I meant to remove this code.

This commit is contained in:
worldwidesorrow
2020-04-21 14:51:26 -05:00
committed by GitHub
parent 54d2d4e70a
commit 42afeb70c3

View File

@@ -1,6 +1,5 @@
// animHealed.sqf // animHealed.sqf
private["_msg","_isSepsis","_unit","_medic","_display","_control"]; private["_msg","_isSepsis","_unit","_medic","_display","_control"];
//disableserialization;
_unit = _this select 0; _unit = _this select 0;
_medic = _this select 1; _medic = _this select 1;
@@ -23,13 +22,6 @@ if (r_player_blood == r_player_bloodTotal) then {
dayz_sourceBleeding = objNull; dayz_sourceBleeding = objNull;
call fnc_usec_resetWoundPoints; call fnc_usec_resetWoundPoints;
/*
//Ensure Control is visible
_display = uiNamespace getVariable 'DAYZ_GUI_display';
_control = _display displayCtrl 1303;
_control ctrlShow false;
*/
if (_medic != player) then { if (_medic != player) then {
_msg = if (_isSepsis) then {"str_actions_medical_sepsisbandage_received"} else {"str_actions_medical_bandage_received"}; _msg = if (_isSepsis) then {"str_actions_medical_sepsisbandage_received"} else {"str_actions_medical_bandage_received"};
format [localize _msg,(name _medic)] call dayz_rollingMessages; format [localize _msg,(name _medic)] call dayz_rollingMessages;