Files
DayZ-Epoch/SQF/dayz_code/groups/handleInvite.sqf

73 lines
2.2 KiB
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private ["_add","_inviter","_recipient","_uid","_unit"];
_add = _this select 0;
_uid = _this select 1;
if (typeName _add == "SCALAR") exitWith {
call {
if (_add == -1) exitWith { //Promote
(group player) selectLeader _uid;
};
if (_add == 1) exitWith {
systemChat format[localize "STR_EPOCH_PLAYER_JOINED",_uid];
};
if (_add == 2) exitWith {
if (_uid == getPlayerUID player) then {
localize "STR_EPOCH_GROUP_KICKED" call dayz_rollingMessages;
terminate dayz_groupTags;
8 cutText ["","PLAIN"];
} else {
systemChat format[localize "STR_EPOCH_PLAYER_KICKED",name (_uid call dayz_getPlayer)];
};
};
if (_add == 3) exitWith {
systemChat format[localize "STR_EPOCH_PLAYER_LEFT",_uid];
if (count (player call dayz_filterGroup) == 1) then {
terminate dayz_groupTags;
8 cutText ["","PLAIN"];
};
};
if (_add == 4) exitWith {
localize "STR_EPOCH_GROUP_DISBANDED" call dayz_rollingMessages;
terminate dayz_groupTags;
8 cutText ["","PLAIN"];
};
};
};
// Update active invites on all machines with the change
if (_add) then {
_inviter = _uid select 0;
_recipient = _uid select 1;
dayz_activeInvites set [count dayz_activeInvites,_uid];
if (!isDedicated && {_recipient == getPlayerUID player} && {!dayz_requireRadio or {dayz_requireRadio && {"ItemRadio" in items player}}}) then {
private "_name";
_name = toString(_uid select 2);
format[localize "STR_EPOCH_INVITE_NEW",_name] call dayz_rollingMessages;
};
} else {
// Remove all invites to this player
_inviter = "0";
_recipient = _uid;
{
if (_recipient == _x select 1) then {
dayz_activeInvites set [_forEachIndex,"delete"];
};
} forEach dayz_activeInvites;
dayz_activeInvites = dayz_activeInvites - ["delete"];
};
// Send change to all active clients except the originator (they already updated themself)
if (isServer) then {
PVDZ_groupInvite = _this;
{
_unit = getPlayerUID _x;
if (_unit != "" && {(!_add && {_unit != _recipient}) or (_add && {_unit != _inviter})}) then {
// Don't use regular PV because JIP clients don't need it (dayz_activeInvites is synced to them in server_playerLogin)
owner _x publicVariableClient "PVDZ_groupInvite";
};
} count allUnits;
};