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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-18 18:26:39 +03:00
Update weapon accuarcy
Some weapons are inaccurate at a certain distance. Mostly because of wrong config entries from some weapon addons ive overtook. All weapons should be accurate now. This was not only a problem of the sd snipers. This also updates the scope optics of the Mk17 Sniper SD and the VSS. Thx to Jimmy, Goose and Th3-Hunter333 for letting me know.
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@@ -1,28 +1,27 @@
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class VSS_vintorez;
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class VSS_vintorez_DZE: VSS_vintorez
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{
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modelOptics = "\ca\weapons\optika_snpiere";
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opticsPPEffects[] = {"OpticsCHAbera3", "OpticsBlur3"};
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class OpticsModes
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{
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class Scope
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class Scope
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{
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discreteDistance[] = {100, 200, 300, 400, 500, 600, 700, 800};
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discreteDistanceInitIndex = 2;
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cameraDir = "";
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distanceZoomMax = 200;
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distanceZoomMin = 200;
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distanceZoomMax = 300;
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distanceZoomMin = 300;
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memoryPointCamera = "opticView";
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opticsDisablePeripherialVision = 1;
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opticsFlare = 1;
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opticsID = 1;
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opticsPPEffects[] = {
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"OpticsCHAbera2",
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"OpticsBlur3"
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};
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opticsPPEffects[] = {"OpticsCHAbera3", "OpticsBlur3"};
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opticsZoomInit = 0.0623;
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opticsZoomMax = 0.0623;
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opticsZoomMin = 0.0623;
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useModelOptics = 1;
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visionMode[] = {"Normal"};
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discreteDistance[] = {100, 150, 200, 250, 300, 350, 400, 500, 600, 700, 800};
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discreteDistanceInitIndex = 2;
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};
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class Ironsights: Scope
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{
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@@ -44,34 +43,34 @@ class VSS_vintorez_DZE: VSS_vintorez
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};
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class Single: Mode_SemiAuto
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{
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dispersion = 0.0018;
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dispersion = 0.00045;
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soundContinuous = 0;
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reloadTime = 0.1;
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recoil = "recoil_single_primary_4outof10";
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recoilProne = "recoil_single_primary_prone_4outof10";
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recoilProne = "recoil_single_primary_prone_3outof10";
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begin1[] = {"\dayz_epoch_c\sounds\weapons\vss_shot",1.0,1,50};
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soundBegin[] = {"begin1",1};
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minRange = 2;
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minRange = 0;
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minRangeProbab = 0.1;
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midRange = 250;
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midRange = 500;
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midRangeProbab = 0.7;
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maxRange = 500;
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maxRange = 1000;
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maxRangeProbab = 0.05;
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};
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class Full: Mode_FullAuto
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{
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dispersion = 0.0018;
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dispersion = 0.00045;
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soundContinuous = 0;
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reloadTime = 0.08;
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recoil = "recoil_auto_primary_3outof10";
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recoil = "recoil_auto_primary_4outof10";
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recoilProne = "recoil_auto_primary_prone_3outof10";
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begin1[] = {"\dayz_epoch_c\sounds\weapons\vss_shot",1.0,1,50};
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soundBegin[] = {"begin1",1};
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minRange = 0;
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minRangeProbab = 0.1;
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midRange = 60;
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midRange = 500;
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midRangeProbab = 0.7;
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maxRange = 100;
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maxRange = 1000;
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maxRangeProbab = 0.05;
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};
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