more server_monitor changes

Forgot to include this with the previous commit
This commit is contained in:
icomrade
2016-08-17 15:20:08 -04:00
parent 78665f3ed7
commit 488952e3b6

View File

@@ -1,5 +1,5 @@
private ["_date","_year","_month","_day","_hour","_minute","_date1","_hiveResponse","_key","_objectCount","_dir","_point","_i","_action","_dam","_selection","_wantExplosiveParts","_entity","_worldspace","_damage","_booleans","_rawData","_ObjectID","_class","_CharacterID","_inventory","_hitpoints","_fuel","_id","_objectArray","_script","_result","_outcome"]; private ["_date","_year","_month","_day","_hour","_minute","_date1","_hiveResponse","_key","_objectCount","_dir","_point","_i","_action","_dam","_selection","_wantExplosiveParts","_entity","_worldspace","_damage","_booleans","_rawData","_ObjectID","_class","_CharacterID","_inventory","_hitpoints","_fuel","_id","_objectArray","_script","_result","_outcome"];
[]execVM "\z\addons\dayz_server\system\s_fps.sqf"; //server monitor FPS (writes each ~181s diag_fps+181s diag_fpsmin*) [] execVM "\z\addons\dayz_server\system\s_fps.sqf"; //server monitor FPS (writes each ~181s diag_fps+181s diag_fpsmin*)
#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp" #include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
waitUntil {!isNil "BIS_MPF_InitDone" && initialized}; waitUntil {!isNil "BIS_MPF_InitDone" && initialized};
@@ -155,12 +155,12 @@ if (_status == "ObjectStreamStart") then {
if (_nonCollide) then { if (_nonCollide) then {
_object = createVehicle [_type, [0,0,0], [], 0, "NONE"]; _object = createVehicle [_type, [0,0,0], [], 0, "NONE"];
} else { } else {
_object = _type createVehicle [0,0,0]; //slightly more than 2x faster than createvehicle array _object = _type createVehicle [0,0,0]; //more than 2x faster than createvehicle array
}; };
_object setPosATL _pos;
_object setDir _dir; _object setDir _dir;
_object setPosATL _pos;
_object setDamage _damage; _object setDamage _damage;
if(_vecExists)then{ if (_vecExists) then {
_object setVectorDirAndUp _vector; _object setVectorDirAndUp _vector;
}; };
_object enableSimulation false; _object enableSimulation false;
@@ -190,7 +190,7 @@ if (_status == "ObjectStreamStart") then {
clearWeaponCargoGlobal _object; clearWeaponCargoGlobal _object;
clearMagazineCargoGlobal _object; clearMagazineCargoGlobal _object;
clearBackpackCargoGlobal _object; clearBackpackCargoGlobal _object;
if( (count _inventory > 0) && !_isPlot && !_doorLocked ) then { if( (count _inventory > 0) && !_isPlot && !_doorLocked) then {
if (_type in DZE_LockedStorage) then { if (_type in DZE_LockedStorage) then {
// Do not send big arrays over network! Only server needs these // Do not send big arrays over network! Only server needs these
_object setVariable ["WeaponCargo",(_inventory select 0),false]; _object setVariable ["WeaponCargo",(_inventory select 0),false];
@@ -224,7 +224,7 @@ if (_status == "ObjectStreamStart") then {
_isAir = _object isKindOf "Air"; _isAir = _object isKindOf "Air";
{ {
_selection = _x select 0; _selection = _x select 0;
_dam = if ((_selection in dayZ_explosiveParts) && {!_isAir}) then {(_x select 1) min 0.8;} else {_x select 1;}; _dam = if (!_isAir && {_selection in dayZ_explosiveParts}) then {(_x select 1) min 0.8;} else {_x select 1;};
_strH = "hit_" + (_selection); _strH = "hit_" + (_selection);
_object setHit[_selection,_dam]; _object setHit[_selection,_dam];
_object setVariable [_strH,_dam,true]; _object setVariable [_strH,_dam,true];
@@ -237,8 +237,6 @@ if (_status == "ObjectStreamStart") then {
_object call fnc_veh_ResetEH; _object call fnc_veh_ResetEH;
if (_ownerID != "0" && {!(_object isKindOf "Bicycle")}) then {_object setVehicleLock "locked";}; if (_ownerID != "0" && {!(_object isKindOf "Bicycle")}) then {_object setVehicleLock "locked";};
_serverVehicleCounter set [count _serverVehicleCounter,_type]; // total each vehicle _serverVehicleCounter set [count _serverVehicleCounter,_type]; // total each vehicle
} else {
_object enableSimulation true;
}; };
} else { } else {
// Fix for leading zero issues on safe codes after restart // Fix for leading zero issues on safe codes after restart
@@ -268,11 +266,13 @@ if (_status == "ObjectStreamStart") then {
_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}]; _object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];
}; };
_object setVariable ["OEMPos",_pos,true]; // used for inplace upgrades and lock/unlock of safe _object setVariable ["OEMPos",_pos,true]; // used for inplace upgrades and lock/unlock of safe
} else {
_object enableSimulation true;
}; };
if (_isDZ_Buildable || {_isTrapItem}) then { if (_isDZ_Buildable || {_isTrapItem}) then {
//Use inventory for owner/clan info and traps armed state //Use inventory for owner/clan info and traps armed state
{ {
_xTypeName = typeName _x ; _xTypeName = typeName _x;
switch (_xTypeName) do { switch (_xTypeName) do {
case "ARRAY": { case "ARRAY": {
_x1 = _x select 1; _x1 = _x select 1;
@@ -290,8 +290,6 @@ if (_status == "ObjectStreamStart") then {
} foreach _inventory; } foreach _inventory;
if (_maintenanceMode) then { _object setVariable ["Maintenance", true, true]; _object setVariable ["MaintenanceVars", _maintenanceModeVars]; }; if (_maintenanceMode) then { _object setVariable ["Maintenance", true, true]; _object setVariable ["MaintenanceVars", _maintenanceModeVars]; };
} else {
_object enableSimulation true;
}; };
}; };
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object]; //Monitor the object dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object]; //Monitor the object