mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-25 17:31:36 +03:00
Temperature badges + heatpack changes + some translation fixes
Vanilla development commit:
e89176d565
This commit is contained in:
@@ -29,13 +29,14 @@ _looptime = _this;
|
||||
_building_factor = DZE_TempVars select 2;
|
||||
_moving_factor = DZE_TempVars select 3;
|
||||
_sun_factor = DZE_TempVars select 4;
|
||||
_heatpack_factor = DZE_TempVars select 5;
|
||||
|
||||
//Negative effects
|
||||
_water_factor = DZE_TempVars select 5;
|
||||
_stand_factor = DZE_TempVars select 6;
|
||||
_rain_factor = DZE_TempVars select 7;
|
||||
_wind_factor = DZE_TempVars select 8;
|
||||
_night_factor = DZE_TempVars select 9;
|
||||
_water_factor = DZE_TempVars select 6;
|
||||
_stand_factor = DZE_TempVars select 7;
|
||||
_rain_factor = DZE_TempVars select 8;
|
||||
_wind_factor = DZE_TempVars select 9;
|
||||
_night_factor = DZE_TempVars select 10;
|
||||
|
||||
_difference = 0;
|
||||
//_hasfireffect = false;
|
||||
@@ -114,6 +115,13 @@ if(daytime > _sunrise && daytime < (24 - _sunrise) && !_raining && overcast <= 0
|
||||
//diag_log format["sun - %1",_difference];
|
||||
};
|
||||
|
||||
//heatpack
|
||||
if(r_player_warming_heatpack select 0) then {
|
||||
_difference = _difference + _heatpack_factor;
|
||||
if ((diag_tickTime - (r_player_warming_heatpack select 1)) >= r_player_warming_heatpack_time) then {
|
||||
r_player_warming_heatpack = [false,0];
|
||||
};
|
||||
};
|
||||
//NEGATIVE EFFECTS
|
||||
|
||||
//water
|
||||
@@ -171,4 +179,5 @@ _difference = _difference * SleepTemperatur / (60 / _looptime) * ((dayz_temperat
|
||||
if (dayz_temperature_override) then { _difference = 0; if (dayz_temperatur < 37) then { dayz_temperatur = 37; } };
|
||||
|
||||
//Change Temperatur Should be moved in a own Function to allow adding of Items which increase the Temp like "hot tea"
|
||||
r_player_temp_factor = _difference;
|
||||
dayz_temperatur = (((dayz_temperatur + _difference) max dayz_temperaturmin) min dayz_temperaturmax);
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
//private ["_display","_ctrlBloodOuter","_ctrlBlood","_ctrlBleed","_bloodVal","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_ctrlFoodBorder","_ctrlThirstBorder","_ctrlTempBorder","_tempVal","_array","_ctrlEar","_ctrlEye","_ctrlFracture","_visual","_audible","_uiNumber","_bloodText","_blood","_thirstLvl","_foodLvl","_tempImg","_bloodLvl","_tempLvl","_thirst","_food","_temp"];
|
||||
private ["_flash","_array","_bloodText","_tempImg","_uiNumber","_blood","_foodLvl","_thirstLvl","_audible","_visual","_bloodType","_rhFactor","_ctrlBloodType", "_bloodTestdone",
|
||||
private ["_flash","_array","_bloodText","_tempText","_tempImg","_uiNumber","_blood","_foodLvl","_thirstLvl","_audible","_visual","_bloodType","_rhFactor","_ctrlBloodType", "_bloodTestdone",
|
||||
"_string","_humanityTarget","_distance","_size","_friendlies","_id","_rID","_rfriendlies","_rfriendlyTo","_color","_targetControl"];
|
||||
|
||||
_flash = {
|
||||
@@ -143,9 +143,20 @@ switch true do {
|
||||
case (_tempLvl > 28 and _tempLvl < 30): { _tempImg = 1 };
|
||||
default { _tempImg = 0 };
|
||||
};
|
||||
|
||||
_temp = "\z\addons\dayz_code\gui\status\status_temp_" + str(_tempImg) + "_ca.paa";
|
||||
|
||||
_tempText = "\z\addons\dayz_code\gui\status\status_temp_border";
|
||||
switch true do {
|
||||
case (r_player_temp_factor <= r_player_temp_min_factor): { _tempText = _tempText + "_down3_ca.paa" };
|
||||
case ((r_player_temp_factor <= r_player_temp_min_factor*0.50) and (r_player_temp_factor > r_player_temp_min_factor)): { _tempText = _tempText + "_down2_ca.paa" };
|
||||
case ((r_player_temp_factor < r_player_temp_min_factor*0.2) and (r_player_temp_factor > r_player_temp_min_factor*0.50)): { _tempText = _tempText + "_down1_ca.paa" };
|
||||
case ((r_player_temp_factor > r_player_temp_max_factor*0.2) and (r_player_temp_factor < r_player_temp_max_factor*0.50)): { _tempText = _tempText + "_up1_ca.paa" };
|
||||
case ((r_player_temp_factor >= r_player_temp_max_factor*0.50) and (r_player_temp_factor < r_player_temp_max_factor)): { _tempText = _tempText + "_up2_ca.paa" };
|
||||
case (r_player_temp_factor >= r_player_temp_max_factor): { _tempText = _tempText + "_up3_ca.paa" };
|
||||
default { _tempText = "\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa" };
|
||||
};
|
||||
_ctrlTempBorder ctrlSetText _tempText;
|
||||
|
||||
_ctrlBlood ctrlSetText _blood;
|
||||
_ctrlThirst ctrlSetText _thirst;
|
||||
_ctrlFood ctrlSetText _food;
|
||||
|
||||
Reference in New Issue
Block a user