Temperature badges + heatpack changes + some translation fixes

Vanilla development commit:

e89176d565
This commit is contained in:
ebaydayz
2016-07-03 12:01:32 -04:00
parent cc2918989e
commit 452ce57618
13 changed files with 69 additions and 28 deletions

View File

@@ -51,8 +51,8 @@ class Land_Fire: House
class UserActions {
class lightup {
displayNameDefault = "Light fire";
displayName = "Light fire";
displayNameDefault = $STR_ACTIONS_LIGHTFIRE;
displayName = $STR_ACTIONS_LIGHTFIRE;
position = "ohniste";
radius = 3;
onlyForPlayer = 0;
@@ -60,8 +60,8 @@ class Land_Fire: House
statement = "[this,true] call dayz_inflame";
};
class putout {
displayNameDefault = "Put out fire";
displayName = "Put out fire";
displayNameDefault = $STR_ACTIONS_PUTOUTFIRE;
displayName = $STR_ACTIONS_PUTOUTFIRE;
position = "ohniste";
radius = 3;
onlyForPlayer = 0;
@@ -80,8 +80,8 @@ class Land_Fire_barrel : Land_Fire
destrType=DestructEngine;
class UserActions {
class lightup {
displayNameDefault = "Light fire";
displayName = "Light fire";
displayNameDefault = $STR_ACTIONS_LIGHTFIRE;
displayName = $STR_ACTIONS_LIGHTFIRE;
position = "ohniste";
radius = 3;
onlyForPlayer = 0;
@@ -89,8 +89,8 @@ class Land_Fire_barrel : Land_Fire
statement = "[this,true] call dayz_inflame_other";
};
class putout {
displayNameDefault = "Put out fire";
displayName = "Put out fire";
displayNameDefault = $STR_ACTIONS_PUTOUTFIRE;
displayName = $STR_ACTIONS_PUTOUTFIRE;
position = "ohniste";
radius = 3;
onlyForPlayer = 0;
@@ -117,8 +117,8 @@ class Land_Fire_DZ : Land_Fire {
};
*/
class lightup {
displayNameDefault = "Light fire";
displayName = "Light fire";
displayNameDefault = $STR_ACTIONS_LIGHTFIRE;
displayName = $STR_ACTIONS_LIGHTFIRE;
position = "ohniste";
radius = 3;
onlyForPlayer = 0;
@@ -126,8 +126,8 @@ class Land_Fire_DZ : Land_Fire {
statement = "[this,true] call dayz_inflame";
};
class putout {
displayNameDefault = "Put out fire";
displayName = "Put out fire";
displayNameDefault = $STR_ACTIONS_PUTOUTFIRE;
displayName = $STR_ACTIONS_PUTOUTFIRE;
position = "ohniste";
radius = 3;
onlyForPlayer = 0;
@@ -169,8 +169,8 @@ class Misc_TyreHeap: Land_Fire
displayName=$STR_DN_TYREHEAP;
class UserActions {
class lightup {
displayNameDefault = "Light fire";
displayName = "Light fire";
displayNameDefault = $STR_ACTIONS_LIGHTFIRE;
displayName = $STR_ACTIONS_LIGHTFIRE;
position = "ohniste";
radius = 3;
onlyForPlayer = 0;
@@ -178,8 +178,8 @@ class Misc_TyreHeap: Land_Fire
statement = "[this,true] call dayz_inflame_other";
};
class putout {
displayNameDefault = "Put out fire";
displayName = "Put out fire";
displayNameDefault = $STR_ACTIONS_PUTOUTFIRE;
displayName = $STR_ACTIONS_PUTOUTFIRE;
position = "ohniste";
radius = 3;
onlyForPlayer = 0;