Increase coverage angle of LandVehicle headlights

Vanilla commits:

194479c98e

369bc6c5f3

5b591a25c1

78d65bd1ae
This commit is contained in:
ebayShopper
2017-11-19 16:36:48 -05:00
parent 89a43cad8a
commit 43d349c4f3
6 changed files with 82 additions and 24 deletions

View File

@@ -4,7 +4,8 @@ class WeaponCloudsGun; // External class reference
class WeaponFireMGun; // External class reference
class WeaponCloudsMGun;
class CfgVehicles {
class CfgVehicles
{
class ALL;
class AllVehicles : ALL
{
@@ -170,8 +171,11 @@ class CfgVehicles {
class ViewPilot;
class AnimationSources;
class EventHandlers;
class Reflectors {
class Left {
class Reflectors
{
class Left
{
angle = 120;
color[] = {0.9,0.8,0.8,1};
ambient[] = {0.1,0.1,0.1,1};
position = "L svetlo";
@@ -181,7 +185,9 @@ class CfgVehicles {
size = 0.5;
brightness = 0.5;
};
class Right {
class Right
{
angle = 120;
color[] = {0.9,0.8,0.8,1};
ambient[] = {0.1,0.1,0.1,1};
position = "P svetlo";
@@ -198,7 +204,7 @@ class CfgVehicles {
class Salvage {ACTION_SALVAGE; radius = 4;};
};*/
};
class Car: LandVehicle {
class Car : LandVehicle {
class HitPoints
{
class HitEngine;
@@ -273,7 +279,7 @@ class CfgVehicles {
};
class Eventhandlers;
};
class Truck;
//External Class
//class SkodaBase; //in Car\Skoda.hpp
@@ -291,7 +297,16 @@ class CfgVehicles {
class HitRBWheel:HitRBWheel{armor=1;};
};
};
class Motorcycle;
class Motorcycle : LandVehicle
{
class Reflectors
{
class Right
{
angle = 90;
};
};
};
class RubberBoat;
//class UAZ_Unarmed_Base;
//class HMMWV_Base;
@@ -299,7 +314,21 @@ class CfgVehicles {
class AH6X_EP1;
class An2_Base_EP1;
class TT650_Base;
class V3S_Base;
class Truck;
class V3S_Base : Truck
{
class Reflectors
{
class Left
{
angle = 120;
};
class Right
{
angle = 120;
};
};
};
class SUV_Base_EP1 : Car
{
class HitPoints : HitPoints
@@ -337,10 +366,26 @@ class CfgVehicles {
class BuiltItems;
class Building;
class ReammoBox;
class M1030_base;
class MMT_base;
class Old_bike_base_EP1;
class Bicycle;
class Old_bike_base_EP1 : Bicycle
{
class Reflectors
{
class Right
{
color[] = {0.9,0.8,0.8,1};
ambient[] = {0.1,0.1,0.1,1};
position = "P svetlo";
direction = "konec P svetla";
hitpoint = "P svetlo";
selection = "P svetlo";
brightness = 0.4;
size = 1;
};
};
};
class Old_moto_base;
class Ikarus_base;
//class Volha_TK_CIV_Base_EP1;