Update groups, add player name on group message

This commit is contained in:
A Man
2020-05-13 16:12:31 +02:00
parent 11ac55acd6
commit 396d0313b3
8 changed files with 68 additions and 64 deletions

View File

@@ -2,7 +2,7 @@ private "_group";
_group = [];
{
if (damage _x < 1 && isPlayer _x) then {
if (damage _x < 1 && {isPlayer _x}) then {
_group set [count _group,_x];
};
} count (units group _this);

View File

@@ -14,7 +14,7 @@ while {true} do {
8 cutText ["","PLAIN"];
localize "STR_EPOCH_LOST_RADIO_CONTACT" call dayz_rollingMessages;
} else {
if (_inGroup && scriptDone dayz_groupTags) then {
if (_inGroup && {scriptDone dayz_groupTags}) then {
dayz_groupTags = execVM "\z\addons\dayz_code\groups\groupTags.sqf";
};
@@ -30,15 +30,15 @@ while {true} do {
if (visibleMap or !isNull (uiNamespace getVariable["BIS_RscMiniMap",displayNull])) then {
_hasGPS = "ItemGPS" in items player;
_markBody = (dayz_markBody == 1 or (dayz_markBody == 2 && _hasGPS));
_markGroup = (dayz_markGroup == 1 or (dayz_markGroup == 2 && _hasGPS));
_markSelf = (dayz_markSelf == 1 or (dayz_markSelf == 2 && _hasGPS));
_markBody = (dayz_markBody == 1 or (dayz_markBody == 2 && {_hasGPS}));
_markGroup = (dayz_markGroup == 1 or (dayz_markGroup == 2 && {_hasGPS}));
_markSelf = (dayz_markSelf == 1 or (dayz_markSelf == 2 && {_hasGPS}));
_index = 0;
{
_self = _x == player;
_vehicle = vehicle _x;
if ((_self or _markGroup) && (!_self or _markSelf) && (effectiveCommander _vehicle == _x)) then {
if ((_self or _markGroup) && {!_self or _markSelf} && {effectiveCommander _vehicle == _x}) then {
_pos = [_x] call FNC_GetPos;
deleteMarkerLocal format["groupMember%1",_index];
_marker = createMarkerLocal [format["groupMember%1",_index],_pos];

View File

@@ -1,5 +1,5 @@
#define DRAW_TAGS (!visibleMap && count units group player > 1) //Use && cameraView != "GROUP" if tactical view is allowed (blocked by default)
private ["_display","_distance","_group","_icon","_index","_pos","_scale","_screen","_text"];
#define DRAW_TAGS (!visibleMap && {count units group player > 1}) //Use && cameraView != "GROUP" if tactical view is allowed (blocked by default)
private ["_display","_distance","_group","_icon","_index","_pos","_scale","_screen","_text","_refresh"];
disableSerialization;
_refresh = {
@@ -11,12 +11,12 @@ _refresh = {
_pos = [_x] call FNC_GetPos;
_distance = _pos distance player;
_icon = _display displayCtrl (100 + _index);
if (_distance > 1 && _distance < 2500 && vehicle _x != vehicle player) then {
if (_distance > 1 && {_distance < 2500} && {vehicle _x != vehicle player}) then {
_pos set [2,(_pos select 2) + 1.5];
_screen = worldToScreen _pos;
_text = composeText [image "\ca\ui\data\igui_side_unknown_ca.paa"," ",if (dayz_groupNameTags) then {name _x} else {""}];
if (count _screen > 1) then {
_scale = if (_distance < 200) then {.3} else {1 min ((1 - (_distance - 3) / 15) max .3)};
_scale = [1 min ((1 - (_distance - 3) / 15) max .3),.3] select (_distance < 200);
_icon ctrlSetStructuredText _text;
_icon ctrlSetPosition [(_screen select 0),(_screen select 1),.99,.65];
_icon ctrlSetScale _scale;

View File

@@ -4,14 +4,14 @@ _add = _this select 0;
_uid = _this select 1;
if (typeName _add == "SCALAR") exitWith {
switch _add do {
case -1: { //Promote
call {
if (_add == -1) exitWith { //Promote
(group player) selectLeader _uid;
};
case 1: {
if (_add == 1) exitWith {
systemChat format[localize "STR_EPOCH_PLAYER_JOINED",_uid];
};
case 2: {
if (_add == 2) exitWith {
if (_uid == getPlayerUID player) then {
localize "STR_EPOCH_GROUP_KICKED" call dayz_rollingMessages;
terminate dayz_groupTags;
@@ -20,14 +20,14 @@ if (typeName _add == "SCALAR") exitWith {
systemChat format[localize "STR_EPOCH_PLAYER_KICKED",name (_uid call dayz_getPlayer)];
};
};
case 3: {
if (_add == 3) exitWith {
systemChat format[localize "STR_EPOCH_PLAYER_LEFT",_uid];
if (count (player call dayz_filterGroup) == 1) then {
terminate dayz_groupTags;
8 cutText ["","PLAIN"];
};
};
case 4: {
if (_add == 4) exitWith {
localize "STR_EPOCH_GROUP_DISBANDED" call dayz_rollingMessages;
terminate dayz_groupTags;
8 cutText ["","PLAIN"];
@@ -40,8 +40,12 @@ if (_add) then {
_inviter = _uid select 0;
_recipient = _uid select 1;
dayz_activeInvites set [count dayz_activeInvites,_uid];
if (!isDedicated && {_recipient == getPlayerUID player} && {!dayz_requireRadio or {dayz_requireRadio && "ItemRadio" in items player}}) then {
localize "STR_EPOCH_INVITE_NEW" call dayz_rollingMessages;
if (!isDedicated && {_recipient == getPlayerUID player} && {!dayz_requireRadio or {dayz_requireRadio && {"ItemRadio" in items player}}}) then {
private "_name";
_name = toString(_uid select 2);
format[localize "STR_EPOCH_INVITE_NEW",_name] call dayz_rollingMessages;
};
} else {
// Remove all invites to this player
@@ -60,7 +64,7 @@ if (isServer) then {
PVDZ_groupInvite = _this;
{
_unit = getPlayerUID _x;
if (_unit != "" && ((!_add && _unit != _recipient) or (_add && _unit != _inviter))) then {
if (_unit != "" && {(!_add && {_unit != _recipient}) or (_add && {_unit != _inviter})}) then {
// Don't use regular PV because JIP clients don't need it (dayz_activeInvites is synced to them in server_playerLogin)
owner _x publicVariableClient "PVDZ_groupInvite";
};

View File

@@ -8,7 +8,7 @@ if (count (units group player) > 1) then {
_savedGroup = (PVCDZ_plr_Login select 10) - [getPlayerUID player];
if (count _savedGroup > 0 && {!dayz_requireRadio or {dayz_requireRadio && "ItemRadio" in items player}}) then {
if (count _savedGroup > 0 && {!dayz_requireRadio or {dayz_requireRadio && {"ItemRadio" in items player}}}) then {
{
//Only auto join player into group if leader is in their savedGroup
_leader = leader _x;

View File

@@ -20,7 +20,7 @@ if (_hasInvite) exitWith {
systemChat localize "STR_EPOCH_INVITE_PENDING";
};
_invite = [getPlayerUID player,_uid];
_invite = [getPlayerUID player,_uid,toArray(name player)];
//Update locally with change
dayz_activeInvites set [count dayz_activeInvites,_invite];

View File

@@ -1,6 +1,6 @@
if (!isNull findDisplay 80000) exitWith {};
private ["_disbandButton","_display","_group","_index","_inviteButton","_inviter","_inviterUID","_kickButton","_leader","_leaveButton","_myGroup","_newCount","_playerList","_promoteButton","_uid"];
private ["_disbandButton","_display","_group","_index","_inviteButton","_inviter","_inviterUID","_kickButton","_leader","_leaveButton","_myGroup","_newCount","_playerList","_promoteButton","_uid","_joinButton","_rejectButton","_inviteText","_hasInvite"];
disableSerialization;
createDialog "DZ_GroupDialog";
_display = findDisplay 80000;
@@ -24,7 +24,7 @@ while {!isNull findDisplay 80000} do {
_leader = leader _group;
lbClear _myGroup;
{
if (alive _x && isPlayer _x) then {
if (alive _x && {isPlayer _x}) then {
_index = _myGroup lbAdd (name _x);
_myGroup lbSetData [_index,getPlayerUID _x];
_myGroup lbSetPicture [_index, if (_x == _leader) then {"\ca\ui\data\icon_unit_teamleader_ca.paa"} else {"\ca\ui\data\map_bush_ca.paa"}];
@@ -38,7 +38,7 @@ while {!isNull findDisplay 80000} do {
} else {
_leaveButton ctrlShow false;
};
if (player == _leader && scriptDone dayz_groupDisbandThread) then {
if (player == _leader && {scriptDone dayz_groupDisbandThread}) then {
_disbandButton ctrlShow true;
} else {
_disbandButton ctrlShow false;
@@ -71,7 +71,7 @@ while {!isNull findDisplay 80000} do {
//Refresh player list
lbClear _playerList;
{
if (isPlayer _x && _x != player) then {
if (isPlayer _x && {_x != player}) then {
_index = _playerList lbAdd (name _x);
_playerList lbSetData [_index, getPlayerUID _x];
_playerList lbSetPicture [_index, if (count (units group _x) > 1) then {"\ca\ui\data\ui_task_failed_ca.paa"} else {"\ca\ui\data\ui_task_done_ca.paa"}];

View File

@@ -2,8 +2,8 @@ private ["_event","_groupUIDs","_kickedUID","_name","_newGroup","_player","_play
_event = _this select 0;
_player = _this select 1;
_kickedUID = if (count _this > 2) then {_this select 2} else {"0"};
_name = if (alive _player) then {name _player} else {"unknown"};
_kickedUID = ["0",_this select 2] select (count _this > 2);
_name = ["unknown",name _player] select (alive _player);
_playerUID = getPlayerUID _player;
if (_event < 3) then {
@@ -22,29 +22,29 @@ if (_event == -1) exitWith {
_groupUIDs = [];
{
if (damage _x < 1 && isPlayer _x) then {
if (damage _x < 1 && {isPlayer _x}) then {
_groupUIDs set [count _groupUIDs,getPlayerUID _x];
};
} count (units group _player);
_newGroup = [];
_newGroup = switch _event do {
_newGroup = call {
//Join
case 1: {_groupUIDs};
if (_event == 1) exitwith {_groupUIDs};
//Kick (target was already kicked from group)
case 2: {
if (_event == 2) exitwith {
_name = _kickedUID;
format["CHILD:204:%1:%2:%3:",_name,dayZ_instance,[]] call server_hiveWrite;
_groupUIDs
};
//Leave
case 3: {
if (_event == 3) exitwith {
dayz_groupLeft = true;
(owner _player) publicVariableClient "dayz_groupLeft";
(_groupUIDs - [_playerUID])
};
//Disband
case 4: {
if (_event == 4) exitwith {
_name = 0; //Not needed
dayz_groupDisbanded = true;
(owner _player) publicVariableClient "dayz_groupDisbanded";
@@ -54,7 +54,7 @@ _newGroup = switch _event do {
//Update all group members' saved group in DB
{
_save = if (_event == 3 && _x == _playerUID) then {[]} else {_newGroup};
_save = [_newGroup,[]] select (_event == 3 && {_x == _playerUID});
format["CHILD:204:%1:%2:%3:",_x,dayZ_instance,_save] call server_hiveWrite;
} count _groupUIDs;