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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-06-13 21:31:56 +03:00
Move some addActions to config UserActions
Should improve client FPS while still allowing conditions and scripts to be customized. Some special vehicles like MV22, UH1Y, etc. have UserActions overwritten in their configs, so please let me know if you find any others that do not get the option to repair or salvage because UserActions is overwritten in their config. I think I got them all. Vanilla commits: https://github.com/DayZMod/DayZ/commit/a8c4238c0c1a35fbe8415b53c4ee220d28d18b92 https://github.com/DayZMod/DayZ/commit/350d73abe1e39f15b3b41d38400ce9ec2d0d74e8
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@@ -65,7 +65,7 @@ sched_animals = {
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_type = _animalssupported select floor random count _animalssupported;
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};
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if (_type == "Dog") then {
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_animalssupported = ["DZ_Fin","DZ_Pastor"];
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_animalssupported = ["Fin","Pastor"];
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_type = _animalssupported select floor random count _animalssupported;
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};
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_root = configFile >> "CfgVehicles" >> _type;
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@@ -79,7 +79,7 @@ sched_animals = {
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if (count _PosList > 0) then {
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_Pos = (_PosList select 0) select 0;
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if ((!surfaceIsWater _Pos) AND {(0 == {alive _x} count (_Pos nearEntities [ AllPlayers, 200 ]))}) then {
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_agent = if (_type == "DZ_Pastor") then {createAgent [_type, _Pos, [], 0, "NONE"]} else {createAgent [_type, _Pos, [], 0, "FORM"]};
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_agent = if (_type == "Pastor") then {createAgent [_type, _Pos, [], 0, "NONE"]} else {createAgent [_type, _Pos, [], 0, "FORM"]};
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[_pos,_agent] execFSM "\z\addons\dayz_code\system\animal_agent.fsm";
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_agent setVariable [ "", true ];
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_count = _count + 1;
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