diff --git a/SQF/dayz_code/medical/publicEH/medBandaged.sqf b/SQF/dayz_code/medical/publicEH/medBandaged.sqf index 2e13d92f1..b7aa1ac74 100644 --- a/SQF/dayz_code/medical/publicEH/medBandaged.sqf +++ b/SQF/dayz_code/medical/publicEH/medBandaged.sqf @@ -1,6 +1,5 @@ // animHealed.sqf private["_msg","_isSepsis","_unit","_medic","_display","_control"]; -//disableserialization; _unit = _this select 0; _medic = _this select 1; @@ -23,13 +22,6 @@ if (r_player_blood == r_player_bloodTotal) then { dayz_sourceBleeding = objNull; call fnc_usec_resetWoundPoints; -/* -//Ensure Control is visible -_display = uiNamespace getVariable 'DAYZ_GUI_display'; -_control = _display displayCtrl 1303; -_control ctrlShow false; -*/ - if (_medic != player) then { _msg = if (_isSepsis) then {"str_actions_medical_sepsisbandage_received"} else {"str_actions_medical_bandage_received"}; format [localize _msg,(name _medic)] call dayz_rollingMessages;