Add support for harvesting added plants

Closes #1928
This commit is contained in:
ebayShopper
2017-04-04 13:32:06 -04:00
parent cb09bb6bc9
commit 496681cd9b
8 changed files with 53 additions and 72 deletions

View File

@@ -31,7 +31,7 @@
5 playableUnits !"for [{_y=0},{_y < count(playableUnits)},{_y=_y+1}] do {" !"typeName player == \"OBJECT\" && {(player in playableUnits" !"AND {((alive _x) AND {((vehicle _x) distance _obj < 150)})}} count playableUnits)}) then {" !="_local = { _unit distance _x < _dis; } count playableUnits <= 1;" !"if (!_isOk) exitWith {false};\nuiSleep 0.001;\n} forEach playableUnits;" !"ManagementMustBeClose) then { player nearEntities [\"CAManBase\", 10] } else { playableUnits };"
5 selectPlayer !"addSwitchableUnit dayz_originalPlayer;\nsetPlayable dayz_originalPlayer;\nselectPlayer dayz_originalPlayer;" !"addSwitchableUnit _newUnit;\nsetPlayable _newUnit;\nselectPlayer _newUnit;"
5 serverCommand !="_character = if (serverCommandAvailable \"#kick\") then { call sched_tg_follow } else { player };" !"serverCommand (\"#vote kick \" + _selectedName);"
5 setDamage !"([4654,9595,0] nearestObject 145259) setDamage 1;\n([4654,9595,0] nearestObject 145260) setDamage 1;" !"if (_entity isKindOf \"Animal\") then {\n_entity setDamage 1;" !"player setDamage 1;\n\nif (dayz_onBack != \"\") then {\n_body addWeapon dayz_onBack;" !"if(\"\" == typeOf _tree) then {\n_tree setDamage 1;\n};" !"if (_ent isKindOf \"Animal\" || _ent isKindOf \"zZombie_base\") then {\n_ent setDamage 1;"
5 setDamage !"([4654,9595,0] nearestObject 145259) setDamage 1;\n([4654,9595,0] nearestObject 145260) setDamage 1;" !"if (_entity isKindOf \"Animal\") then {\n_entity setDamage 1;" !"player setDamage 1;\n\nif (dayz_onBack != \"\") then {\n_body addWeapon dayz_onBack;" !"if (_ent isKindOf \"Animal\" || _ent isKindOf \"zZombie_base\") then {\n_ent setDamage 1;"
5 setDammage
5 SetEventHandler !"\n_menu ctrlSetEventHandler [\"ButtonClick\",_compile];\n};" !"inGameUISetEventHandler [\"Action\",\"false\"];"
5 setMarkerAlpha