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fixed fishing pole animation
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@@ -10,6 +10,11 @@ class MeleeFishingPole: MeleeWeapon
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{
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"Fishing_Swing"
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};
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handAnim[]=
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{
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"OFP2_ManSkeleton",
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"\dayz_weapons\anim\melee_hatchet_holding.rtm"
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};
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class ItemActions
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{
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class Use
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