Fix death message killer inaccurate in some cases

This commit is contained in:
ebayShopper
2017-03-31 18:30:39 -04:00
parent 6717b0c26e
commit 3dc71602c0
2 changed files with 2 additions and 0 deletions

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@@ -240,6 +240,7 @@ if (_damage > 0.4) then {
//End body part scale
//???????????
if (!(player == _source) && (_isPlayer or (_isMan && !_isZombieHit))) then { //Scale shots from AI units the same as shots from players
dayz_sourceBleeding = _source; //Used for death messages
_scale = _scale + 800;
if (_isHeadHit) then {
if (_ammo in MeleeAmmo) then {