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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
unified lockable storage code
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@@ -10,9 +10,13 @@ TradeInprogress = true;
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// Test cannot lock while another player is nearby
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_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
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if(_playerNear) exitWith { TradeInprogress = false; cutText ["Cannot unlock vault while another player is nearby." , "PLAIN DOWN"]; };
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if(_playerNear) exitWith { TradeInprogress = false; cutText ["Cannot unlock while another player is nearby." , "PLAIN DOWN"]; };
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_obj = _this;
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_unlockedClass = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "unlockedClass");
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_text = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "displayName");
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_alreadyPacking = _obj getVariable["packing",0];
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_claimedBy = _obj getVariable["claimed","0"];
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@@ -24,7 +28,7 @@ if(isNull _obj or !(alive _obj)) exitWith { TradeInprogress = false; };
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_ownerID = _obj getVariable["CharacterID","0"];
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if (_alreadyPacking == 1) exitWith {TradeInprogress = false; cutText ["That Safe is already being unlocked." , "PLAIN DOWN"]};
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if (_alreadyPacking == 1) exitWith {TradeInprogress = false; cutText [format["That %1 is already being unlocked.",_text], "PLAIN DOWN"]};
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// Promt user for password if _ownerID != dayz_playerUID
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if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then {
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@@ -62,8 +66,7 @@ if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then {
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[player,"tentpack",0,false] call dayz_zombieSpeak;
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sleep 5;
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//place tent (local)
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_holder = createVehicle ["VaultStorage",_pos,[], 0, "CAN_COLLIDE"];
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_holder = createVehicle [_unlockedClass,_pos,[], 0, "CAN_COLLIDE"];
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// Remove locked vault
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deleteVehicle _obj;
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_holder setdir _dir;
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@@ -108,11 +111,11 @@ if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then {
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} forEach _objWpnTypes;
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};
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cutText ["Safe has been unlocked.", "PLAIN DOWN"];
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cutText [format["%1 has been unlocked.",_text], "PLAIN DOWN"];
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};
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} else {
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TradeInprogress = false;
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cutText [format[(localize "str_player_beinglooted"),"Safe"] , "PLAIN DOWN"];
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cutText [format[(localize "str_player_beinglooted"),_text] , "PLAIN DOWN"];
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};
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} else {
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player playActionNow "Medic";
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@@ -120,7 +123,7 @@ if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then {
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[player,"repair",0,false] call dayz_zombieSpeak;
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null = [player,25,true,(getPosATL player)] spawn player_alertZombies;
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sleep 5;
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cutText ["Combination incorrect, Safe is still locked.", "PLAIN DOWN"];
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cutText [format["Combination incorrect, %1 is still locked.",_text], "PLAIN DOWN"];
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};
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s_player_unlockvault = -1;
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TradeInprogress = false;
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