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@@ -11,7 +11,7 @@ s_player_maintain_area_preview = 1;
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_target = cursorTarget; // Plastic_Pole_EP1_DZ
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_objectClasses = ["ModularItems", "DZE_Housebase"] + DZE_ExtraMaintain;
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_range = ((DZE_PlotPole this select 0)+20); // set the max range for the maintain area
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_range = ((DZE_PlotPole select 0)+20); // set the max range for the maintain area
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_objects = nearestObjects [_target, _objectClasses, _range];
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//filter to only those that have 10% damage
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