mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Update FencesGates.hpp
This commit is contained in:
@@ -63,7 +63,7 @@ class WoodenGate_1_DZ: DZE_Housebase
|
|||||||
priority = 6;
|
priority = 6;
|
||||||
displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
|
displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
|
||||||
condition = "(!keypadCancel && DZE_Lock_Door == (this getvariable['CharacterID','0'])) && (this animationPhase 'DoorR' < 0.3)";
|
condition = "(!keypadCancel && DZE_Lock_Door == (this getvariable['CharacterID','0'])) && (this animationPhase 'DoorR' < 0.3)";
|
||||||
statement = "[this,'combo_unlock',0,false] spawn dayz_zombieSpeak;PVDZE_handleSafeGear = [player,this,5,GateMethod];publicVariableServer ""PVDZE_handleSafeGear"";this animate ['DoorR', 1];this animate ['DoorL', 1];GateMethod = nil;";
|
statement = "[this,'combo_unlock',0,false] spawn dayz_zombieSpeak;PVDZE_handleSafeGear = [player,this,5,GateMethod];publicVariableServer ""PVDZE_handleSafeGear"";this animate ['DoorR', 1];this animate ['DoorL', 1];";
|
||||||
};
|
};
|
||||||
class Unlock_Door_Dialog
|
class Unlock_Door_Dialog
|
||||||
{
|
{
|
||||||
@@ -124,7 +124,7 @@ class WoodenGate_2_DZ: DZE_Housebase
|
|||||||
priority = 6;
|
priority = 6;
|
||||||
displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
|
displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
|
||||||
condition = "(!keypadCancel && DZE_Lock_Door == (this getvariable['CharacterID','0'])) && (this animationPhase 'DoorR' < 0.3)";
|
condition = "(!keypadCancel && DZE_Lock_Door == (this getvariable['CharacterID','0'])) && (this animationPhase 'DoorR' < 0.3)";
|
||||||
statement = "[this,'combo_unlock',0,false] spawn dayz_zombieSpeak;PVDZE_handleSafeGear = [player,this,5,GateMethod];publicVariableServer ""PVDZE_handleSafeGear"";this animate ['DoorR', 1];this animate ['DoorL', 1];GateMethod = nil;";
|
statement = "[this,'combo_unlock',0,false] spawn dayz_zombieSpeak;PVDZE_handleSafeGear = [player,this,5,GateMethod];publicVariableServer ""PVDZE_handleSafeGear"";this animate ['DoorR', 1];this animate ['DoorL', 1];";
|
||||||
};
|
};
|
||||||
class Unlock_Door_Dialog
|
class Unlock_Door_Dialog
|
||||||
{
|
{
|
||||||
@@ -185,7 +185,7 @@ class WoodenGate_3_DZ: DZE_Housebase
|
|||||||
priority = 6;
|
priority = 6;
|
||||||
displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
|
displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
|
||||||
condition = "(!keypadCancel && DZE_Lock_Door == (this getvariable['CharacterID','0'])) && (this animationPhase 'DoorR' < 0.3)";
|
condition = "(!keypadCancel && DZE_Lock_Door == (this getvariable['CharacterID','0'])) && (this animationPhase 'DoorR' < 0.3)";
|
||||||
statement = "[this,'combo_unlock',0,false] spawn dayz_zombieSpeak;PVDZE_handleSafeGear = [player,this,5,GateMethod];publicVariableServer ""PVDZE_handleSafeGear"";this animate ['DoorR', 1];this animate ['DoorL', 1];GateMethod = nil;";
|
statement = "[this,'combo_unlock',0,false] spawn dayz_zombieSpeak;PVDZE_handleSafeGear = [player,this,5,GateMethod];publicVariableServer ""PVDZE_handleSafeGear"";this animate ['DoorR', 1];this animate ['DoorL', 1];";
|
||||||
};
|
};
|
||||||
class Unlock_Door_Dialog
|
class Unlock_Door_Dialog
|
||||||
{
|
{
|
||||||
@@ -245,7 +245,7 @@ class WoodenGate_4_DZ: DZE_Housebase
|
|||||||
priority = 6;
|
priority = 6;
|
||||||
displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
|
displayName = $STR_BLD_ACTIONS_UNLOCKGATE;
|
||||||
condition = "(!keypadCancel && DZE_Lock_Door == (this getvariable['CharacterID','0'])) && (this animationPhase 'DoorR' < 0.3)";
|
condition = "(!keypadCancel && DZE_Lock_Door == (this getvariable['CharacterID','0'])) && (this animationPhase 'DoorR' < 0.3)";
|
||||||
statement = "[this,'combo_unlock',0,false] spawn dayz_zombieSpeak;PVDZE_handleSafeGear = [player,this,5,GateMethod];publicVariableServer ""PVDZE_handleSafeGear"";this animate ['DoorR', 1];this animate ['DoorL', 1];GateMethod = nil;";
|
statement = "[this,'combo_unlock',0,false] spawn dayz_zombieSpeak;PVDZE_handleSafeGear = [player,this,5,GateMethod];publicVariableServer ""PVDZE_handleSafeGear"";this animate ['DoorR', 1];this animate ['DoorL', 1];";
|
||||||
};
|
};
|
||||||
class Unlock_Door_Dialog
|
class Unlock_Door_Dialog
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user