mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Add winter camo nettings
Models made by @Helion4
This commit is contained in:
@@ -9,7 +9,6 @@ class BeltBuckle_DZE : Helper_Base_EP1 {
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hiddenSelectionsTextures[] = {"#(argb,8,8,3)color(1,0.5,0.5,0.5,ca)"};
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};
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// WorkBench_DZ
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class WorkBench_DZ: BuiltItems
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{
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scope = 2;
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@@ -121,6 +120,17 @@ class DesertCamoNet_DZ: Land_CamoNet_EAST_EP1
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vehicleClass = "DayZ Epoch Buildables";
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removeoutput[] = {{"desert_net_kit",1}};
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};
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class WinterCamoNet_DZ: Land_CamoNet_EAST_EP1
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{
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armor = 300;
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destrType = "DestructNo";
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scope = 2;
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offset[] = {0,9,0};
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model = "\z\addons\dayz_epoch_v\props\nets\CamoNet_EAST.p3d";
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displayName = $STR_EPOCH_WINTERCAMONET;
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vehicleClass = "DayZ Epoch Buildables";
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removeoutput[] = {{"winter_net_kit",1}};
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};
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class Land_CamoNet_EAST;
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class ForestCamoNet_DZ: Land_CamoNet_EAST
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{
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@@ -132,6 +142,17 @@ class ForestCamoNet_DZ: Land_CamoNet_EAST
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vehicleClass = "DayZ Epoch Buildables";
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removeoutput[] = {{"forest_net_kit",1}};
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};
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class WinterLargeCamoNet_DZ: Land_CamoNet_EAST
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{
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armor = 300;
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destrType = "DestructNo";
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scope = 2;
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offset[] = {0,9,0};
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model = "\z\addons\dayz_epoch_v\props\nets\CamoNetB_EAST.p3d";
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displayName = $STR_EPOCH_LARGEWINTERCAMONET;
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vehicleClass = "Fortifications";
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removeoutput[] = {{"winter_large_net_kit",1}};
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};
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class Land_CamoNetB_EAST_EP1;
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class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1
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{
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@@ -143,17 +164,6 @@ class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1
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vehicleClass = "DayZ Epoch Buildables";
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removeoutput[] = {{"desert_large_net_kit",1}};
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};
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class Land_Misc_deerstand;
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class DeerStand_DZ: Land_Misc_deerstand
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{
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armor = 300;
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// destrType = "DestructNo";
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scope = 2;
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offset[] = {0,5,0};
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displayName = $STR_EPOCH_DEERSTAND;
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vehicleClass = "DayZ Epoch Buildables";
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removeoutput[] = {{"deer_stand_kit",1}};
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};
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class Land_CamoNetB_EAST;
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class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST
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{
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@@ -165,7 +175,17 @@ class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST
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vehicleClass = "DayZ Epoch Buildables";
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removeoutput[] = {{"forest_large_net_kit",1}};
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};
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class Land_Misc_deerstand;
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class DeerStand_DZ: Land_Misc_deerstand
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{
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armor = 300;
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// destrType = "DestructNo";
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scope = 2;
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offset[] = {0,5,0};
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displayName = $STR_EPOCH_DEERSTAND;
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vehicleClass = "DayZ Epoch Buildables";
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removeoutput[] = {{"deer_stand_kit",1}};
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};
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class Land_Wall_Gate_Ind1_L;
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class MetalGate_DZ: Land_Wall_Gate_Ind1_L
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{
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@@ -267,19 +287,19 @@ class MetalPanel_DZ: BuiltItems
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};
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class Fort_RazorWire : BuiltItems {
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scope = 2;
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animated = 0;
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vehicleClass = "DayZ Epoch Buildables";
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model = "\ca\misc\Fort_Razorwire";
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icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa";
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offset[] = {0,1.5,0.5};
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accuracy = 0.3;
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mapSize = 5.5;
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displayName = $STR_EPOCH_WIRE;
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destrType = "DestructTent";
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armor = 100;
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GhostPreview = "Fort_RazorWirePreview";
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nounderground = 0;
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scope = 2;
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animated = 0;
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vehicleClass = "DayZ Epoch Buildables";
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model = "\ca\misc\Fort_Razorwire";
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icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa";
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offset[] = {0,1.5,0.5};
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accuracy = 0.3;
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mapSize = 5.5;
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displayName = $STR_EPOCH_WIRE;
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destrType = "DestructTent";
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armor = 100;
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GhostPreview = "Fort_RazorWirePreview";
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nounderground = 0;
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};
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class Sandbag1_DZ: BuiltItems
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