Fix more dayz_serverKey from b5f3f306de

Thanks to @AirwavesMan for the heads up
Hopefully no more! :)
This commit is contained in:
oiad
2018-01-21 12:48:52 +13:00
parent b5f3f306de
commit 3e0ddef7b1
2 changed files with 3 additions and 4 deletions

View File

@@ -188,11 +188,11 @@ _object_killed = {
_exitReason = switch true do {
//Can't use owner because player may already be dead, can't use distance because player may be far from vehicle wreck
case (_clientKey == dayz_serverKey): {""};
case ([_clientKey,dayz_serverKey] call BIS_fnc_areEqual): {""};
case (_index < 0): {
format["Server_UpdateObject error: PUID NOT FOUND ON SERVER. PV ARRAY: %1",_this]
};
case ((dayz_serverClientKeys select _index) select 1 != _clientKey): {
case !([((dayz_serverClientKeys select _index) select 1),_clientKey] call BIS_fnc_areEqual): {
format["Server_UpdateObject error: CLIENT AUTH KEY INCORRECT OR UNRECOGNIZED. PV ARRAY: %1",_this]
};
case (alive _object && {!(_class isKindOf "TentStorage_base" or _class isKindOf "IC_Tent")}): {

View File

@@ -17,7 +17,6 @@ dayz_serverKey = [];
for "_i" from 0 to 12 do {
dayz_serverKey set [_i, ceil(random 128)];
};
dayz_serverKey = toString dayz_serverKey;
server_playerLogin = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerLogin.sqf";
server_playerSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSetup.sqf";
server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";