diff --git a/SQF/dayz_code/compile/player_lockVault.sqf b/SQF/dayz_code/compile/player_lockVault.sqf index 1c228e8d7..f4403fe9f 100644 --- a/SQF/dayz_code/compile/player_lockVault.sqf +++ b/SQF/dayz_code/compile/player_lockVault.sqf @@ -3,19 +3,22 @@ Usage: [_obj] spawn player_unlockVault; Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com. */ -private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_alreadyPacking"]; +private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_alreadyPacking","_lockedClass","_text","_playerNear"]; if(TradeInprogress) exitWith { cutText ["Lock already in progress." , "PLAIN DOWN"]; }; TradeInprogress = true; _obj = _this; +_lockedClass = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "lockedClass"); +_text = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "displayName"); + // Silently exit if object no longer exists if(isNull _obj) exitWith { TradeInprogress = false; }; // Test cannot lock while another player is nearby -_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1; -if(_playerNear) exitWith { TradeInprogress = false; cutText ["Cannot lock vault while another player is nearby." , "PLAIN DOWN"]; }; +_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1; +if(_playerNear) exitWith { TradeInprogress = false; cutText ["Cannot lock while another player is nearby." , "PLAIN DOWN"]; }; _ownerID = _obj getVariable["CharacterID","0"]; _objectID = _obj getVariable["ObjectID","0"]; @@ -25,11 +28,11 @@ player playActionNow "Medic"; player removeAction s_player_lockvault; s_player_lockvault = 1; -if((_ownerID != dayz_combination) and (_ownerID != dayz_playerUID)) exitWith {TradeInprogress = false; s_player_lockvault = -1; cutText ["You cannot lock this Safe, you do not know the combination", "PLAIN DOWN"]; }; +if((_ownerID != dayz_combination) and (_ownerID != dayz_playerUID)) exitWith {TradeInprogress = false; s_player_lockvault = -1; cutText [format["You cannot lock this %1, you do not know the combination.",_text], "PLAIN DOWN"]; }; _alreadyPacking = _obj getVariable["packing",0]; -if (_alreadyPacking == 1) exitWith {TradeInprogress = false; s_player_lockvault = -1; cutText ["That Safe is already being locked." , "PLAIN DOWN"]}; +if (_alreadyPacking == 1) exitWith {TradeInprogress = false; s_player_lockvault = -1; cutText [format["That %1 is already being locked.",_text], "PLAIN DOWN"]}; _obj setVariable["packing",1]; @@ -46,7 +49,7 @@ if(!isNull _obj) then { publicVariableServer "dayzUpdateVehicle"; //place tent (local) - _holder = createVehicle ["VaultStorageLocked",_pos,[], 0, "CAN_COLLIDE"]; + _holder = createVehicle [_lockedClass,_pos,[], 0, "CAN_COLLIDE"]; _holder setdir _dir; _holder setpos _pos; player reveal _holder; @@ -74,7 +77,7 @@ if(!isNull _obj) then { _holder setVariable ["BackpackCargo", _backpacks, true]; }; - cutText ["Your Safe has been locked", "PLAIN DOWN"]; + cutText [format["Your %1 has been locked",_text], "PLAIN DOWN"]; s_player_lockvault = -1; }; diff --git a/SQF/dayz_code/compile/player_packVault.sqf b/SQF/dayz_code/compile/player_packVault.sqf index 551608ccc..34acd4583 100644 --- a/SQF/dayz_code/compile/player_packVault.sqf +++ b/SQF/dayz_code/compile/player_packVault.sqf @@ -1,19 +1,22 @@ /* [_obj] spawn player_packVault; */ -private["_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr"]; +private ["_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_packedClass","_text","_playerNear"]; -if(TradeInprogress) exitWith { cutText ["That Safe is already being packed." , "PLAIN DOWN"]; }; +if(TradeInprogress) exitWith { cutText ["That is already being packed." , "PLAIN DOWN"]; }; TradeInprogress = true; _obj = _this; +_packedClass = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "packedClass"); +_text = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "displayName"); + // Silently exit if object no longer exists if(isNull _obj or !(alive _obj)) exitWith { TradeInprogress = false; }; // Test cannot lock while another player is nearby _playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1; -if(_playerNear) exitWith { TradeInprogress = false; cutText ["Cannot pack vault while another player is nearby." , "PLAIN DOWN"]; }; +if(_playerNear) exitWith { TradeInprogress = false; cutText ["Cannot pack while another player is nearby." , "PLAIN DOWN"]; }; _ownerID = _obj getVariable["CharacterID","0"]; _objectID = _obj getVariable["ObjectID","0"]; @@ -22,21 +25,21 @@ _objectUID = _obj getVariable["ObjectUID","0"]; player removeAction s_player_packvault; s_player_packvault = 1; -if((_ownerID != dayz_combination) and (_ownerID != dayz_playerUID)) exitWith { TradeInprogress = false; s_player_packvault = -1; cutText ["You cannot pack this Safe, you do not know the combination.", "PLAIN DOWN"];}; +if((_ownerID != dayz_combination) and (_ownerID != dayz_playerUID)) exitWith { TradeInprogress = false; s_player_packvault = -1; cutText [format["You cannot pack this %1, you do not know the combination.",_text], "PLAIN DOWN"];}; _alreadyPacking = _obj getVariable["packing",0]; -if (_alreadyPacking == 1) exitWith {TradeInprogress = false; s_player_packvault = -1; cutText ["That Safe is already being packed." , "PLAIN DOWN"]}; +if (_alreadyPacking == 1) exitWith {TradeInprogress = false; s_player_packvault = -1; cutText [format["That %1 is already being packed.",_text] , "PLAIN DOWN"]}; _obj setVariable["packing",1]; -cutText ["Packing Safe move from this position to cancel within 5 seconds.", "PLAIN DOWN"]; +cutText [format["Packing %1 move from this position to cancel within 5 seconds.",_text], "PLAIN DOWN"]; sleep 1; _location1 = getPosATL player; sleep 5; _location2 = getPosATL player; if(_location1 distance _location2 > 0.1) exitWith { - cutText ["Packing Safe canceled." , "PLAIN DOWN"]; + cutText [format["Packing %1 canceled.",_text] , "PLAIN DOWN"]; _obj setVariable["packing",0]; }; @@ -59,7 +62,7 @@ if(!isNull _obj and alive _obj) then { publicVariableServer "dayzDeleteObj"; // Set down vault "take" item - _bag = createVehicle ["WeaponHolder_ItemVault",_pos,[], 0, "CAN_COLLIDE"]; + _bag = createVehicle [_packedClass,_pos,[], 0, "CAN_COLLIDE"]; // Delete original deleteVehicle _obj; @@ -69,7 +72,7 @@ if(!isNull _obj and alive _obj) then { player reveal _bag; // Empty weapon holder - _holder = "WeaponHolder" createVehicle _pos; + _holder = _bag; //Add weapons _objWpnTypes = _weapons select 0; @@ -98,7 +101,7 @@ if(!isNull _obj and alive _obj) then { _countr = _countr + 1; } forEach _objWpnTypes; - cutText ["Your Safe has been packed", "PLAIN DOWN"]; + cutText [format["Your %1 has been packed",_text], "PLAIN DOWN"]; s_player_packvault = -1; }; diff --git a/SQF/dayz_code/compile/player_unlockVault.sqf b/SQF/dayz_code/compile/player_unlockVault.sqf index 062a1ab37..db7667ceb 100644 --- a/SQF/dayz_code/compile/player_unlockVault.sqf +++ b/SQF/dayz_code/compile/player_unlockVault.sqf @@ -10,9 +10,13 @@ TradeInprogress = true; // Test cannot lock while another player is nearby _playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1; -if(_playerNear) exitWith { TradeInprogress = false; cutText ["Cannot unlock vault while another player is nearby." , "PLAIN DOWN"]; }; +if(_playerNear) exitWith { TradeInprogress = false; cutText ["Cannot unlock while another player is nearby." , "PLAIN DOWN"]; }; _obj = _this; + +_unlockedClass = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "unlockedClass"); +_text = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "displayName"); + _alreadyPacking = _obj getVariable["packing",0]; _claimedBy = _obj getVariable["claimed","0"]; @@ -24,7 +28,7 @@ if(isNull _obj or !(alive _obj)) exitWith { TradeInprogress = false; }; _ownerID = _obj getVariable["CharacterID","0"]; -if (_alreadyPacking == 1) exitWith {TradeInprogress = false; cutText ["That Safe is already being unlocked." , "PLAIN DOWN"]}; +if (_alreadyPacking == 1) exitWith {TradeInprogress = false; cutText [format["That %1 is already being unlocked.",_text], "PLAIN DOWN"]}; // Promt user for password if _ownerID != dayz_playerUID if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then { @@ -62,8 +66,7 @@ if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then { [player,"tentpack",0,false] call dayz_zombieSpeak; sleep 5; - //place tent (local) - _holder = createVehicle ["VaultStorage",_pos,[], 0, "CAN_COLLIDE"]; + _holder = createVehicle [_unlockedClass,_pos,[], 0, "CAN_COLLIDE"]; // Remove locked vault deleteVehicle _obj; _holder setdir _dir; @@ -108,11 +111,11 @@ if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then { } forEach _objWpnTypes; }; - cutText ["Safe has been unlocked.", "PLAIN DOWN"]; + cutText [format["%1 has been unlocked.",_text], "PLAIN DOWN"]; }; } else { TradeInprogress = false; - cutText [format[(localize "str_player_beinglooted"),"Safe"] , "PLAIN DOWN"]; + cutText [format[(localize "str_player_beinglooted"),_text] , "PLAIN DOWN"]; }; } else { player playActionNow "Medic"; @@ -120,7 +123,7 @@ if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then { [player,"repair",0,false] call dayz_zombieSpeak; null = [player,25,true,(getPosATL player)] spawn player_alertZombies; sleep 5; - cutText ["Combination incorrect, Safe is still locked.", "PLAIN DOWN"]; + cutText [format["Combination incorrect, %1 is still locked.",_text], "PLAIN DOWN"]; }; s_player_unlockvault = -1; TradeInprogress = false; \ No newline at end of file