mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-07 08:42:54 +03:00
0.981 + 1.7.6.1 CE
+ Increased raise horde distance to 65m. + decreased raise horde action timer to 7 seconds. + sync with 1.7.6.1 CE
This commit is contained in:
@@ -1,4 +1,4 @@
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private["_ammoType","_vehicle","_ammo","_weapon","_turret","_text","_array","type"];
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private["_ammoType","_vehicle","_ammo","_weapon","_turret","_text","_array"];
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_array = _this select 3;
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_vehicle = _array select 0;
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_weapon = _array select 1;
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@@ -1,10 +1,16 @@
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private["_hasbottleitem","_hastinitem","_bottletext","_tin1text","_tin2text","_tintext","_qty","_id"];
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private["_hasbottleitem","_hastinitem","_bottletext","_tin1text","_tin2text","_tintext","_qty","_dis","_sfx"];
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player removeAction s_player_boil;
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s_player_boil = -1;
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_hasbottleitem = "ItemWaterbottle" in magazines player;
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_hastinitem = ("TrashTinCan" in magazines player) or ("ItemSodaEmpty" in magazines player);
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_hastinitem = false;
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{
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if (_x in magazines player) then {
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_hastinitem = true;
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};
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} forEach boil_tin_cans;
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_bottletext = getText (configFile >> "CfgMagazines" >> "ItemWaterbottle" >> "displayName");
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_tin1text = getText (configFile >> "CfgMagazines" >> "TrashTinCan" >> "displayName");
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@@ -17,9 +23,14 @@ if (_hasbottleitem and _hastinitem) then {
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_qty = {_x == "ItemWaterbottle"} count magazines player;
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if ("ItemWaterbottle" in magazines player) then {
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player playActionNow "Medic";
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[player,"fillwater",0,false] call dayz_zombieSpeak;
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_id = [player,10,true,(getPosATL player)] spawn player_alertZombies;
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sleep _qty;
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sleep 1;
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_dis=10;
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_sfx = "cook";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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sleep 5;
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for "_x" from 1 to _qty do {
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player removeMagazine "ItemWaterbottle";
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player addMagazine "ItemWaterbottleBoiled";
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@@ -1,8 +1,6 @@
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private["_location","_isOk","_dir","_classname","_item"];
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_location = player modeltoworld [0,1,0];
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_location set [2,0];
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_isWater = (surfaceIsWater _location) or dayz_isSwimming;
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@@ -19,7 +17,6 @@ _hasbuilditem = _this in magazines player;
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if (!_hasbuilditem) exitWith {cutText [format[(localize "str_player_31"),_text,"build"] , "PLAIN DOWN"]};
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// Get inital direction of player
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_dir = getDir player;
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_offset_x = 0;
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@@ -83,8 +80,12 @@ if(!_cancel) then {
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player playActionNow "Medic";
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sleep 1;
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[player,"repair",0,false] call dayz_zombieSpeak;
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_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
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_dis=20;
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_sfx = "repair";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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sleep 5;
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player allowDamage false;
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@@ -94,7 +95,9 @@ if(!_cancel) then {
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cutText [format[localize "str_build_01",_text], "PLAIN DOWN"];
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["dayzPublishObj",[dayz_characterID,_object,[_dir,_location],_classname]] call callRpcProcedure;
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//["dayzPublishObj",[dayz_characterID,_object,[_dir,_location],_classname]] call callRpcProcedure;
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dayzPublishObj = [dayz_characterID,_object,[_dir,_location],_classname];
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publicVariable "dayzPublishObj";
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sleep 2;
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player allowDamage true;
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@@ -10,7 +10,9 @@ _category = (_this select 3) select 1;
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diag_log format["DEBUG TRADER OBJ: %1", _trader_id];
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["dayzTraderMenu",[_activatingPlayer,_trader_id,_category,_action]] call callRpcProcedure;
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//["dayzTraderMenu",[_activatingPlayer,_trader_id,_category,_action]] call callRpcProcedure;
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dayzTraderMenu = [_activatingPlayer,_trader_id,_category,_action];
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publicVariableServer "dayzTraderMenu";
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waitUntil {!isNil "dayzTraderMenuResult"};
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@@ -12,10 +12,10 @@ s_player_callzombies = 1;
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[player,"spotted",0,false] call dayz_zombieSpeak;
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_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
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_id = [player,65,true,(getPosATL player)] spawn player_alertZombies;
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// wait a bit
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sleep 15;
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sleep 7;
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// allow menu again
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s_player_callzombies = -1;
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@@ -14,8 +14,12 @@ _cookedmeat = meatcooked;
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_text = getText (configFile >> "CfgMagazines" >> _meatcooked >> "displayName");
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_qty = {_x == _meat} count magazines player;
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player playActionNow "Medic";
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[player,"cook",0,false] call dayz_zombieSpeak;
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_id = [player,20,true,(getPosATL player)] spawn player_alertZombies;
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_dis=6;
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_sfx = "cook";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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sleep _qty;
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for "_x" from 1 to _qty do {
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player removeMagazine _meat;
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@@ -1,3 +1,5 @@
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private["_object"];
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["dayzUpdateVehicle",[_this select 3,"all"]] call callRpcProcedure;
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//["dayzUpdateVehicle",[_this select 3,"all"]] call callRpcProcedure;
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dayzUpdateVehicle = [_this select 3,"all"];
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publicVariable "dayzUpdateVehicle";
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@@ -16,7 +16,12 @@ if ((_hasKnife or _hasKnifeBlunt) and !_hasHarvested) then {
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_text = getText (configFile >> "CfgVehicles" >> _type >> "displayName");
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player playActionNow "Medic";
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[player,"gut",0,false] call dayz_zombieSpeak;
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_dis=10;
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_sfx = "gut";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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_item setVariable["meatHarvested",true,true];
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_qty = 2;
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@@ -26,8 +31,6 @@ if ((_hasKnife or _hasKnifeBlunt) and !_hasHarvested) then {
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if (_hasKnifeBlunt) then { _qty = round(_qty / 2); };
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_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
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_array = [_item,_qty];
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if (local _item) then {
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@@ -10,7 +10,13 @@ if ("ItemJerrycanEmpty" in magazines player) then {
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player removeMagazine "ItemJerrycanEmpty";
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player addMagazine "ItemJerrycan";
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};
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[player,"refuel",0,false] call dayz_zombieSpeak;
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player playActionNow "Medic";
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_dis=10;
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_sfx = "refuel";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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cutText [format[(localize "str_player_09"),_qty], "PLAIN DOWN"];
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} else {
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cutText [(localize "str_player_10") , "PLAIN DOWN"];
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@@ -5,7 +5,9 @@ _activatingPlayer = _this select 1;
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diag_log format["DEBUG DEATH OBJ: %1", _this select 0];
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["dayzPlayerDeaths",[_activatingPlayer]] call callRpcProcedure;
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//["dayzPlayerDeaths",[_activatingPlayer]] call callRpcProcedure;
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dayzPlayerDeaths = [_activatingPlayer];
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publicVariableServer "dayzPlayerDeaths";
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waitUntil {!isNil "dayzPlayerDeathsResult"};
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@@ -1,4 +1,4 @@
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private["_array","_type","_classname","_holder","_config","_isOk","_muzzles","_playerID","_claimedBy","_text"];
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private["_array","_type","_classname","_holder","_config","_isOk","_muzzles","_playerID","_claimedBy","_text","_control","_dialog","_item","_val","_max","_bolts","_quivers","_quiver","_broken"];
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_array = _this select 3;
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_type = _array select 0;
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_classname = _array select 1;
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@@ -9,14 +9,27 @@ _text = getText (configFile >> _type >> _classname >> "displayName");
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_holder setVariable["claimed",_playerID,true];
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if(_classname isKindOf "TrapBear") exitwith {deleteVehicle _holder;};
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player playActionNow "PutDown";
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if (_classname == "MeleeCrowbar") then {
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player addMagazine 'crowbar_swing';
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} else {
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if (_classname == "MeleeHatchet") then {
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player addMagazine 'hatchet_swing';
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};
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if (_classname == "MeleeHatchet") then {
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player addMagazine 'hatchet_swing';
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};
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if (_classname == "MeleeMachete") then {
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player addMagazine 'Machete_swing';
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};
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_broken = false;
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if(_classname == "WoodenArrow") then {
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if (20 > random 100) then {
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_broken = true;
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};
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};
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if (_broken) exitWith { deleteVehicle _holder; cutText [localize "str_broken_arrow", "PLAIN DOWN"] };
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sleep 0.25;
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@@ -32,7 +45,7 @@ _config = (configFile >> _type >> _classname);
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_isOk = [player,_config] call BIS_fnc_invAdd;
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if (_isOk) then {
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deleteVehicle _holder;
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if (_classname in ["MeleeHatchet","MeleeCrowbar"]) then {
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if (_classname in ["MeleeHatchet","MeleeCrowbar","MeleeMachete"]) then {
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if (_type == "cfgWeapons") then {
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_muzzles = getArray(configFile >> "cfgWeapons" >> _classname >> "muzzles");
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@@ -49,10 +62,12 @@ if (_isOk) then {
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cutText [localize "STR_DAYZ_CODE_2", "PLAIN DOWN"];
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if (_classname == "MeleeCrowbar") then {
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player removeMagazine 'crowbar_swing';
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} else {
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if (_classname == "MeleeHatchet") then {
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player removeMagazine 'hatchet_swing';
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};
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};
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if (_classname == "MeleeHatchet") then {
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player removeMagazine 'hatchet_swing';
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};
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if (_classname == "MeleeMachete") then {
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player removeMagazine 'Machete_swing';
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};
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};
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@@ -16,7 +16,7 @@ _create = getArray (_config >> "ItemActions" >> "Toolbelt" >> "output") select
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_config2 = configFile >> "cfgWeapons" >> _create;
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//Remove magazines if needed
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if (_item in ["MeleeHatchet","MeleeCrowbar"]) then {
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if (_item in ["MeleeHatchet","MeleeCrowbar","MeleeMachete"]) then {
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_magType = ([] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines")) select 0;
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_meleeNum = ({_x == _magType} count magazines player);
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for "_i" from 1 to _meleeNum do {
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@@ -24,18 +24,32 @@ if (_item in ["MeleeHatchet","MeleeCrowbar"]) then {
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};
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};
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if (_item in ["ItemHatchet","ItemCrowbar","ItemMachete"]) then {
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switch (primaryWeapon player) do
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{
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case "MeleeHatchet": { "MeleeHatchet" call player_addToolbelt };
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case "MeleeCrowbar": { "MeleeCrowbar" call player_addToolbelt };
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case "MeleeMachete": { "MeleeMachete" call player_addToolbelt };
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};
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};
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_isOk = [player,_config2] call BIS_fnc_invAdd;
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if (_isOk) then {
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//Remove item
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player removeWeapon _item;
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//Add magazines if needed
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if (_create in ["MeleeHatchet","MeleeCrowbar"]) then {
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if (_create in ["MeleeHatchet","MeleeCrowbar","MeleeMachete"]) then {
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if (_create == "MeleeCrowbar") then {
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player addMagazine 'crowbar_swing';
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} else {
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};
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if (_create == "MeleeHatchet") then {
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player addMagazine 'hatchet_swing';
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};
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if (_create == "MeleeMachete") then {
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player addMagazine 'Machete_swing';
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};
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if (_type == "cfgWeapons") then {
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_muzzles = getArray(configFile >> "cfgWeapons" >> _create >> "muzzles");
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_wtype = ((weapons player) select 0);
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@@ -50,11 +64,15 @@ if (_isOk) then {
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cutText [localize "STR_DAYZ_CODE_2", "PLAIN DOWN"];
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//Add magazines back
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if (_item in ["MeleeHatchet","MeleeCrowbar"]) then {
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if (_item in ["MeleeHatchet","MeleeCrowbar","MeleeMachete"]) then {
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if (_item == "MeleeCrowbar") then {
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player addMagazine 'crowbar_swing';
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} else {
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};
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if (_item == "MeleeHatchet") then {
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player addMagazine 'hatchet_swing';
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};
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if (_item == "MeleeMachete") then {
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player addMagazine 'Machete_swing';
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};
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};
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};
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@@ -86,8 +86,12 @@ if (_hasrequireditem or _bypass) then {
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player playActionNow "Medic";
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sleep 1;
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[player,"repair",0,false] call dayz_zombieSpeak;
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_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
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_dis=20;
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_sfx = "repair";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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sleep 5;
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player allowDamage false;
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@@ -97,8 +101,10 @@ if (_hasrequireditem or _bypass) then {
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player reveal _object;
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cutText [format[localize "str_build_01",_text], "PLAIN DOWN"];
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["dayzPublishObj",[dayz_characterID,_object,[_dir,_location],_classname]] call callRpcProcedure;
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//["dayzPublishObj",[dayz_characterID,_object,[_dir,_location],_classname]] call callRpcProcedure;
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dayzPublishObj = [dayz_characterID,_object,[_dir,_location],_classname];
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publicVariable "dayzPublishObj";
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sleep 2;
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player allowDamage true;
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@@ -4,13 +4,16 @@ _item = _this;
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call gear_ui_init;
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if (["forest",dayz_surfaceType] call fnc_inString) then {
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_result = [player,"PartWoodPile"] call BIS_fnc_invAdd;
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if (_result) then {
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cutText [localize "str_player_25", "PLAIN DOWN"];
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} else {
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cutText [localize "str_player_24", "PLAIN DOWN"];
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};
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_id = [player,20,true,(getPosATL player)] spawn player_alertZombies;
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_result = [player,"PartWoodPile"] call BIS_fnc_invAdd;
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[player,"chopwood",0,false] call dayz_zombieSpeak;
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if (_result) then {
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cutText [localize "str_player_25", "PLAIN DOWN"];
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} else {
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cutText [localize "str_player_24", "PLAIN DOWN"];
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};
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[player,20,false,(getPosATL player)] spawn player_alertZombies;
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player playActionNow "Medic";
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sleep 3;
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} else {
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cutText [localize "str_player_23", "PLAIN DOWN"];
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};
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@@ -1,7 +1,9 @@
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private["_onLadder","_item","_hasdrinkitem","_config","_text","_sfx","_id","_display"];
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private["_onLadder","_itemorignal","_hasdrinkitem","_hasoutput","_config","_text","_sfx","_dis","_id","_itemtodrop","_nearByPile","_item","_display"];
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disableserialization;
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call gear_ui_init;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]};
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if (vehicle player != player) exitWith {cutText ["You may not drink while in a vehicle", "PLAIN DOWN"]};
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@@ -9,31 +11,60 @@ if (vehicle player != player) exitWith {cutText ["You may not drink while in a v
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//Force players to wait 3 mins to drink again
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//if (dayz_lastDrink < 180) exitWith {cutText ["You may not drink, your not thirsty", "PLAIN DOWN"]};
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_item = _this;
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_hasdrinkitem = _item in magazines player;
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_itemorignal = _this;
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_hasdrinkitem = _itemorignal in magazines player;
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_hasoutput = _itemorignal in drink_with_output;
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_config = configFile >> "CfgMagazines" >> _item;
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_config = configFile >> "CfgMagazines" >> _itemorignal;
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_text = getText (_config >> "displayName");
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_sfx = getText (_config >> "sfx");
|
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//getting type of sfx (now just drink od soda open and drink)
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_sfx = getText (_config >> "sfx");
|
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if (!_hasdrinkitem) exitWith {cutText [format[(localize "str_player_31"),_text,"drink"] , "PLAIN DOWN"]};
|
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|
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player playActionNow "PutDown";
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player removeMagazine _item;
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player removeMagazine _itemorignal;
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sleep 1;
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[player,_sfx,0,false] call dayz_zombieSpeak;
|
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|
||||
if (_item == "ItemWaterbottle" or _item == "ItemWaterbottleBoiled") then {
|
||||
player addMagazine "ItemWaterbottleUnfilled";
|
||||
if ((random 15 < 1) and (_item == "ItemWaterbottle")) then {
|
||||
r_player_infected = true;
|
||||
player setVariable["USEC_infected",true];
|
||||
};
|
||||
//_id = [player,5,true,(getPosATL player)] spawn player_alertZombies;
|
||||
} else {
|
||||
player addMagazine "ItemSodaEmpty";
|
||||
_id = [player,10,true,(getPosATL player)] spawn player_alertZombies;
|
||||
if (["ItemWaterbottle",_itemorignal] call fnc_inString) then {
|
||||
//low alert and sound radius
|
||||
_dis=5;
|
||||
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
player addMagazine "ItemWaterbottleUnfilled";
|
||||
};
|
||||
if (["ItemSoda",_itemorignal] call fnc_inString) then {
|
||||
//higher alert and sound radius
|
||||
_dis=10;
|
||||
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
_id = [player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
};
|
||||
|
||||
if (_hasoutput) then{
|
||||
// Selecting output
|
||||
_itemtodrop = drink_output select (drink_with_output find _itemorignal);
|
||||
|
||||
sleep 3;
|
||||
_nearByPile= nearestObjects [(position player), ["WeaponHolder","WeaponHolderBase"],2];
|
||||
if (count _nearByPile ==0) then {
|
||||
_item = createVehicle ["WeaponHolder", position player, [], 0.0, "CAN_COLLIDE"];
|
||||
} else {
|
||||
_item = _nearByPile select 0;
|
||||
};
|
||||
_item addMagazineCargoGlobal [_itemtodrop,1];
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//add infection chance for "ItemWaterbottle",
|
||||
if ((random 15 < 1) and (_itemorignal == "ItemWaterbottle")) then {
|
||||
r_player_infected = true;
|
||||
player setVariable["USEC_infected",true,true];
|
||||
};
|
||||
|
||||
player setVariable ["messing",[dayz_hunger,dayz_thirst],true];
|
||||
|
||||
dayz_lastDrink = time;
|
||||
|
||||
@@ -16,6 +16,8 @@ for "_i" from 1 to _meleeNum do {
|
||||
|
||||
player removeWeapon _item;
|
||||
if (_item == "MeleeHatchet") then {_item = "ItemHatchet";};
|
||||
if (_item == "MeleeCrowbar") then {_item = "ItemCrowbar";};
|
||||
if (_item == "MeleeMachete") then {_item = "ItemMachete";};
|
||||
_bag = createVehicle [format["WeaponHolder_%1",_item],getPosATL player,[], 0, "CAN_COLLIDE"];
|
||||
_bag setdir (getDir player);
|
||||
player reveal _bag;
|
||||
@@ -1,4 +1,4 @@
|
||||
private["_onLadder","_item","_hasfooditem","_rawfood","_cookedfood","_config","_text","_regen","_id","_display"];
|
||||
private["_onLadder","_itemorignal","_hasfooditem","_rawfood","_cookedfood","_hasoutput","_config","_text","_regen","_dis","_sfx","_Cookedtime","_itemtodrop","_nearByPile","_item","_display"];
|
||||
disableserialization;
|
||||
call gear_ui_init;
|
||||
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
|
||||
@@ -9,46 +9,60 @@ if (vehicle player != player) exitWith {cutText ["You may not eat while in a veh
|
||||
//Force players to wait 3 mins to eat again
|
||||
//if (dayz_lastMeal < 180) exitWith {cutText ["You may not eat, you're already full", "PLAIN DOWN"]};
|
||||
|
||||
_item = _this;
|
||||
_hasfooditem = _item in magazines player;
|
||||
_itemorignal = _this;
|
||||
_hasfooditem = _itemorignal in magazines player;
|
||||
|
||||
//_rawfood = _item in ["FoodSteakRaw","FoodmeatRaw","FoodbeefRaw","FoodmuttonRaw","FoodchickenRaw","FoodrabbitRaw","FoodbaconRaw"];
|
||||
//_cookedfood = _item in ["FoodSteakCooked","FoodmeatCooked","FoodbeefCooked","FoodmuttonCooked","FoodchickenCooked","FoodrabbitCooked","FoodbaconCooked"];
|
||||
_rawfood = _itemorignal in meatraw;
|
||||
_cookedfood = _itemorignal in meatcooked;
|
||||
_hasoutput = _itemorignal in food_with_output;
|
||||
|
||||
_badfood = _item in badfood;
|
||||
_rawfood = _item in meatraw;
|
||||
_cookedfood = _item in meatcooked;
|
||||
|
||||
_config = configFile >> "CfgMagazines" >> _item;
|
||||
_config = configFile >> "CfgMagazines" >> _itemorignal;
|
||||
_text = getText (_config >> "displayName");
|
||||
_regen = getNumber (_config >> "bloodRegen");
|
||||
|
||||
if (!_hasfooditem) exitWith {cutText [format[(localize "str_player_31"),_text,"consume"] , "PLAIN DOWN"]};
|
||||
|
||||
player playActionNow "PutDown";
|
||||
player removeMagazine _item;
|
||||
player removeMagazine _itemorignal;
|
||||
sleep 1;
|
||||
|
||||
_dis=6;
|
||||
_sfx = "eat";
|
||||
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
|
||||
|
||||
if (dayz_lastMeal < 3600) then {
|
||||
if (_item == "FoodSteakCooked") then {
|
||||
if (_itemorignal == "FoodSteakCooked") then {
|
||||
//_regen = _regen * (10 - (10 max ((time - _Cookedtime) / 3600)));
|
||||
};
|
||||
};
|
||||
|
||||
if (_hasoutput) then{
|
||||
// Selecting output
|
||||
_itemtodrop = food_output select (food_with_output find _itemorignal);
|
||||
|
||||
sleep 3;
|
||||
_nearByPile= nearestObjects [(position player), ["WeaponHolder","WeaponHolderBase"],2];
|
||||
if (count _nearByPile ==0) then {
|
||||
_item = createVehicle ["WeaponHolder", position player, [], 0.0, "CAN_COLLIDE"];
|
||||
} else {
|
||||
_item = _nearByPile select 0;
|
||||
};
|
||||
_item addMagazineCargoGlobal [_itemtodrop,1];
|
||||
};
|
||||
|
||||
if ( _rawfood and (random 15 < 1)) then {
|
||||
r_player_infected = true;
|
||||
player setVariable["USEC_infected",true];
|
||||
player setVariable["USEC_infected",true,true];
|
||||
};
|
||||
|
||||
if ( _badfood and (random 7 < 1)) then {
|
||||
r_player_infected = true;
|
||||
player setVariable["USEC_infected",true];
|
||||
};
|
||||
|
||||
[player,"eat",0,false] call dayz_zombieSpeak;
|
||||
|
||||
if (!_rawfood and !_cookedfood) then{
|
||||
player addMagazine "TrashTinCan";
|
||||
player setVariable["USEC_infected",true,true];
|
||||
};
|
||||
|
||||
r_player_blood = r_player_blood + _regen;
|
||||
@@ -60,13 +74,13 @@ player setVariable ["messing",[dayz_hunger,dayz_thirst],true];
|
||||
player setVariable["USEC_BloodQty",r_player_blood,true];
|
||||
player setVariable["medForceUpdate",true];
|
||||
|
||||
["dayzPlayerSave",[player,[],true]] call callRpcProcedure;
|
||||
//["dayzPlayerSave",[player,[],true]] call callRpcProcedure;
|
||||
dayzPlayerSave = [player,[],true];
|
||||
publicVariable "dayzPlayerSave";
|
||||
|
||||
dayz_lastMeal = time;
|
||||
dayz_hunger = 0;
|
||||
|
||||
_id = [player,5,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
//Ensure Control is visible
|
||||
_display = uiNamespace getVariable 'DAYZ_GUI_display';
|
||||
(_display displayCtrl 1301) ctrlShow true;
|
||||
|
||||
@@ -14,7 +14,8 @@ waitUntil { animationState player != "amovpknlmstpslowwrfldnon_amovpercmstpsrasw
|
||||
sleep 2;
|
||||
//_object setpos _position;
|
||||
_object setvectorup [0,0,1];
|
||||
_id = [player,20,true,(getPosATL player)] spawn player_alertZombies;
|
||||
[player,"scream",0,true] call dayz_zombieSpeak;
|
||||
[player,20,true,(getPosATL player)] spawn player_alertZombies;
|
||||
sleep 3;
|
||||
|
||||
|
||||
|
||||
@@ -1,44 +1,109 @@
|
||||
private["_item"];
|
||||
private["_item","_config","_consume","_create","_item_ammo","_consume_magsize","_create_magsize","_consume_type","_slotstart","_slotend","_dialog","_qty_total_ammo","_qty_consume_ammo","_qty_create_ammo","_qty_consume_mags","_qty_create_mags","_qty_free_slots","_control","_i","_mag","_qtynew_create_ammo","_qtynew_consume_ammo","_qtynew_create_mags","_qtynew_consume_mags","_qtynew_consume_mags_full","_qtynew_create_mags_full","_qtynew_consume_ammo_rest","_qtynew_create_ammo_rest","_avaliable_slots"];
|
||||
|
||||
disableSerialization;
|
||||
_item = _this;
|
||||
_config = configFile >> "CfgMagazines" >> _item;
|
||||
call gear_ui_init;
|
||||
|
||||
_consume = getArray (_config >> "ItemActions" >> "ReloadMag" >> "use");
|
||||
_create = getArray (_config >> "ItemActions" >> "ReloadMag" >> "output");
|
||||
|
||||
_textConsume = getText(configFile >> "CfgMagazines" >> (_consume select 0) >> "displayName");
|
||||
_textCreate = getText(configFile >> "CfgMagazines" >> (_create select 0) >> "displayName");
|
||||
//_qtyConsume = getText(configFile >> "CfgMagazines" >> (_consume select 0) >> "count");
|
||||
//_qtyCreate = getText(configFile >> "CfgMagazines" >> (_create select 0) >> "count");
|
||||
//note - one slot ammo can be used!
|
||||
|
||||
|
||||
_amountNeed = count _consume;
|
||||
_amountHas = {_x == (_consume select 0)} count magazines player;
|
||||
_amountMake = count _create;
|
||||
_item = _this;
|
||||
|
||||
_qty = 0;
|
||||
if (_amountNeed == 1 and _amountMake == 1) then {
|
||||
_control = uiNamespace getVariable 'uiControl';
|
||||
_qty = gearSlotAmmoCount _control;
|
||||
_config = configFile >> "CfgMagazines" >> _item;
|
||||
|
||||
_consume = getArray (_config >> "ItemActions" >> "ReloadMag" >> "use") select 0;
|
||||
_create = getArray (_config >> "ItemActions" >> "ReloadMag" >> "output") select 0;
|
||||
|
||||
_item_ammo = gearSlotAmmoCount (uiNamespace getVariable 'uiControl');
|
||||
|
||||
//add check if weapon can use create (if not - show message)
|
||||
|
||||
player playActionNow "PutDown";
|
||||
|
||||
_consume_magsize = getNumber(configFile >> "CfgMagazines" >> _consume >> "count");
|
||||
_create_magsize = getNumber(configFile >> "CfgMagazines" >> _create >> "count");
|
||||
|
||||
_consume_type = getNumber(configFile >> "CfgMagazines" >> _consume >> "type");
|
||||
|
||||
//primary/secondary mags?
|
||||
_slotstart = 0;
|
||||
_slotend = 0;
|
||||
if (_consume_type == 256) then {
|
||||
_slotstart = 109;
|
||||
_slotend = 120;
|
||||
};
|
||||
if ( _consume_type == 16) then {
|
||||
_slotstart = 122;
|
||||
_slotend = 129;
|
||||
};
|
||||
|
||||
_hasInput = (_amountNeed <= _amountHas);
|
||||
player playActionNow "PutDown";
|
||||
if (_hasInput) then {
|
||||
//Take Items
|
||||
{
|
||||
player removeMagazine _x;
|
||||
} forEach _consume;
|
||||
sleep 1;
|
||||
//Give Items
|
||||
{
|
||||
if (_qty > 0) then {
|
||||
player addMagazine [_x,_qty];
|
||||
} else {
|
||||
player addMagazine _x;
|
||||
};
|
||||
} forEach _create;
|
||||
cutText [format[(localize "str_player_29"),_amountMake,_textCreate], "PLAIN DOWN"];
|
||||
_dialog = findDisplay 106;
|
||||
|
||||
_qty_total_ammo = 0;
|
||||
_qty_consume_ammo = 0;
|
||||
_qty_create_ammo = 0;
|
||||
_qty_consume_mags = 0;
|
||||
_qty_create_mags = 0;
|
||||
_qty_free_slots = 0;
|
||||
for "_i" from _slotstart to _slotend do {
|
||||
_control =_dialog displayCtrl _i;
|
||||
_mag = gearSlotData _control;
|
||||
if (_mag == _consume) then {
|
||||
_qty_total_ammo = _qty_total_ammo + gearSlotAmmoCount _control;
|
||||
_qty_consume_ammo = _qty_consume_ammo + gearSlotAmmoCount _control;
|
||||
_qty_consume_mags = _qty_consume_mags+1;
|
||||
};
|
||||
if (_mag == _create) then {
|
||||
_qty_total_ammo = _qty_total_ammo + gearSlotAmmoCount _control;
|
||||
_qty_create_ammo = _qty_create_ammo + gearSlotAmmoCount _control;
|
||||
_qty_create_mags = _qty_create_mags+1;
|
||||
};
|
||||
if (_mag == "") then {
|
||||
_qty_free_slots = _qty_free_slots + 1;
|
||||
};
|
||||
};
|
||||
|
||||
_qtynew_create_ammo = 0;
|
||||
_qtynew_consume_ammo = 0;
|
||||
_qtynew_create_mags = 0;
|
||||
_qtynew_consume_mags = 0;
|
||||
|
||||
_qtynew_consume_mags_full = 0;
|
||||
_qtynew_create_mags_full = 0;
|
||||
_qtynew_consume_ammo_rest = 0;
|
||||
_qtynew_create_ammo_rest = 0;
|
||||
|
||||
|
||||
if ( _consume_magsize > _create_magsize) then {
|
||||
_qtynew_create_ammo = _qty_create_ammo + _item_ammo;
|
||||
_qtynew_consume_ammo = _qty_consume_ammo - _item_ammo;
|
||||
_qtynew_create_mags = ceil(_qtynew_create_ammo/_create_magsize);
|
||||
_qtynew_consume_mags = ceil(_qtynew_consume_ammo/_consume_magsize);
|
||||
} else {
|
||||
cutText [format[(localize "str_player_28"),_amountNeed,_textConsume], "PLAIN DOWN"];
|
||||
_qtynew_create_ammo = _qty_total_ammo;
|
||||
_qtynew_consume_ammo = 0;
|
||||
};
|
||||
|
||||
if ((_qtynew_create_mags + _qtynew_consume_mags) > _avaliable_slots) exitWith {
|
||||
cutText [localize "STR_DAYZ_CODE_2", "PLAIN DOWN"];
|
||||
};
|
||||
_qtynew_consume_mags_full = floor(_qtynew_consume_ammo/_consume_magsize);
|
||||
_qtynew_create_mags_full = floor(_qtynew_create_ammo/_create_magsize);
|
||||
_qtynew_consume_ammo_rest = _qtynew_consume_ammo - (_qtynew_consume_mags_full*_consume_magsize);
|
||||
_qtynew_create_ammo_rest = _qtynew_create_ammo - (_qtynew_create_mags_full*_create_magsize);
|
||||
|
||||
//remove all _consume and _create mags (we already have total ammo count)
|
||||
player removeMagazines _consume;
|
||||
player removeMagazines _create;
|
||||
|
||||
for "_i" from 1 to _qtynew_consume_mags_full do {
|
||||
player addMagazine _consume;
|
||||
};
|
||||
if (_qtynew_consume_ammo_rest != 0) then {
|
||||
player addMagazine [_consume,_qtynew_consume_ammo_rest];
|
||||
};
|
||||
for "_i" from 1 to _qtynew_create_mags_full do {
|
||||
player addMagazine _create;
|
||||
};
|
||||
if (_qtynew_create_ammo_rest != 0) then {
|
||||
player addMagazine [_create,_qtynew_create_ammo_rest];
|
||||
};
|
||||
@@ -1,5 +1,5 @@
|
||||
//Let Zeds know
|
||||
_id = [player,4,true,(getPosATL player)] spawn player_alertZombies;
|
||||
[player,4,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
//display gui (temp hint)
|
||||
|
||||
|
||||
@@ -19,14 +19,12 @@ _isZombie = _ent isKindOf "zZombie_base";
|
||||
if (_ent isKindOf "Animal" or _isZombie) then {
|
||||
_ent setDamage 1;
|
||||
} else {
|
||||
["usecBreakLegs",[_unit,player]] call broadcastRpcCallAll;
|
||||
//["usecBreakLegs",[_unit,player]] call broadcastRpcCallAll;
|
||||
usecBreakLegs = [_unit,player];
|
||||
publicVariable "usecBreakLegs";
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
[player,"hit",0,false] call dayz_zombieSpeak;
|
||||
|
||||
|
||||
player switchmove "";
|
||||
|
||||
|
||||
@@ -63,7 +63,9 @@ if(!(alive _item)) then {
|
||||
dayz_lastMeal = time;
|
||||
dayz_hunger = 0;
|
||||
|
||||
["dayzPlayerSave",[player,[],true]] call callRpcProcedure;
|
||||
//["dayzPlayerSave",[player,[],true]] call callRpcProcedure;
|
||||
dayzPlayerSave = [player,[],true];
|
||||
publicVariable "dayzPlayerSave";
|
||||
|
||||
[player,"eat",0,false] call dayz_zombieSpeak;
|
||||
|
||||
@@ -89,6 +91,4 @@ if(!(alive _item)) then {
|
||||
player switchmove "";
|
||||
};
|
||||
|
||||
|
||||
|
||||
s_player_butcher = -1;
|
||||
@@ -15,14 +15,16 @@ player removeMagazine "ItemJerrycan";
|
||||
player addMagazine "ItemJerrycanEmpty";
|
||||
|
||||
player playActionNow "Medic";
|
||||
[player,"refuel",0,false] call dayz_zombieSpeak;
|
||||
|
||||
_id = [player,20,true,(getPosATL player)] spawn player_alertZombies;
|
||||
_dis=10;
|
||||
_sfx = "refuel";
|
||||
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
sleep 6;
|
||||
|
||||
//apply newFuel to vehicle on every peer
|
||||
["dayzSetFuel",[_vehicle,_newFuel]] call broadcastRpcCallAll;
|
||||
dayzSetFuel = [_vehicle,_newFuel];
|
||||
dayzSetFuel spawn local_setFuel;
|
||||
publicVariable "dayzSetFuel";
|
||||
|
||||
cutText [format[localize "str_player_05",_nameType,_canSize], "PLAIN DOWN"];
|
||||
sleep 1;
|
||||
|
||||
@@ -38,6 +38,8 @@ _counter = 0;
|
||||
while {_isOk} do {
|
||||
|
||||
player playActionNow "Medic";
|
||||
_dis=20;
|
||||
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
@@ -54,7 +56,8 @@ while {_isOk} do {
|
||||
if (_started and !_isMedic) then {
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
[player,"repair",0,false] call dayz_zombieSpeak;
|
||||
_sfx = "repair";
|
||||
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
};
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false;
|
||||
@@ -84,7 +87,11 @@ while {_isOk} do {
|
||||
// Remove only if player waited
|
||||
if (_proceed) then {
|
||||
cutText [format["De-constructing %1.",_objType], "PLAIN DOWN"];
|
||||
["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
|
||||
|
||||
//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
|
||||
dayzDeleteObj = [_objectID,_objectUID];
|
||||
publicVariableServer "dayzDeleteObj";
|
||||
|
||||
deleteVehicle _obj;
|
||||
} else {
|
||||
r_interrupt = false;
|
||||
|
||||
@@ -14,7 +14,6 @@ _section = _part in magazines player;
|
||||
_nameType = getText(configFile >> "cfgVehicles" >> _type >> "displayName");
|
||||
_namePart = getText(configFile >> "cfgMagazines" >> _part >> "displayName");
|
||||
|
||||
{_vehicle removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
|
||||
s_player_repair_crtl = 1;
|
||||
|
||||
if (_section and _hasToolbox) then {
|
||||
@@ -30,13 +29,22 @@ if (_section and _hasToolbox) then {
|
||||
//Fix the part
|
||||
_selection = getText(configFile >> "cfgVehicles" >> _type >> "HitPoints" >> _hitpoint >> "name");
|
||||
//vehicle is owned by whoever is in it, so we have to have each client try and fix it
|
||||
["dayzSetFix",[_vehicle,_selection,0],_vehicle] call broadcastRpcCallIfLocal;
|
||||
//["dayzSetFix",[_vehicle,_selection,0],_vehicle] call broadcastRpcCallIfLocal;
|
||||
|
||||
dayzSetFix = [_vehicle,_selection,0];
|
||||
publicVariable "dayzSetFix";
|
||||
//if (local _vehicle) then {
|
||||
dayzSetFix call object_setFixServer;
|
||||
//};
|
||||
|
||||
player playActionNow "Medic";
|
||||
sleep 1;
|
||||
|
||||
[player,"repair",0,false] call dayz_zombieSpeak;
|
||||
null = [player,50,true,(getPosATL player)] spawn player_alertZombies;
|
||||
_dis=20;
|
||||
_sfx = "repair";
|
||||
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
sleep 5;
|
||||
_vehicle setvelocity [0,0,1];
|
||||
|
||||
@@ -48,6 +56,8 @@ if (_section and _hasToolbox) then {
|
||||
cutText [format["You need %1 to repair this",_namePart], "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
|
||||
dayz_myCursorTarget = objNull;
|
||||
|
||||
//check if repaired fully
|
||||
_hitpoints = _vehicle call vehicle_getHitpoints;
|
||||
@@ -62,8 +72,12 @@ _allFixed = true;
|
||||
//update if repaired
|
||||
if (_allFixed) then {
|
||||
_vehicle setDamage 0;
|
||||
["dayzUpdateVehicle",[_vehicle,"repair"]] call callRpcProcedure;
|
||||
//["dayzUpdateVehicle",[_vehicle,"repair"]] call callRpcProcedure;
|
||||
dayzSetFix = [_vehicle,_selection,0];
|
||||
publicVariable "dayzSetFix";
|
||||
if (local _vehicle) then {
|
||||
dayzSetFix call object_setFixServer;
|
||||
};
|
||||
};
|
||||
|
||||
dayz_myCursorTarget = objNull;
|
||||
s_player_repair_crtl = -1;
|
||||
@@ -44,7 +44,13 @@ if (_hasToolbox) then {
|
||||
_selection = getText(configFile >> "cfgVehicles" >> _type >> "HitPoints" >> _hitpoint >> "name");
|
||||
|
||||
//vehicle is owned by whoever is in it, so we have to have each client try and fix it
|
||||
["dayzSetFix",[_vehicle,_selection,1],_vehicle] call broadcastRpcCallIfLocal;
|
||||
//["dayzSetFix",[_vehicle,_selection,1],_vehicle] call broadcastRpcCallIfLocal;
|
||||
|
||||
dayzSetFix = [_vehicle,_selection,1];
|
||||
publicVariable "dayzSetFix";
|
||||
//if (local _vehicle) then {
|
||||
dayzSetFix call object_setFixServer;
|
||||
//}
|
||||
|
||||
player playActionNow "Medic";
|
||||
sleep 1;
|
||||
|
||||
@@ -10,7 +10,9 @@ _category = (_this select 3) select 1;
|
||||
|
||||
diag_log format["DEBUG TRADER OBJ: %1", _trader_id];
|
||||
|
||||
["dayzTraderMenu",[_activatingPlayer,_trader_id,_category,_action]] call callRpcProcedure;
|
||||
//["dayzTraderMenu",[_activatingPlayer,_trader_id,_category,_action]] call callRpcProcedure;
|
||||
dayzTraderMenu = [_activatingPlayer,_trader_id,_category,_action];
|
||||
publicVariableServer "dayzTraderMenu";
|
||||
|
||||
waitUntil {!isNil "dayzTraderMenuResult"};
|
||||
|
||||
|
||||
@@ -24,7 +24,11 @@ if (_newFuel > 0) then {
|
||||
sleep 6;
|
||||
|
||||
//apply newFuel to vehicle on every peer
|
||||
["dayzSetFuel",[_vehicle,_newFuel]] call broadcastRpcCallAll;
|
||||
//["dayzSetFuel",[_vehicle,_newFuel]] call broadcastRpcCallAll;
|
||||
|
||||
dayzSetFuel = [_vehicle,_newFuel];
|
||||
dayzSetFuel spawn local_setFuel;
|
||||
publicVariable "dayzSetFuel";
|
||||
|
||||
cutText [format["%1 has been drained for %2 litres of Fuel",_nameType,_canSize], "PLAIN DOWN"];
|
||||
sleep 1;
|
||||
|
||||
@@ -41,9 +41,11 @@ if (!_isOk) then {
|
||||
//wait a bit
|
||||
player playActionNow "Medic";
|
||||
sleep 1;
|
||||
[player,"tentunpack",0,false] call dayz_zombieSpeak;
|
||||
|
||||
_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
|
||||
_dis=20;
|
||||
_sfx = "tentunpack";
|
||||
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
sleep 5;
|
||||
//place tent (local)
|
||||
@@ -57,7 +59,9 @@ if (!_isOk) then {
|
||||
|
||||
//player setVariable ["tentUpdate",["Land_A_tent",_dir,_location,[dayz_tentWeapons,dayz_tentMagazines,dayz_tentBackpacks]],true];
|
||||
|
||||
["dayzPublishObj",[dayz_characterID,_tent,[_dir,_location],"TentStorage"]] call callRpcProcedure;
|
||||
//["dayzPublishObj",[dayz_characterID,_tent,[_dir,_location],"TentStorage"]] call callRpcProcedure;
|
||||
dayzPublishObj = [dayz_characterID,_tent,[_dir,_location],"TentStorage"];
|
||||
publicVariable "dayzPublishObj";
|
||||
|
||||
cutText [localize "str_success_tent_pitch", "PLAIN DOWN"];
|
||||
} else {
|
||||
|
||||
@@ -28,8 +28,10 @@ if(_buy_o_sell == "buy") then {
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
|
||||
//["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
dayzTradeObject = [_activatingPlayer,_traderID,_bos];
|
||||
publicVariableServer "dayzTradeObject";
|
||||
|
||||
diag_log format["DEBUG Starting to wait for answer: %1", dayzTradeObject];
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
@@ -63,7 +65,10 @@ if (_qty >= _qty_in) then {
|
||||
clearWeaponCargoGlobal _veh;
|
||||
clearMagazineCargoGlobal _veh;
|
||||
|
||||
["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,dayz_playerUID]] call callRpcProcedure;
|
||||
//["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,dayz_playerUID]] call callRpcProcedure;
|
||||
dayzPublishVeh = [_veh,[_dir,_location],_part_out,false,dayz_playerUID];
|
||||
publicVariableServer "dayzPublishVeh";
|
||||
|
||||
|
||||
_veh call fnc_vehicleEventHandler;
|
||||
|
||||
@@ -78,7 +83,10 @@ if (_qty >= _qty_in) then {
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
|
||||
["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
|
||||
//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
|
||||
dayzDeleteObj = [_objectID,_objectUID];
|
||||
publicVariableServer "dayzDeleteObj";
|
||||
|
||||
|
||||
deleteVehicle _obj;
|
||||
|
||||
|
||||
@@ -28,7 +28,10 @@ if(_buy_o_sell == "buy") then {
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
//["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
dayzTradeObject = [_activatingPlayer,_traderID,_bos];
|
||||
publicVariableServer "dayzTradeObject";
|
||||
|
||||
|
||||
diag_log format["DEBUG Starting to wait for answer: %1", dayzTradeObject];
|
||||
|
||||
@@ -69,7 +72,9 @@ if (_qty >= _qty_in) then {
|
||||
clearWeaponCargoGlobal _veh;
|
||||
clearMagazineCargoGlobal _veh;
|
||||
|
||||
["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,dayz_playerUID]] call callRpcProcedure;
|
||||
//["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,dayz_playerUID]] call callRpcProcedure;
|
||||
dayzPublishVeh = [_veh,[_dir,_location],_part_out,false,dayz_playerUID];
|
||||
publicVariableServer "dayzPublishVeh";
|
||||
|
||||
// check if this will add the needed event handlers to correctly track damage client side
|
||||
_veh call fnc_vehicleEventHandler;
|
||||
@@ -85,7 +90,10 @@ if (_qty >= _qty_in) then {
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
|
||||
["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
|
||||
//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
|
||||
dayzDeleteObj = [_objectID,_objectUID];
|
||||
publicVariableServer "dayzDeleteObj";
|
||||
|
||||
|
||||
deleteVehicle _obj;
|
||||
|
||||
|
||||
@@ -47,8 +47,10 @@ if (_bulkqty >= 1) then {
|
||||
|
||||
// increment trader for each
|
||||
for "_x" from 1 to 12 do {
|
||||
["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
|
||||
//["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
dayzTradeObject = [_activatingPlayer,_traderID,_bos];
|
||||
publicVariableServer "dayzTradeObject";
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
@@ -108,7 +110,10 @@ if (_bulkqty >= 1) then {
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
//["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
dayzTradeObject = [_activatingPlayer,_traderID,_bos];
|
||||
publicVariableServer "dayzTradeObject";
|
||||
|
||||
|
||||
diag_log format["DEBUG Starting to wait for answer: %1", dayzTradeObject];
|
||||
|
||||
|
||||
@@ -40,8 +40,11 @@ if (_bulkqty >= 1) then {
|
||||
|
||||
// increment trader for each
|
||||
for "_x" from 1 to 12 do {
|
||||
["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
|
||||
//["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
dayzTradeObject = [_activatingPlayer,_traderID,_bos];
|
||||
publicVariableServer "dayzTradeObject";
|
||||
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
@@ -113,7 +116,10 @@ if (_bulkqty >= 1) then {
|
||||
// trade all items
|
||||
for "_x" from 1 to _qty do {
|
||||
|
||||
["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
//["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
dayzTradeObject = [_activatingPlayer,_traderID,_bos];
|
||||
publicVariableServer "dayzTradeObject";
|
||||
|
||||
|
||||
diag_log format["DEBUG Starting to wait for answer: %1", dayzTradeObject];
|
||||
|
||||
|
||||
@@ -43,7 +43,9 @@ if (_bulkqty >= 1) then {
|
||||
|
||||
// increment trader for each
|
||||
for "_x" from 1 to 12 do {
|
||||
["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
//["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
dayzTradeObject = [_activatingPlayer,_traderID,_bos];
|
||||
publicVariableServer "dayzTradeObject";
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
@@ -104,7 +106,10 @@ if (_bulkqty >= 1) then {
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
//["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
dayzTradeObject = [_activatingPlayer,_traderID,_bos];
|
||||
publicVariableServer "dayzTradeObject";
|
||||
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
|
||||
@@ -133,7 +133,10 @@ if(!_cancel) then {
|
||||
_tent setVariable ["characterID",dayz_playerUID,true];
|
||||
_tent setVariable ["OEMPos",_location,true];
|
||||
|
||||
["dayzPublishObj",[dayz_playerUID,_tent,[_dir,_location],"VaultStorageLocked"]] call callRpcProcedure;
|
||||
//["dayzPublishObj",[dayz_playerUID,_tent,[_dir,_location],"VaultStorageLocked"]] call callRpcProcedure;
|
||||
dayzPublishObj = [dayz_playerUID,_tent,[_dir,_location],"VaultStorageLocked"];
|
||||
publicVariableServer "dayzPublishObj";
|
||||
|
||||
|
||||
cutText ["You have setup your Safe", "PLAIN DOWN"];
|
||||
|
||||
|
||||
@@ -54,8 +54,12 @@ if (_canFill) then {
|
||||
player removeMagazine "ItemWaterbottleUnfilled";
|
||||
player addMagazine "ItemWaterbottle";
|
||||
};
|
||||
[player,"fillwater",0,false] call dayz_zombieSpeak;
|
||||
_id = [player,10,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
_dis=5;
|
||||
_sfx = "fillwater";
|
||||
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
cutText [format[(localize "str_player_01"),_qty], "PLAIN DOWN"];
|
||||
} else {
|
||||
cutText [(localize "str_player_02") , "PLAIN DOWN"];
|
||||
|
||||
Reference in New Issue
Block a user