mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-19 22:52:56 +03:00
Add winter camo nettings
Models made by @Helion4
This commit is contained in:
@@ -100,3 +100,55 @@ class forest_net_kit: CA_Magazine
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};
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};
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};
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class winter_net_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_WINTERCAMONET;
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descriptionShort = $STR_EPOCH_CAMONET_DESC;
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model = "\z\addons\dayz_communityassets\models\packed_net_green.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_packed_net_green_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "WinterCamoNet_DZ";
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};
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class Crafting
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{
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text = $STR_EPOCH_PLAYER_229;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"winter_large_net_kit",1}};
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input[] = {{"winter_net_kit",3}};
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};
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};
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};
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class winter_large_net_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_LARGEWINTERCAMONET;
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descriptionShort = $STR_EPOCH_LARGECAMONET_DESC;
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model = "\z\addons\dayz_communityassets\models\packed_net_green.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_packed_net_green_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "WinterLargeCamoNet_DZ";
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};
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};
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};
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@@ -16,8 +16,6 @@ class ItemTent : CA_Magazine
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script = "spawn player_build;";
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require[] = {};
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create = "TentStorage";
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//Bypass collision test
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bypassCollision = "true";
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};
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class Crafting
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{
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@@ -58,8 +56,6 @@ class ItemDomeTent : CA_Magazine
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script = "spawn player_build;";
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require[] = {};
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create = "DomeTentStorage";
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//Bypass collision test
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bypassCollision = "true";
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};
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class Crafting1
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{
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@@ -9,7 +9,6 @@ class BeltBuckle_DZE : Helper_Base_EP1 {
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hiddenSelectionsTextures[] = {"#(argb,8,8,3)color(1,0.5,0.5,0.5,ca)"};
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};
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// WorkBench_DZ
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class WorkBench_DZ: BuiltItems
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{
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scope = 2;
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@@ -121,6 +120,17 @@ class DesertCamoNet_DZ: Land_CamoNet_EAST_EP1
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vehicleClass = "DayZ Epoch Buildables";
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removeoutput[] = {{"desert_net_kit",1}};
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};
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class WinterCamoNet_DZ: Land_CamoNet_EAST_EP1
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{
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armor = 300;
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destrType = "DestructNo";
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scope = 2;
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offset[] = {0,9,0};
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model = "\z\addons\dayz_epoch_v\props\nets\CamoNet_EAST.p3d";
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displayName = $STR_EPOCH_WINTERCAMONET;
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vehicleClass = "DayZ Epoch Buildables";
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removeoutput[] = {{"winter_net_kit",1}};
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};
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class Land_CamoNet_EAST;
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class ForestCamoNet_DZ: Land_CamoNet_EAST
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{
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@@ -132,6 +142,17 @@ class ForestCamoNet_DZ: Land_CamoNet_EAST
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vehicleClass = "DayZ Epoch Buildables";
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removeoutput[] = {{"forest_net_kit",1}};
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};
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class WinterLargeCamoNet_DZ: Land_CamoNet_EAST
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{
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armor = 300;
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destrType = "DestructNo";
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scope = 2;
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offset[] = {0,9,0};
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model = "\z\addons\dayz_epoch_v\props\nets\CamoNetB_EAST.p3d";
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displayName = $STR_EPOCH_LARGEWINTERCAMONET;
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vehicleClass = "Fortifications";
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removeoutput[] = {{"winter_large_net_kit",1}};
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};
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class Land_CamoNetB_EAST_EP1;
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class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1
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{
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@@ -143,17 +164,6 @@ class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1
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vehicleClass = "DayZ Epoch Buildables";
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removeoutput[] = {{"desert_large_net_kit",1}};
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};
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class Land_Misc_deerstand;
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class DeerStand_DZ: Land_Misc_deerstand
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{
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armor = 300;
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// destrType = "DestructNo";
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scope = 2;
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offset[] = {0,5,0};
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displayName = $STR_EPOCH_DEERSTAND;
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vehicleClass = "DayZ Epoch Buildables";
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removeoutput[] = {{"deer_stand_kit",1}};
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};
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class Land_CamoNetB_EAST;
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class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST
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{
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@@ -165,7 +175,17 @@ class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST
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vehicleClass = "DayZ Epoch Buildables";
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removeoutput[] = {{"forest_large_net_kit",1}};
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};
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class Land_Misc_deerstand;
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class DeerStand_DZ: Land_Misc_deerstand
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{
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armor = 300;
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// destrType = "DestructNo";
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scope = 2;
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offset[] = {0,5,0};
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displayName = $STR_EPOCH_DEERSTAND;
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vehicleClass = "DayZ Epoch Buildables";
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removeoutput[] = {{"deer_stand_kit",1}};
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};
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class Land_Wall_Gate_Ind1_L;
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class MetalGate_DZ: Land_Wall_Gate_Ind1_L
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{
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@@ -267,19 +287,19 @@ class MetalPanel_DZ: BuiltItems
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};
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class Fort_RazorWire : BuiltItems {
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scope = 2;
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animated = 0;
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vehicleClass = "DayZ Epoch Buildables";
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model = "\ca\misc\Fort_Razorwire";
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icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa";
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offset[] = {0,1.5,0.5};
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accuracy = 0.3;
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mapSize = 5.5;
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displayName = $STR_EPOCH_WIRE;
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destrType = "DestructTent";
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armor = 100;
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GhostPreview = "Fort_RazorWirePreview";
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nounderground = 0;
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scope = 2;
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animated = 0;
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vehicleClass = "DayZ Epoch Buildables";
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model = "\ca\misc\Fort_Razorwire";
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icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa";
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offset[] = {0,1.5,0.5};
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accuracy = 0.3;
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mapSize = 5.5;
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displayName = $STR_EPOCH_WIRE;
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destrType = "DestructTent";
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armor = 100;
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GhostPreview = "Fort_RazorWirePreview";
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nounderground = 0;
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};
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class Sandbag1_DZ: BuiltItems
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@@ -11,7 +11,7 @@ class ItemToolbox : ItemCore
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class RemoveNet
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{
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text= $STR_EQUIP_TOOLBOX_ACTION_1;
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script=";[['DesertCamoNet_DZ','ForestCamoNet_DZ','DesertLargeCamoNet_DZ','ForestLargeCamoNet_DZ'],10,'str_epoch_player_8'] call player_removeNearby;";
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script=";[['DesertCamoNet_DZ','ForestCamoNet_DZ','WinterCamoNet_DZ','DesertLargeCamoNet_DZ','ForestLargeCamoNet_DZ','WinterLargeCamoNet_DZ'],10,'str_epoch_player_8'] call player_removeNearby;";
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};
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};
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};
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