mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Fix death message killer inaccurate in some cases
This commit is contained in:
@@ -23,6 +23,7 @@
|
|||||||
[FIXED] Corpse markers are now deleted for bodies that are hidden.
|
[FIXED] Corpse markers are now deleted for bodies that are hidden.
|
||||||
[FIXED] Unable to sell classic 'ItemBloodbag' at traders. @oiad
|
[FIXED] Unable to sell classic 'ItemBloodbag' at traders. @oiad
|
||||||
[FIXED] The player building a shed, tent or other unlocked storage was unable to use its gear until relog when DZE_GodModeBase=true; @oiad
|
[FIXED] The player building a shed, tent or other unlocked storage was unable to use its gear until relog when DZE_GodModeBase=true; @oiad
|
||||||
|
[FIXED] Death message killer inaccurate when player is caused to bleed by one unit and then killed by a different unit shortly after. @oiad
|
||||||
|
|
||||||
[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
|
[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
|
||||||
[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
|
[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
|
||||||
|
|||||||
@@ -240,6 +240,7 @@ if (_damage > 0.4) then {
|
|||||||
//End body part scale
|
//End body part scale
|
||||||
//???????????
|
//???????????
|
||||||
if (!(player == _source) && (_isPlayer or (_isMan && !_isZombieHit))) then { //Scale shots from AI units the same as shots from players
|
if (!(player == _source) && (_isPlayer or (_isMan && !_isZombieHit))) then { //Scale shots from AI units the same as shots from players
|
||||||
|
dayz_sourceBleeding = _source; //Used for death messages
|
||||||
_scale = _scale + 800;
|
_scale = _scale + 800;
|
||||||
if (_isHeadHit) then {
|
if (_isHeadHit) then {
|
||||||
if (_ammo in MeleeAmmo) then {
|
if (_ammo in MeleeAmmo) then {
|
||||||
|
|||||||
Reference in New Issue
Block a user