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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
unified lockable storage code
This commit is contained in:
@@ -3,19 +3,22 @@
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Usage: [_obj] spawn player_unlockVault;
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_alreadyPacking"];
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private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_alreadyPacking","_lockedClass","_text","_playerNear"];
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if(TradeInprogress) exitWith { cutText ["Lock already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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_obj = _this;
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_lockedClass = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "lockedClass");
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_text = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "displayName");
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// Silently exit if object no longer exists
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if(isNull _obj) exitWith { TradeInprogress = false; };
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// Test cannot lock while another player is nearby
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_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
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if(_playerNear) exitWith { TradeInprogress = false; cutText ["Cannot lock vault while another player is nearby." , "PLAIN DOWN"]; };
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_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
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if(_playerNear) exitWith { TradeInprogress = false; cutText ["Cannot lock while another player is nearby." , "PLAIN DOWN"]; };
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_ownerID = _obj getVariable["CharacterID","0"];
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_objectID = _obj getVariable["ObjectID","0"];
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@@ -25,11 +28,11 @@ player playActionNow "Medic";
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player removeAction s_player_lockvault;
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s_player_lockvault = 1;
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if((_ownerID != dayz_combination) and (_ownerID != dayz_playerUID)) exitWith {TradeInprogress = false; s_player_lockvault = -1; cutText ["You cannot lock this Safe, you do not know the combination", "PLAIN DOWN"]; };
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if((_ownerID != dayz_combination) and (_ownerID != dayz_playerUID)) exitWith {TradeInprogress = false; s_player_lockvault = -1; cutText [format["You cannot lock this %1, you do not know the combination.",_text], "PLAIN DOWN"]; };
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_alreadyPacking = _obj getVariable["packing",0];
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if (_alreadyPacking == 1) exitWith {TradeInprogress = false; s_player_lockvault = -1; cutText ["That Safe is already being locked." , "PLAIN DOWN"]};
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if (_alreadyPacking == 1) exitWith {TradeInprogress = false; s_player_lockvault = -1; cutText [format["That %1 is already being locked.",_text], "PLAIN DOWN"]};
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_obj setVariable["packing",1];
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@@ -46,7 +49,7 @@ if(!isNull _obj) then {
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publicVariableServer "dayzUpdateVehicle";
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//place tent (local)
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_holder = createVehicle ["VaultStorageLocked",_pos,[], 0, "CAN_COLLIDE"];
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_holder = createVehicle [_lockedClass,_pos,[], 0, "CAN_COLLIDE"];
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_holder setdir _dir;
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_holder setpos _pos;
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player reveal _holder;
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@@ -74,7 +77,7 @@ if(!isNull _obj) then {
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_holder setVariable ["BackpackCargo", _backpacks, true];
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};
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cutText ["Your Safe has been locked", "PLAIN DOWN"];
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cutText [format["Your %1 has been locked",_text], "PLAIN DOWN"];
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s_player_lockvault = -1;
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};
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@@ -1,19 +1,22 @@
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/*
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[_obj] spawn player_packVault;
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*/
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private["_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr"];
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private ["_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_packedClass","_text","_playerNear"];
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if(TradeInprogress) exitWith { cutText ["That Safe is already being packed." , "PLAIN DOWN"]; };
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if(TradeInprogress) exitWith { cutText ["That is already being packed." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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_obj = _this;
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_packedClass = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "packedClass");
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_text = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "displayName");
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// Silently exit if object no longer exists
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if(isNull _obj or !(alive _obj)) exitWith { TradeInprogress = false; };
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// Test cannot lock while another player is nearby
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_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
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if(_playerNear) exitWith { TradeInprogress = false; cutText ["Cannot pack vault while another player is nearby." , "PLAIN DOWN"]; };
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if(_playerNear) exitWith { TradeInprogress = false; cutText ["Cannot pack while another player is nearby." , "PLAIN DOWN"]; };
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_ownerID = _obj getVariable["CharacterID","0"];
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_objectID = _obj getVariable["ObjectID","0"];
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@@ -22,21 +25,21 @@ _objectUID = _obj getVariable["ObjectUID","0"];
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player removeAction s_player_packvault;
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s_player_packvault = 1;
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if((_ownerID != dayz_combination) and (_ownerID != dayz_playerUID)) exitWith { TradeInprogress = false; s_player_packvault = -1; cutText ["You cannot pack this Safe, you do not know the combination.", "PLAIN DOWN"];};
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if((_ownerID != dayz_combination) and (_ownerID != dayz_playerUID)) exitWith { TradeInprogress = false; s_player_packvault = -1; cutText [format["You cannot pack this %1, you do not know the combination.",_text], "PLAIN DOWN"];};
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_alreadyPacking = _obj getVariable["packing",0];
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if (_alreadyPacking == 1) exitWith {TradeInprogress = false; s_player_packvault = -1; cutText ["That Safe is already being packed." , "PLAIN DOWN"]};
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if (_alreadyPacking == 1) exitWith {TradeInprogress = false; s_player_packvault = -1; cutText [format["That %1 is already being packed.",_text] , "PLAIN DOWN"]};
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_obj setVariable["packing",1];
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cutText ["Packing Safe move from this position to cancel within 5 seconds.", "PLAIN DOWN"];
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cutText [format["Packing %1 move from this position to cancel within 5 seconds.",_text], "PLAIN DOWN"];
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sleep 1;
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_location1 = getPosATL player;
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sleep 5;
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_location2 = getPosATL player;
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if(_location1 distance _location2 > 0.1) exitWith {
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cutText ["Packing Safe canceled." , "PLAIN DOWN"];
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cutText [format["Packing %1 canceled.",_text] , "PLAIN DOWN"];
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_obj setVariable["packing",0];
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};
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@@ -59,7 +62,7 @@ if(!isNull _obj and alive _obj) then {
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publicVariableServer "dayzDeleteObj";
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// Set down vault "take" item
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_bag = createVehicle ["WeaponHolder_ItemVault",_pos,[], 0, "CAN_COLLIDE"];
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_bag = createVehicle [_packedClass,_pos,[], 0, "CAN_COLLIDE"];
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// Delete original
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deleteVehicle _obj;
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@@ -69,7 +72,7 @@ if(!isNull _obj and alive _obj) then {
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player reveal _bag;
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// Empty weapon holder
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_holder = "WeaponHolder" createVehicle _pos;
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_holder = _bag;
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//Add weapons
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_objWpnTypes = _weapons select 0;
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@@ -98,7 +101,7 @@ if(!isNull _obj and alive _obj) then {
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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cutText ["Your Safe has been packed", "PLAIN DOWN"];
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cutText [format["Your %1 has been packed",_text], "PLAIN DOWN"];
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s_player_packvault = -1;
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};
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@@ -10,9 +10,13 @@ TradeInprogress = true;
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// Test cannot lock while another player is nearby
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_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
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if(_playerNear) exitWith { TradeInprogress = false; cutText ["Cannot unlock vault while another player is nearby." , "PLAIN DOWN"]; };
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if(_playerNear) exitWith { TradeInprogress = false; cutText ["Cannot unlock while another player is nearby." , "PLAIN DOWN"]; };
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_obj = _this;
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_unlockedClass = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "unlockedClass");
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_text = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "displayName");
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_alreadyPacking = _obj getVariable["packing",0];
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_claimedBy = _obj getVariable["claimed","0"];
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@@ -24,7 +28,7 @@ if(isNull _obj or !(alive _obj)) exitWith { TradeInprogress = false; };
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_ownerID = _obj getVariable["CharacterID","0"];
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if (_alreadyPacking == 1) exitWith {TradeInprogress = false; cutText ["That Safe is already being unlocked." , "PLAIN DOWN"]};
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if (_alreadyPacking == 1) exitWith {TradeInprogress = false; cutText [format["That %1 is already being unlocked.",_text], "PLAIN DOWN"]};
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// Promt user for password if _ownerID != dayz_playerUID
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if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then {
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@@ -62,8 +66,7 @@ if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then {
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[player,"tentpack",0,false] call dayz_zombieSpeak;
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sleep 5;
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//place tent (local)
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_holder = createVehicle ["VaultStorage",_pos,[], 0, "CAN_COLLIDE"];
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_holder = createVehicle [_unlockedClass,_pos,[], 0, "CAN_COLLIDE"];
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// Remove locked vault
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deleteVehicle _obj;
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_holder setdir _dir;
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@@ -108,11 +111,11 @@ if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then {
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} forEach _objWpnTypes;
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};
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cutText ["Safe has been unlocked.", "PLAIN DOWN"];
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cutText [format["%1 has been unlocked.",_text], "PLAIN DOWN"];
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};
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} else {
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TradeInprogress = false;
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cutText [format[(localize "str_player_beinglooted"),"Safe"] , "PLAIN DOWN"];
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cutText [format[(localize "str_player_beinglooted"),_text] , "PLAIN DOWN"];
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};
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} else {
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player playActionNow "Medic";
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@@ -120,7 +123,7 @@ if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then {
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[player,"repair",0,false] call dayz_zombieSpeak;
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null = [player,25,true,(getPosATL player)] spawn player_alertZombies;
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sleep 5;
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cutText ["Combination incorrect, Safe is still locked.", "PLAIN DOWN"];
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cutText [format["Combination incorrect, %1 is still locked.",_text], "PLAIN DOWN"];
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};
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s_player_unlockvault = -1;
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TradeInprogress = false;
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