Add medic anim function with proper interrupt

Closes #1386

Vanilla commits
applied:
f99a3deced
731b957e8e

Removed
two unused files and a few variables made redundant by actionInProgress
This commit is contained in:
ebayShopper
2017-06-06 15:24:59 -04:00
parent 36b67affee
commit 48858b2e6c
61 changed files with 507 additions and 1341 deletions

View File

@@ -1,4 +1,4 @@
private ["_theBomb","_vehicle","_curFuel","_newFuel","_timeLeft","_hasToolbox","_hasCarBomb","_dis","_sfx","_alreadyBombed","_hasCrowbar"];
private ["_theBomb","_vehicle","_curFuel","_newFuel","_timeLeft","_hasToolbox","_hasCarBomb","_dis","_sfx","_alreadyBombed","_hasCrowbar","_finished"];
_vehicle = _this select 3;
_hasToolbox = "ItemToolbox" in items player;
@@ -12,27 +12,32 @@ if(!_hasCarBomb) exitWith {
localize "str_bombMissing" call dayz_rollingMessages;
};
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
/*
if(_vehicle getVariable["hasBomb",false]) exitWith {
localize "str_bombAlready" call dayz_rollingMessages;
};
*/
player removeMagazine "ItemCarBomb";
//wait a bit
player playActionNow "Medic";
uiSleep 1;
//DO Animation
_dis=20;
_sfx = "tentunpack";
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
_finished = ["Medic",1] call fn_loopAction;
if (!_finished or !("ItemCarBomb" in magazines player)) exitWith {
dayz_actionInProgress = false;
};
player removeMagazine "ItemCarBomb";
//Send the Eventhandler to Server
if(!_alreadyBombed) then {
PVDZ_dayzCarBomb = [_vehicle,getPlayerUID player];
publicVariableServer "PVDZ_dayzCarBomb";
};
localize "str_bombAttached" call dayz_rollingMessages;
localize "str_bombAttached" call dayz_rollingMessages;
dayz_actionInProgress = false;