Merge pull request #903 from dayz10k/stringtable_overhaul

Stringtable overhaul & Localization #852
This commit is contained in:
HARLAN
2013-12-13 12:18:28 -08:00
6 changed files with 179 additions and 18 deletions

View File

@@ -21,7 +21,7 @@ class Bag_Base_EP1 : ReammoBox_EP1 {
class DZ_Patrol_Pack_EP1: Bag_Base_EP1 class DZ_Patrol_Pack_EP1: Bag_Base_EP1
{ {
scope = 2; scope = 2;
displayName = "Patrol Pack (coyote)"; displayName = $STR_EPOCH_PACK_PATROL;
picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_COYOTE_CA.paa"; picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_COYOTE_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2; mapsize = 2;
@@ -37,7 +37,7 @@ class DZ_Patrol_Pack_EP1: Bag_Base_EP1
class DZ_Assault_Pack_EP1: Bag_Base_EP1 class DZ_Assault_Pack_EP1: Bag_Base_EP1
{ {
scope = 2; scope = 2;
displayName = "Assault Pack (ACU)"; displayName = $STR_EPOCH_PACK_ASSAULT;
picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_CA.paa"; picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapSize = 2; mapSize = 2;
@@ -52,7 +52,7 @@ class DZ_Assault_Pack_EP1: Bag_Base_EP1
class DZ_Czech_Vest_Puch: Bag_Base_EP1 class DZ_Czech_Vest_Puch: Bag_Base_EP1
{ {
displayname = "Czech Vest Pouch"; displayname = $STR_EPOCH_PACK_POUCH;
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2; mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_acr_small.p3d"; model = "\ca\weapons_e\AmmoBoxes\backpack_acr_small.p3d";
@@ -69,7 +69,7 @@ class DZ_Czech_Vest_Puch: Bag_Base_EP1
class DZ_ALICE_Pack_EP1: Bag_Base_EP1 class DZ_ALICE_Pack_EP1: Bag_Base_EP1
{ {
scope = 2; scope = 2;
displayName = "ALICE Pack"; displayName = $STR_EPOCH_PACK_ALICE;
picture = "\ca\weapons_e\data\icons\backpack_TK_ALICE_CA.paa"; picture = "\ca\weapons_e\data\icons\backpack_TK_ALICE_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2; mapsize = 2;
@@ -85,7 +85,7 @@ class DZ_ALICE_Pack_EP1: Bag_Base_EP1
class DZ_TK_Assault_Pack_EP1 : Bag_Base_EP1 class DZ_TK_Assault_Pack_EP1 : Bag_Base_EP1
{ {
scope = 2; scope = 2;
displayName = "Survival ACU"; displayName = $STR_EPOCH_PACK_ACU;
mapSize = 2; mapSize = 2;
picture = "\ca\weapons_e\data\icons\backpack_CIVIL_ASSAULT_CA.paa"; picture = "\ca\weapons_e\data\icons\backpack_CIVIL_ASSAULT_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
@@ -101,7 +101,7 @@ class DZ_TK_Assault_Pack_EP1 : Bag_Base_EP1
class DZ_British_ACU : Bag_Base_EP1 class DZ_British_ACU : Bag_Base_EP1
{ {
scope = 2; scope = 2;
displayName = "British Assault Pack"; displayName = $STR_EPOCH_PACK_BAP;
mapSize = 2; mapSize = 2;
model = "\ca\weapons_baf\Backpack_Small_BAF";\ model = "\ca\weapons_baf\Backpack_Small_BAF";\
picture = "\ca\weapons_baf\data\UI\backpack_BAF_CA.paa"; picture = "\ca\weapons_baf\data\UI\backpack_BAF_CA.paa";
@@ -117,7 +117,7 @@ class DZ_British_ACU : Bag_Base_EP1
class DZ_CivilBackpack_EP1: Bag_Base_EP1 class DZ_CivilBackpack_EP1: Bag_Base_EP1
{ {
scope = 2; scope = 2;
displayName = "Czech Backpack"; displayName = $STR_EPOCH_PACK_CZECH;
picture = "\ca\weapons_e\data\icons\backpack_ACR_CA.paa"; picture = "\ca\weapons_e\data\icons\backpack_ACR_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2; mapsize = 2;
@@ -133,7 +133,7 @@ class DZ_CivilBackpack_EP1: Bag_Base_EP1
class DZ_Backpack_EP1: Bag_Base_EP1 class DZ_Backpack_EP1: Bag_Base_EP1
{ {
scope = 2; scope = 2;
displayName = "Backpack (coyote)"; displayName = $STR_EPOCH_PACK_COYOTE;
picture = "\ca\weapons_e\data\icons\backpack_US_CA.paa"; picture = "\ca\weapons_e\data\icons\backpack_US_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2; mapsize = 2;
@@ -149,7 +149,7 @@ class DZ_Backpack_EP1: Bag_Base_EP1
class DZ_LargeGunBag_EP1: Bag_Base_EP1 class DZ_LargeGunBag_EP1: Bag_Base_EP1
{ {
scope = 2; scope = 2;
displayName = "Large Gunbag"; displayName = $STR_EPOCH_PACK_LGB;
model = "\ca\weapons_e\AmmoBoxes\StaticX.p3d"; model = "\ca\weapons_e\AmmoBoxes\StaticX.p3d";
picture = "\ca\weapons_e\data\icons\staticX_CA.paa"; picture = "\ca\weapons_e\data\icons\staticX_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
@@ -164,7 +164,7 @@ class DZ_LargeGunBag_EP1: Bag_Base_EP1
class DZ_GunBag_EP1: Bag_Base_EP1 class DZ_GunBag_EP1: Bag_Base_EP1
{ {
scope = 2; scope = 2;
displayName = "Gunbag"; displayName = $STR_EPOCH_PACK_GB;
model = "\ca\weapons_e\AmmoBoxes\StaticY.p3d"; model = "\ca\weapons_e\AmmoBoxes\StaticY.p3d";
picture = "\ca\weapons_e\data\icons\staticY_CA.paa"; picture = "\ca\weapons_e\data\icons\staticY_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
@@ -179,7 +179,7 @@ class DZ_GunBag_EP1: Bag_Base_EP1
class DZ_CompactPack_EP1: Bag_Base_EP1 class DZ_CompactPack_EP1: Bag_Base_EP1
{ {
scope = 2; scope = 2;
displayName = "Compact Pack"; displayName = $STR_EPOCH_PACK_COMPACT;
picture = "\ca\weapons_e\data\icons\backpack_RPG_CA.paa"; picture = "\ca\weapons_e\data\icons\backpack_RPG_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2; mapsize = 2;
@@ -194,7 +194,7 @@ class DZ_CompactPack_EP1: Bag_Base_EP1
class DZ_TerminalPack_EP1: Bag_Base_EP1 class DZ_TerminalPack_EP1: Bag_Base_EP1
{ {
scope = 2; scope = 2;
displayName = "Terminal Pack"; displayName = $STR_EPOCH_PACK_TERMINAL;
picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_CA.paa"; picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapSize = 2; mapSize = 2;

View File

@@ -1,4 +1,5 @@
class Crossbow_DZ : Crossbow { class Crossbow_DZ : Crossbow {
displayName = $STR_EQUIP_CROSSBOW;
magazines[] = magazines[] =
{ {
"WoodenArrow" "WoodenArrow"

View File

@@ -1,7 +1,7 @@
class ItemMachete: ItemCore class ItemMachete: ItemCore
{ {
scope=2; scope=2;
displayName="Machete"; displayName=$STR_EQUIP_MACHETE;
model="\z\addons\dayz_communityassets\models\machete.p3d"; model="\z\addons\dayz_communityassets\models\machete.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa"; picture="\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa";
descriptionShort="An agricultural tool turned into a weapon, the Machete may be less versatile than the common hatchet, but it packs a punch."; descriptionShort="An agricultural tool turned into a weapon, the Machete may be less versatile than the common hatchet, but it packs a punch.";

View File

@@ -6,7 +6,7 @@ class MeleeMachete: MeleeWeapon
magazineReloadTime=0; magazineReloadTime=0;
model="\z\addons\dayz_communityassets\models\machete_weaponized.p3d"; model="\z\addons\dayz_communityassets\models\machete_weaponized.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa"; picture="\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa";
displayName="Machete"; displayName=$STR_EQUIP_MACHETE;
droppeditem= "MeleeMachete"; droppeditem= "MeleeMachete";
magazines[]= magazines[]=
{ {

View File

@@ -15,7 +15,7 @@ class EpochDeathBoardDialog
class RscText_1001: RscText class RscText_1001: RscText
{ {
idc = -1; idc = -1;
text = "Kill Board"; text = $STR_EPOCH_PLAYER_302;
x = 0.283659 * safezoneW + safezoneX; x = 0.283659 * safezoneW + safezoneX;
y = 0.224978 * safezoneH + safezoneY; y = 0.224978 * safezoneH + safezoneY;
w = 0.432681 * safezoneW; w = 0.432681 * safezoneW;
@@ -34,7 +34,7 @@ class EpochDeathBoardDialog
class RscText_1002: RscText class RscText_1002: RscText
{ {
idc = -1; idc = -1;
text = "Murders"; text = $STR_EPOCH_PLAYER_303;
x = 0.29042 * safezoneW + safezoneX; x = 0.29042 * safezoneW + safezoneX;
y = 0.293733 * safezoneH + safezoneY; y = 0.293733 * safezoneH + safezoneY;
w = 0.0540852 * safezoneW; w = 0.0540852 * safezoneW;

View File

@@ -2674,6 +2674,26 @@
<French>Pelle Pliable</French> <French>Pelle Pliable</French>
<Czech>Polní lopatka</Czech> <Czech>Polní lopatka</Czech>
</Key> </Key>
<Key ID="STR_EQUIP_MACHETE">
<Original>Machete</Original>
<English>Machete</English>
<!-- <German></German> -->
<Russian>Мачете</Russian>
<!-- <Spanish></Spanish> -->
<Dutch>Kapmes</Dutch>
<French></French>
<Czech>Mačeta</Czech>
</Key>
<Key ID="STR_EQUIP_CROSSBOW">
<Original>Crossbow</Original>
<English>Crossbow</English>
<!-- <German></German> -->
<Russian>Арбалет</Russian>
<!-- <Spanish></Spanish> -->
<Dutch>Kruisboog</Dutch>
<French></French>
<Czech>Kuše</Czech>
</Key>
</Package> </Package>
<Package name="dayz_epoch"> <Package name="dayz_epoch">
<Key ID="STR_EPOCH_PLAYER_1"> <Key ID="STR_EPOCH_PLAYER_1">
@@ -5706,6 +5726,26 @@
<French>Trade Metals</French> <French>Trade Metals</French>
<Czech>Obchod s kovy</Czech> <Czech>Obchod s kovy</Czech>
</Key> </Key>
<Key ID="STR_EPOCH_PLAYER_302">
<Original>Kill Board</Original>
<English>Kill Board</English>
<!-- <German></German> -->
<Russian>Таблица убийств</Russian>
<!-- <Spanish></Spanish> -->
<Dutch>Herdenkingsbord</Dutch>
<French></French>
<Czech>Nástěnka zabitých</Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_303">
<Original>Murder</Original>
<English>Murder</English>
<!-- <German></German> -->
<Russian>Убийство</Russian>
<!-- <Spanish></Spanish> -->
<Dutch>Moord</Dutch>
<French></French>
<Czech>Vražda</Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_REPAIRV"> <Key ID="STR_EPOCH_PLAYER_REPAIRV">
<Original>Repair Vehicle</Original> <Original>Repair Vehicle</Original>
<English>Repair Vehicle</English> <English>Repair Vehicle</English>
@@ -5866,6 +5906,126 @@
<French></French> <French></French>
<Czech>Upgrade vozidla byl úspěšný.</Czech> <Czech>Upgrade vozidla byl úspěšný.</Czech>
</Key> </Key>
<Key ID="STR_EPOCH_PACK_PATROL">
<Original>Patrol Pack (coyote)</Original>
<English>Patrol Pack (coyote)</English>
<!-- <German></German> -->
<Russian>Патрульный рюкзак (Койот)</Russian>
<!-- <Spanish></Spanish> -->
<Dutch>Patrouillerugzak (coyote)</Dutch>
<French></French>
<Czech>Baťůžek (coyote)</Czech>
</Key>
<Key ID="STR_EPOCH_PACK_ASSAULT">
<Original>Assault Pack (ACU)</Original>
<English>Assault Pack (ACU)</English>
<!-- <German></German> -->
<Russian>Рюкзак штурмовика (ACU)</Russian>
<!-- <Spanish></Spanish> -->
<Dutch>Aanvalsrugzak (ACU)</Dutch>
<French></French>
<!-- <Czech></Czech> -->
</Key>
<Key ID="STR_EPOCH_PACK_POUCH">
<Original>Czech Vest Pouch</Original>
<English>Czech Vest Pouch</English>
<!-- <German></German> -->
<Russian>Чешский жилет-мешок</Russian>
<!-- <Spanish></Spanish> -->
<Dutch>Tsjechische Borstzak</Dutch>
<French></French>
<!-- <Czech></Czech> -->
</Key>
<Key ID="STR_EPOCH_PACK_ALICE">
<Original>ALICE Pack</Original>
<English>ALICE Pack</English>
<!-- <German></German> -->
<!-- <Russian></Russian> -->
<!-- <Spanish></Spanish> -->
<Dutch>ALICE Rugzak</Dutch>
<French></French>
<!-- <Czech></Czech> -->
</Key>
<Key ID="STR_EPOCH_PACK_ACU">
<Original>Survival ACU</Original>
<English>Survival ACU</English>
<!-- <German></German> -->
<Russian>Рюкзак выжившего (ACU)</Russian>
<!-- <Spanish></Spanish> -->
<Dutch>Overlevings ACU</Dutch>
<French></French>
<!-- <Czech></Czech> -->
</Key>
<Key ID="STR_EPOCH_PACK_BAP">
<Original>British Assault Pack</Original>
<English>British Assault Pack</English>
<!-- <German></German> -->
<!-- <Russian></Russian> -->
<!-- <Spanish></Spanish> -->
<Dutch>Britse Aanvalsrugzak</Dutch>
<French></French>
<Czech>Britský Batoh</Czech>
</Key>
<Key ID="STR_EPOCH_PACK_CZECH">
<Original>Czech Backpack</Original>
<English>Czech Backpack</English>
<!-- <German></German> -->
<Russian>Чешский рюкзак</Russian>
<!-- <Spanish></Spanish> -->
<Dutch>Tsjechische Rugzak</Dutch>
<French></French>
<Czech>Český Batoh</Czech>
</Key>
<Key ID="STR_EPOCH_PACK_COYOTE">
<Original>Backpack (Coyote)</Original>
<English>Backpack (Coyote)</English>
<!-- <German></German> -->
<Russian>Рюкзак (Койот)</Russian>
<!-- <Spanish></Spanish> -->
<Dutch>Rugzak (Coyote)</Dutch>
<French></French>
<Czech>Batoh (Coyote)</Czech>
</Key>
<Key ID="STR_EPOCH_PACK_LGB">
<Original>Large Gunbag</Original>
<English>Large Gunbag</English>
<!-- <German></German> -->
<Russian>Большая оружейная сумка</Russian>
<!-- <Spanish></Spanish> -->
<Dutch>Grote Wapenzak</Dutch>
<French></French>
<!-- <Czech></Czech> -->
</Key>
<Key ID="STR_EPOCH_PACK_GB">
<Original>Gunbag</Original>
<English>Gunbag</English>
<!-- <German></German> -->
<Russian>Оружейная сумка</Russian>
<!-- <Spanish></Spanish> -->
<Dutch>Wapenzak</Dutch>
<French></French>
<!-- <Czech></Czech> -->
</Key>
<Key ID="STR_EPOCH_PACK_COMPACT">
<Original>Compact Pack</Original>
<English>Compact Pack</English>
<!-- <German></German> -->
<Russian>Компактный рюкзак</Russian>
<!-- <Spanish></Spanish> -->
<Dutch>Compacte Rugzak</Dutch>
<French></French>
<!-- <Czech></Czech> -->
</Key>
<Key ID="STR_EPOCH_PACK_TERMINAL">
<Original>Terminal Pack</Original>
<English>Terminal Pack</English>
<!-- <German></German> -->
<!-- <Russian></Russian> -->
<!-- <Spanish></Spanish> -->
<Dutch>Terminal Rugzak</Dutch>
<French></French>
<!-- <Czech></Czech> -->
</Key>
<Key ID="R3F_VERSION_WEIGHTED"> <Key ID="R3F_VERSION_WEIGHTED">
<Original>1.04</Original> <Original>1.04</Original>
<English>1.04</English> <English>1.04</English>