
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if (_distance2d > 5) exitWith {localize "str_player_23" call dayz_rollingMessages;};
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//Remove melee magazines (BIS_fnc_invAdd fix) (add new melee ammo to array if needed)
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@@ -3,51 +3,31 @@
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Usage: spawn player_harvestPlant;
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_isOk","_i","_objName","_started","_finished","_animState","_isMedic","_proceed","_itemOut","_countOut","_tree","_trees","_findNearestTree","_index","_invResult","_treesOutput","_text"];
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private ["_isOk","_i","_objName","_started","_finished","_animState","_isMedic","_proceed","_itemOut","_countOut","_plant","_findNearestPlant","_index","_invResult","_text","_playerNear"];
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_72" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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// allowed trees list move this later
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_trees = ["pumpkin.p3d","p_helianthus.p3d","p_fiberplant_ep1.p3d"];
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_treesOutput = ["FoodPumpkin","FoodSunFlowerSeed","ItemKiloHemp"];
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//_item = _this;
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call gear_ui_init;
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_countOut = 0;
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_findNearestTree = [];
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_findNearestPlant = [];
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{
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if("" == typeOf _x) then {
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if (alive _x) then {
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if (typeOf _x in dayz_plantTypes && {alive _x}) then {
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_objName = _x call fn_getModelName;
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// Exit since we found a tree
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if (_objName in _trees) exitWith {
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_findNearestTree set [(count _findNearestTree),_x];
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_index = _trees find _objName;
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_itemOut = _treesOutput select _index;
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if (_objName in dayz_plant) then {
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_findNearestPlant set [count _findNearestPlant,_x];
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_index = dayz_plant find _objName;
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_itemOut = dayz_plantOutput select _index;
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_countOut = 1;
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};
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};
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};
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} count nearestObjects [([player] call FNC_getPos), [], 10];
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//diag_log format["DEBUG TREES: %1", _findNearestTree];
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if (count _findNearestPlant >= 1) then {
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_plant = _findNearestPlant select 0;
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if (count(_findNearestTree) >= 1) then {
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_tree = _findNearestTree select 0;
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// Start chop tree loop
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// Start chop plant loop
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_isOk = true;
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_proceed = false;
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while {_isOk} do {
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@@ -91,6 +71,10 @@ if (count(_findNearestTree) >= 1) then {
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};
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if (_proceed) then {
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// Make sure no other players are nearby
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_playerNear = {isPlayer _x} count (([_plant] call FNC_GetPos) nearEntities ["CAManBase",10]) > 1;
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if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages;};
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//Remove melee magazines (BIS_fnc_invAdd fix)
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false call dz_fn_meleeMagazines;
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["Working",0,[3,2,4,0]] call dayz_NutritionSystem;
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@@ -107,12 +91,13 @@ if (count(_findNearestTree) >= 1) then {
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_text = getText (configFile >> "CfgMagazines" >> _itemOut >> "displayName");
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if(_i != 0) then {
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// chop down tree
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if("" == typeOf _tree) then {
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_tree setDamage 1;
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if ("" == typeOf _plant) then {
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// Ask server to setDamage on plant and sync for JIP
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PVDZ_objgather_Knockdown = [_plant,player];
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publicVariableServer "PVDZ_objgather_Knockdown";
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} else {
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deleteVehicle _plant;
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};
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//diag_log format["DEBUG TREE DAMAGE: %1", _tree];
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format[localize "str_epoch_player_154",_i,_text] call dayz_rollingMessages;
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} else {
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format[localize "str_epoch_player_143",_i,_text] call dayz_rollingMessages;
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@@ -9,9 +9,17 @@ _i = 0;
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if (58 == _objInfo select _i) exitWith {};
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_i = _i + 1;
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} count _objInfo;
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_i = _i + 2; // skip the ": " part
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for "_k" from _i to _lenInfo do {
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_objName set [(count _objName), (_objInfo select _k)];
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};
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if (!local _this) then {
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//Strip " remote" from the end to return the same name for local and remote objects
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_objName resize ((count _objName) - 7);
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};
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_objName = toLower(toString(_objName));
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_objName
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@@ -1,29 +1,19 @@
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private ["_addedTree","_objType","_unit","_ammo","_weapon","_projectile"];
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private ["_unit","_ammo","_weapon","_projectile","_tree"];
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_unit = _this select 0;
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_weapon = _this select 1;
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_ammo = _this select 4;
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_projectile = _this select 6;
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if (_ammo in ["Hatchet_Swing_Ammo","Chainsaw_Swing_Ammo"]) then {
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_findNearestTree = [];
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_tree = objNull;
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{
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_objType = typeOf _x;
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_addedTree = _objType in dayz_treeTypes;
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if ((_objType == "" or _addedTree) && {alive _x}) then {
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_objName = _x call fn_getModelName;
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if (typeOf _x in dayz_treeTypes && {alive _x} && {(_x call fn_getModelName) in dayz_trees}) exitWith {
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// Exit since we found a tree
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//model name has "remote" on client when tree is spawned on server with createVehicle
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if (_objName in dayz_trees or _addedTree) exitWith { _findNearestTree set [count _findNearestTree,_x]; };
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_tree = _x;
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};
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} count nearestObjects [getPosATL player, [], 20];
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//diag_log ("POSITION: " + str(_endPos));
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if (count _findNearestTree > 0) then {
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_tree = _findNearestTree select 0;
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if (!isNull _tree) then {
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// get 2d distance
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_distance2d = [player, _tree] call BIS_fnc_distance2D;
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@@ -60,10 +60,8 @@ DayZ_GearedObjects = ["Car","Helicopter","Motorcycle","Ship","TentStorage_base",
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DayZ_RestingAnims = ["amovpsitmstpsnonwpstdnon_ground","amovpsitmstpsnonwpstdnon_smoking","amovpsitmstpsraswrfldnon_weaponcheck1","amovpsitmstpsraswrfldnon"];
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dayz_typedBags = ["bloodTester","bloodBagANEG","bloodBagAPOS","bloodBagBNEG","bloodBagBPOS","bloodBagABNEG","bloodBagABPOS","bloodBagONEG","bloodBagOPOS","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"];
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dayz_playerAchievements = []; //[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
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//Needed for ambient map trees
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dayz_plant = ["pumpkin.p3d","p_helianthus.p3d","p_fiberplant_ep1.p3d"];
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dayz_trees = ["ind_timbers.p3d","t_picea2s_snow.p3d","b_corylus.p3d","t_quercus3s.p3d","t_larix3s.p3d","t_pyrus2s.p3d","str_briza_kriva.p3d","dd_borovice.p3d","les_singlestrom_b.p3d","les_singlestrom.p3d","smrk_velky.p3d","smrk_siroky.p3d","smrk_maly.p3d","les_buk.p3d","str krovisko vysoke.p3d","str_fikovnik_ker.p3d","str_fikovnik.p3d","str vrba.p3d","hrusen2.p3d","str dub jiny.p3d","str lipa.p3d","str briza.p3d","p_akat02s.p3d","jablon.p3d","p_buk.p3d","str_topol.p3d","str_topol2.p3d","p_osika.p3d","t_picea3f.p3d","t_picea2s.p3d","t_picea1s.p3d","t_fagus2w.p3d","t_fagus2s.p3d","t_fagus2f.p3d","t_betula1f.p3d","t_betula2f.p3d","t_betula2s.p3d","t_betula2w.p3d","t_alnus2s.p3d","t_acer2s.p3d","t_populus3s.p3d","t_quercus2f.p3d","t_sorbus2s.p3d","t_malus1s.p3d","t_salix2s.p3d","t_picea1s_w.p3d","t_picea2s_w.p3d","t_ficusb2s_ep1.p3d","t_populusb2s_ep1.p3d","t_populusf2s_ep1.p3d","t_amygdalusc2s_ep1.p3d","t_pistacial2s_ep1.p3d","t_pinuse2s_ep1.p3d","t_pinuss3s_ep1.p3d","t_prunuss2s_ep1.p3d","t_pinusn2s.p3d","t_pinusn1s.p3d","t_pinuss2f.p3d","t_poplar2f_dead_pmc.p3d","misc_torzotree_pmc.p3d","misc_burnspruce_pmc.p3d","brg_cocunutpalm8.p3d","brg_umbrella_acacia01b.p3d","brg_jungle_tree_canopy_1.p3d","brg_jungle_tree_canopy_2.p3d","brg_cocunutpalm4.p3d","brg_cocunutpalm3.p3d","palm_01.p3d","palm_02.p3d","palm_03.p3d","palm_04.p3d","palm_09.p3d","palm_10.p3d","brg_cocunutpalm2.p3d","brg_jungle_tree_antiaris.p3d","brg_cocunutpalm1.p3d","str habr.p3d","brg_bird_1.p3d","brg_bird_2.p3d","brg_bird_3.p3d","brg_umbrella_acacia02b.p3d","brg_africandoumpalm_1.p3d","brg_umbrella_acacia04b.p3d","brg_datepalm_4.p3d","brg_datepalm_1.p3d","brg_umbrella_acacia03b.p3d","brg_bottle_4.p3d","brg_aloe1.p3d","brg_umbrella_acacia03.p3d","brg_umbrella_acacia01.p3d","brg_umbrella_acacia04.p3d","brg_aloe2.p3d","brg_umbrella_acacia02.p3d","brg_aloe3.p3d","brg_bottle_1.p3d","brg_datepalm_3.p3d","brg_datepalm_2.p3d","brg_baobab_1.p3d","brg_bottle_2.p3d","brg_bottle_3.p3d","t_fraxinus2s.p3d","t_carpinus2s.p3d"];
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//Needed for trees spawned with createVehicle like POI (typeOf returns class instead of "")
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dayz_treeTypes = ["MAP_t_picea1s","MAP_t_picea2s","MAP_t_picea3f","MAP_t_pinusN2s","MAP_t_pinusS2f","MAP_t_populus3s","MAP_t_betula2s","MAP_t_fagus2s","MAP_t_fagus2W","MAP_t_malus1s"];
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Dayz_meatraw =
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[
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@@ -576,6 +574,10 @@ if (!isDedicated) then {
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DayZ_fuelCans = ["ItemJerrycan","ItemFuelcan","ItemFuelBarrel"];
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DayZ_fuelCansEmpty = ["ItemJerrycanEmpty","ItemFuelcanEmpty","ItemFuelBarrelEmpty"];
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DayZ_fuelSources = ["Land_Ind_TankSmall","Land_fuel_tank_big","Land_fuel_tank_stairs","Land_fuel_tank_stairs_ep1","Land_wagon_tanker","Land_fuelstation","Land_fuelstation_army","Land_smd_fuelstation_army","land_fuelstation_w","Land_benzina_schnell"];
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dayz_plantOutput = ["FoodPumpkin","FoodSunFlowerSeed","ItemKiloHemp"];
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dayz_plantTypes = ["","MAP_pumpkin","MAP_p_Helianthus","fiberplant"];
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//Needed for trees spawned with createVehicle like POI (typeOf returns class instead of "")
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dayz_treeTypes = ["","MAP_t_picea1s","MAP_t_picea2s","MAP_t_picea3f","MAP_t_pinusN2s","MAP_t_pinusS2f","MAP_t_populus3s","MAP_t_betula2s","MAP_t_fagus2s","MAP_t_fagus2W","MAP_t_malus1s"];
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//temperature variables
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dayz_temperatur = 36; //TeeChange
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@@ -453,10 +453,10 @@ if (dayz_townGenerator) then {execVM "\z\addons\dayz_server\system\lit_fireplace
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_uid = getPlayerUID _player;
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_treeModel = _tree call fn_getModelName;
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if ((_dis < 30) && (_treeModel in dayz_trees) && (_uid != "")) then {
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if (_dis < 30 && (_treeModel in dayz_trees or (_treeModel in dayz_plant)) && (_uid != "")) then {
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_tree setDamage 1;
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dayz_choppedTrees set [count dayz_choppedTrees,_tree];
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diag_log format["Server setDamage on tree %1 chopped down by %2(%3)",_treeModel,_name,_uid];
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diag_log format["Server setDamage on tree or plant %1 chopped down by %2(%3)",_treeModel,_name,_uid];
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};
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};
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@@ -31,7 +31,7 @@
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5 playableUnits !"for [{_y=0},{_y < count(playableUnits)},{_y=_y+1}] do {" !"typeName player == \"OBJECT\" && {(player in playableUnits" !"AND {((alive _x) AND {((vehicle _x) distance _obj < 150)})}} count playableUnits)}) then {" !="_local = { _unit distance _x < _dis; } count playableUnits <= 1;" !"if (!_isOk) exitWith {false};\nuiSleep 0.001;\n} forEach playableUnits;" !"ManagementMustBeClose) then { player nearEntities [\"CAManBase\", 10] } else { playableUnits };"
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5 selectPlayer !"addSwitchableUnit dayz_originalPlayer;\nsetPlayable dayz_originalPlayer;\nselectPlayer dayz_originalPlayer;" !"addSwitchableUnit _newUnit;\nsetPlayable _newUnit;\nselectPlayer _newUnit;"
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5 serverCommand !="_character = if (serverCommandAvailable \"#kick\") then { call sched_tg_follow } else { player };" !"serverCommand (\"#vote kick \" + _selectedName);"
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5 setDamage !"([4654,9595,0] nearestObject 145259) setDamage 1;\n([4654,9595,0] nearestObject 145260) setDamage 1;" !"if (_entity isKindOf \"Animal\") then {\n_entity setDamage 1;" !"player setDamage 1;\n\nif (dayz_onBack != \"\") then {\n_body addWeapon dayz_onBack;" !"if(\"\" == typeOf _tree) then {\n_tree setDamage 1;\n};" !"if (_ent isKindOf \"Animal\" || _ent isKindOf \"zZombie_base\") then {\n_ent setDamage 1;"
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5 setDamage !"([4654,9595,0] nearestObject 145259) setDamage 1;\n([4654,9595,0] nearestObject 145260) setDamage 1;" !"if (_entity isKindOf \"Animal\") then {\n_entity setDamage 1;" !"player setDamage 1;\n\nif (dayz_onBack != \"\") then {\n_body addWeapon dayz_onBack;" !"if (_ent isKindOf \"Animal\" || _ent isKindOf \"zZombie_base\") then {\n_ent setDamage 1;"
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5 setDammage
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5 SetEventHandler !"\n_menu ctrlSetEventHandler [\"ButtonClick\",_compile];\n};" !"inGameUISetEventHandler [\"Action\",\"false\"];"
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5 setMarkerAlpha
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Reference in New Issue
Block a user