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I hate loot tables
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@@ -216,6 +216,7 @@ class Land_HouseBlock_B5 : Residential
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{
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zedPos[] = {{-5.10742,5.23926,-7.57431}};
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lootPos[] = {{-5.10742,5.23926,-7.57431}};
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lootPosSmall[] = {{-0.0693359,4.82227,-7.28133}};
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};
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class Land_HouseBlock_B6 : Residential
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@@ -294,9 +295,6 @@ class Land_Panelak3 : Residential
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zedPos[] = {};
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lootPos[]={{0.54,-0.71,-8.11},{2.51,-1.84,12.38},{2.8,-0.67,12.38},{3.98,-1.49,12.38}};
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};
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class Land_ruin_01: Residential { //DZE ADDED
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lootPos[] = {{-4.31934,-0.115234,-1.45578},{3.41309,0.270508,-1.71365},{3.00293,3.42773,-1.55765},{0.62207,-1.73779,-1.49048}};
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};
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//DZE ADDED BELOW
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class land_rozvodna: Residential {
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@@ -389,9 +387,6 @@ class land_hotel_p2: Residential {
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class land_hotel_p1: Residential {
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lootPos[] = {{-12.1006,-3.29248,-4.92428},{-3.09375,-1.66357,-4.92429},{-1.78125,3.53271,-4.92429},{-5.97852,3.80273,-4.92428},{13.8809,1.77246,-1.39091},{13.751,-9.81104,-1.39091},{12.1787,0.0078125,-3.22923}};
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};
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class land_trubice: Industrial {
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lootPos[] = {{-2.36719,2.7627,2.59438},{5.82715,3.01563,2.59438},{1.57617,0.709961,2.59438}};
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};
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class land_dlouhy1: Residential {
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lootPos[] = {{-6.40918,-0.21875,-9.60495},{-12.395,2.47559,-9.60091},{1.38428,3.15332,-9.61021},{1.91748,8.89746,-9.61057},{-6.90918,8.53027,-9.60461},{-12.3315,8.00195,-9.60096},{-17.9946,9.73926,-9.59713},{-9.91797,5.16699,-9.60259},{6.95801,9.37988,-9.61397},{4.39404,7.64941,-9.61224},{5.43994,9.80469,-5.09157},{0.418457,-0.611328,-5.09031},{-5.27051,7.41895,-5.08631},{2.20361,8.79004,-5.09157},{-8.93848,6.08301,-5.08698},{-9.49854,11.3086,-5.08437},{9.38232,1.54199,-5.09157},{8.95361,9.74707,-5.09157},{11.436,11.4756,-5.08435}};
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};
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@@ -977,18 +972,6 @@ class Land_House_L_9_EP1: Residential
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{ -2.23584,1.68604,-0.542923 },
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{ 4.0918,0.924805,2.60419}};
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};
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class LAND_ibr_bank: Office
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{
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lootPos[] = {
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{ 1.44702,-0.9551,-1.60158 },
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{ -7.40649,-4.9482,-1.60158 },
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{ -7.50879,3.1616,-1.60158 },
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{ -13.1931,3.0244,-1.60158 },
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{ -10.6316,-1.4922,-1.60158 },
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{ -10.3481,-5.6631,-1.60158 },
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{ -14.0247,-6.4653,-1.60158 },
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{ -10.1897,-2.6592,-1.60158 }};
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};
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class Land_House_L_8_EP1: Residential
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{
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lootPos[] = {
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@@ -1081,25 +1064,8 @@ class Land_Shed_W03_EP1: Residential
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maxRoaming = 3;
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lootPos[] = {};
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};
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class SKODAWreck: Residential
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{
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zombieClass[] = {"zZombie_Base","z_hunter"};
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zombieChance = 0.3;
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lootChance = 0;
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minRoaming = 1;
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maxRoaming = 2;
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lootPos[] = {};
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};
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class UAZWreck: Residential
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{
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zombieClass[] = {"zZombie_Base","z_hunter"};
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zombieChance = 0.3;
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lootChance = 0;
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minRoaming = 1;
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maxRoaming = 2;
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lootPos[] = {};
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};
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class datsun01Wreck: Residential
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{
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zombieClass[] = {"zZombie_Base","z_hunter"};
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zombieChance = 0.3;
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