Files
DayZ-Epoch/SQF/dayz_code/actions/player_attach_bomb.sqf
ebayShopper 48858b2e6c Add medic anim function with proper interrupt
Closes #1386

Vanilla commits
applied:
f99a3deced
731b957e8e

Removed
two unused files and a few variables made redundant by actionInProgress
2017-06-06 15:25:14 -04:00

43 lines
1.4 KiB
Plaintext

private ["_theBomb","_vehicle","_curFuel","_newFuel","_timeLeft","_hasToolbox","_hasCarBomb","_dis","_sfx","_alreadyBombed","_hasCrowbar","_finished"];
_vehicle = _this select 3;
_hasToolbox = "ItemToolbox" in items player;
_hasCrowbar = "ItemCrowbar" in items player;
_hasCarBomb = "ItemCarBomb" in magazines player;
_alreadyBombed = _vehicle getVariable["hasBomb",false];
if(!_hasToolbox or !_hasCrowbar) exitWith {
localize "str_bombToolMissing" call dayz_rollingMessages;
};
if(!_hasCarBomb) exitWith {
localize "str_bombMissing" call dayz_rollingMessages;
};
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
/*
if(_vehicle getVariable["hasBomb",false]) exitWith {
localize "str_bombAlready" call dayz_rollingMessages;
};
*/
//DO Animation
_dis=20;
_sfx = "tentunpack";
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
_finished = ["Medic",1] call fn_loopAction;
if (!_finished or !("ItemCarBomb" in magazines player)) exitWith {
dayz_actionInProgress = false;
};
player removeMagazine "ItemCarBomb";
//Send the Eventhandler to Server
if(!_alreadyBombed) then {
PVDZ_dayzCarBomb = [_vehicle,getPlayerUID player];
publicVariableServer "PVDZ_dayzCarBomb";
};
localize "str_bombAttached" call dayz_rollingMessages;
dayz_actionInProgress = false;