Add winter camo nettings

Models made by @Helion4
This commit is contained in:
AirwavesMan
2020-10-29 15:54:24 +01:00
parent ad8ca46482
commit 420ad26902
6 changed files with 112 additions and 36 deletions

View File

@@ -100,3 +100,55 @@ class forest_net_kit: CA_Magazine
};
};
};
class winter_net_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_WINTERCAMONET;
descriptionShort = $STR_EPOCH_CAMONET_DESC;
model = "\z\addons\dayz_communityassets\models\packed_net_green.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_packed_net_green_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "WinterCamoNet_DZ";
};
class Crafting
{
text = $STR_EPOCH_PLAYER_229;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"winter_large_net_kit",1}};
input[] = {{"winter_net_kit",3}};
};
};
};
class winter_large_net_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_LARGEWINTERCAMONET;
descriptionShort = $STR_EPOCH_LARGECAMONET_DESC;
model = "\z\addons\dayz_communityassets\models\packed_net_green.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_packed_net_green_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "WinterLargeCamoNet_DZ";
};
};
};

View File

@@ -16,8 +16,6 @@ class ItemTent : CA_Magazine
script = "spawn player_build;";
require[] = {};
create = "TentStorage";
//Bypass collision test
bypassCollision = "true";
};
class Crafting
{
@@ -58,8 +56,6 @@ class ItemDomeTent : CA_Magazine
script = "spawn player_build;";
require[] = {};
create = "DomeTentStorage";
//Bypass collision test
bypassCollision = "true";
};
class Crafting1
{

View File

@@ -9,7 +9,6 @@ class BeltBuckle_DZE : Helper_Base_EP1 {
hiddenSelectionsTextures[] = {"#(argb,8,8,3)color(1,0.5,0.5,0.5,ca)"};
};
// WorkBench_DZ
class WorkBench_DZ: BuiltItems
{
scope = 2;
@@ -121,6 +120,17 @@ class DesertCamoNet_DZ: Land_CamoNet_EAST_EP1
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"desert_net_kit",1}};
};
class WinterCamoNet_DZ: Land_CamoNet_EAST_EP1
{
armor = 300;
destrType = "DestructNo";
scope = 2;
offset[] = {0,9,0};
model = "\z\addons\dayz_epoch_v\props\nets\CamoNet_EAST.p3d";
displayName = $STR_EPOCH_WINTERCAMONET;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"winter_net_kit",1}};
};
class Land_CamoNet_EAST;
class ForestCamoNet_DZ: Land_CamoNet_EAST
{
@@ -132,6 +142,17 @@ class ForestCamoNet_DZ: Land_CamoNet_EAST
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"forest_net_kit",1}};
};
class WinterLargeCamoNet_DZ: Land_CamoNet_EAST
{
armor = 300;
destrType = "DestructNo";
scope = 2;
offset[] = {0,9,0};
model = "\z\addons\dayz_epoch_v\props\nets\CamoNetB_EAST.p3d";
displayName = $STR_EPOCH_LARGEWINTERCAMONET;
vehicleClass = "Fortifications";
removeoutput[] = {{"winter_large_net_kit",1}};
};
class Land_CamoNetB_EAST_EP1;
class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1
{
@@ -143,17 +164,6 @@ class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"desert_large_net_kit",1}};
};
class Land_Misc_deerstand;
class DeerStand_DZ: Land_Misc_deerstand
{
armor = 300;
// destrType = "DestructNo";
scope = 2;
offset[] = {0,5,0};
displayName = $STR_EPOCH_DEERSTAND;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"deer_stand_kit",1}};
};
class Land_CamoNetB_EAST;
class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST
{
@@ -165,7 +175,17 @@ class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"forest_large_net_kit",1}};
};
class Land_Misc_deerstand;
class DeerStand_DZ: Land_Misc_deerstand
{
armor = 300;
// destrType = "DestructNo";
scope = 2;
offset[] = {0,5,0};
displayName = $STR_EPOCH_DEERSTAND;
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"deer_stand_kit",1}};
};
class Land_Wall_Gate_Ind1_L;
class MetalGate_DZ: Land_Wall_Gate_Ind1_L
{
@@ -267,19 +287,19 @@ class MetalPanel_DZ: BuiltItems
};
class Fort_RazorWire : BuiltItems {
scope = 2;
animated = 0;
vehicleClass = "DayZ Epoch Buildables";
model = "\ca\misc\Fort_Razorwire";
icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa";
offset[] = {0,1.5,0.5};
accuracy = 0.3;
mapSize = 5.5;
displayName = $STR_EPOCH_WIRE;
destrType = "DestructTent";
armor = 100;
GhostPreview = "Fort_RazorWirePreview";
nounderground = 0;
scope = 2;
animated = 0;
vehicleClass = "DayZ Epoch Buildables";
model = "\ca\misc\Fort_Razorwire";
icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa";
offset[] = {0,1.5,0.5};
accuracy = 0.3;
mapSize = 5.5;
displayName = $STR_EPOCH_WIRE;
destrType = "DestructTent";
armor = 100;
GhostPreview = "Fort_RazorWirePreview";
nounderground = 0;
};
class Sandbag1_DZ: BuiltItems

View File

@@ -11,7 +11,7 @@ class ItemToolbox : ItemCore
class RemoveNet
{
text= $STR_EQUIP_TOOLBOX_ACTION_1;
script=";[['DesertCamoNet_DZ','ForestCamoNet_DZ','DesertLargeCamoNet_DZ','ForestLargeCamoNet_DZ'],10,'str_epoch_player_8'] call player_removeNearby;";
script=";[['DesertCamoNet_DZ','ForestCamoNet_DZ','WinterCamoNet_DZ','DesertLargeCamoNet_DZ','ForestLargeCamoNet_DZ','WinterLargeCamoNet_DZ'],10,'str_epoch_player_8'] call player_removeNearby;";
};
};
};