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fixes incorrect paths
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@@ -8,7 +8,7 @@ PixelShaderID="NormalMapSpecularDIMap";
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VertexShaderID="NormalMap";
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class Stage1
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{
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texture="dayz_equip\textures\tuna_norm.paa";
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texture="z\addons\dayz_epoch\textures\tuna_norm.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -20,7 +20,7 @@ class Stage1
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};
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class Stage2
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{
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texture="dayz_equip\textures\tuna_spec.paa";
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texture="z\addons\dayz_epoch\textures\tuna_spec.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -1,4 +1,4 @@
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surfaceInfo="ca\data\glass.bisurf";
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surfaceInfo="ca\data\penetration\glass.bisurf";
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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