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I meant to remove this code.
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@@ -1,6 +1,5 @@
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// animHealed.sqf
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// animHealed.sqf
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private["_msg","_isSepsis","_unit","_medic","_display","_control"];
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private["_msg","_isSepsis","_unit","_medic","_display","_control"];
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//disableserialization;
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_unit = _this select 0;
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_unit = _this select 0;
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_medic = _this select 1;
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_medic = _this select 1;
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@@ -23,13 +22,6 @@ if (r_player_blood == r_player_bloodTotal) then {
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dayz_sourceBleeding = objNull;
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dayz_sourceBleeding = objNull;
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call fnc_usec_resetWoundPoints;
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call fnc_usec_resetWoundPoints;
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/*
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//Ensure Control is visible
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_display = uiNamespace getVariable 'DAYZ_GUI_display';
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_control = _display displayCtrl 1303;
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_control ctrlShow false;
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*/
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if (_medic != player) then {
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if (_medic != player) then {
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_msg = if (_isSepsis) then {"str_actions_medical_sepsisbandage_received"} else {"str_actions_medical_bandage_received"};
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_msg = if (_isSepsis) then {"str_actions_medical_sepsisbandage_received"} else {"str_actions_medical_bandage_received"};
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format [localize _msg,(name _medic)] call dayz_rollingMessages;
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format [localize _msg,(name _medic)] call dayz_rollingMessages;
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